UltraNix
14ad1def8b
fix(Core/Spells): pets should not dispel beneficials bufs from neutral units not being at war with pet's owner ( #7230 )
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- Closes #6691
2021-08-06 18:39:35 +02:00
Kitzunu
80ff915f24
fix(Core/Spell): Impelement SPELL_ATTR7_NO_ATTACK_DODGE & SPELL_ATTR7_NO_ATTACK_PARRY & SPELL_ATTR7_NO_ATTACK_MISS ( #7099 )
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cherry-pick commit (bd6de8eb61 )
Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com >
Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com >
2021-08-01 22:03:45 +02:00
Kargatum
8568c4fb33
feat(Core): replace ACE network with Boost.Asio ( #6574 )
2021-07-16 10:43:56 +02:00
Kitzunu
2ce0739838
feat(Scripts/Commands): show SpellSchoolImmuneMask in .npc info ( #6788 )
2021-07-09 11:39:48 +02:00
Kargatum
5991b2769a
feat(Core/Scripts): split the huge scriptloader into smaller pieces ( #5346 )
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* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kitzunu
1be561e03b
fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… ( #6015 )
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* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`
* Cherry-pick 2a3546ca36
* Cherry-Pick d28b66bca8
* Cherry-Pick 193408f335
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693
Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
Francesco Borzì
23e9b85d0e
refactor(Core): code cleanup (part 3) ( #6380 )
2021-06-19 01:25:29 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Kargatum
d8911d816f
feat(Core/PacketIO): correct parsing some opcodes ( #6051 )
2021-05-28 00:34:54 +02:00
Kargatum
c1e96064e9
feat(Core/Common): add Asio network threading ( #6063 )
2021-05-27 16:09:31 +02:00
Kargatum
ea5f5f2072
feat(Core/RealmList): port TrinityCore realm api ( #5626 )
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* feat(Core/RealmList): port TrinityCore realm api
* 1
* whitespace cleanup
* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* 1
* 2
* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* `
* 1
* small corrects
* finish maybe
* realm.Id.Realm
* ws
* 1
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-05-27 00:12:46 +02:00
Kargatum
78e1719c80
feat(Core/Misc): includes cleanup ( #5953 )
2021-05-26 19:00:08 +07:00
Kargatum
63a273507c
feat(Core/Packets): Port packet handling from TrinityCore ( #5617 )
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* feat(Core/Packets): Port packet handling from TrinityCore
* 1
* 2
* 3
* 1
* 2
* #3670
* 3
* 1
* codestyle
* fix msvc warnings
2021-05-22 00:10:46 +02:00
Patrick Lewis
c3242caf74
fix(Core/Maps): GetCollisionHeight and Z_OFFSET_FIND_HEIGHT ( #5778 )
2021-05-14 10:10:35 +02:00
Kargatum
26f2abaaa9
feat(Core/Authserver): TOTP rewrite ( #5620 )
2021-05-12 18:57:10 -06:00
Kargatum
db7d754f3f
feat(Core/Common): delete lib game-interface inherited ( #5333 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-05-07 02:16:44 +07:00
Kargatum
545a045273
chore(Core/SharedDefines): move SharedDefines.h to shared lib ( #5518 )
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- Part #5397
2021-05-04 19:30:52 +02:00
Kargatum
a278fd7340
feat(Cmake/Database): separate database lib from common ( #5334 )
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* feat(Core/Database): separate databse lib from common
* 1
2021-04-20 12:08:23 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
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* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
Kitzunu
fb5d2fa2e5
fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING ( #4933 )
2021-03-24 18:19:57 -06:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kitzunu
82eb8b44d1
refactor(Core/Spell): Pascal Case some SpellEntry types ( #4432 )
2021-02-08 19:01:37 -05:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements ( #4220 )
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Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205 , #4203 , #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de >
Co-authored-by: Helias <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-02-01 01:34:27 +01:00
Silker
0a8a7ef149
fix(Core): Activate creatures and objects during opening cinematics ( #4045 )
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Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2021-01-22 01:03:30 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check ( #3668 )
2021-01-09 11:59:50 +01:00
Meltie2013
af53598fa2
fix(Core/Game): Rest & Inn Improvements ( #3780 )
2020-12-11 08:23:09 -06:00
Francesco Borzì
c5a35efd7b
refactor(Core): apply clang-tidy modernize-use-default-member-init ( #3827 )
2020-12-07 13:34:06 -06:00
Francesco Borzì
1cf39b3d22
refactor(Core): apply clang-tidy modernize-use-equals-default ( #3834 )
2020-12-07 19:21:55 +01:00
Francesco Borzì
0b8ec1f6ee
refactor(Core): apply clang-tidy modernize-loop-convert ( #3822 )
2020-12-07 19:04:19 +01:00
Francesco Borzì
a7faf4a16f
refactor(Core): apply clang-tidy modernize-redundant-void-arg ( #3825 )
2020-12-06 21:38:52 +01:00
Francesco Borzì
cba126fa84
refactor(Core): apply clang-tidy modernize-use-nullptr ( #3819 )
2020-12-06 20:55:11 +01:00
Francesco Borzì
161302252e
refactor(Core): apply clang-tidy modernize-use-nodiscard ( #3835 )
2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override ( #3817 )
2020-12-06 18:04:55 +01:00
Francesco Borzì
5053cb4121
refactor(Core): remove ACE types ( #3745 )
2020-11-23 13:29:12 +01:00
Stefano Borzì
4e5440ad91
feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) ( #3365 )
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Cherry-picked 5b4287e683
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-09-20 20:36:33 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings ( #3457 )
2020-09-14 17:31:12 +02:00
Kargatum
8b3621779e
chore(Core/Shared): restyle shared lib with astyle ( #3462 )
2020-09-11 11:50:48 +07:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr ( #3275 )
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* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-31 11:55:09 +02:00
Kargatum
833611f1c5
feat(Core/DBC): rework load DBC ( #3002 )
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* Move DBC load system from TC
* Add db tables for all dbc
* Support override data from db
* Support override spells from db (#2994 )
2020-07-22 08:43:16 +02:00
Kargatum
4a8f1de538
feat(Core/Misc): remove and replace ACE_Singleton ( #2418 )
2019-12-21 00:29:29 +07:00
Kargatum
f9a8de9be7
feat(Core/Shared): added new library - shared ( #2416 )
2019-11-15 16:31:54 +07:00
Yehonal
0f85ce1c54
Big re-organization of repository [W.I.P]
2016-08-11 20:25:27 +02:00
Yehonal
fc8599299e
[CORE] Allowing compilation with c++11
2016-08-10 12:39:53 +02:00
Yehonal
e358c0bb74
[CORE] Imported PVP stats , special thanks to Mik & Shin
2016-08-08 11:23:30 +02:00
Yehonal
47c2b72123
Merging
2016-08-07 12:47:10 +02:00
mik1893
cb34241544
Fix issue in db query
2016-08-07 12:26:18 +02:00