mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
feat(Core/DBC): rework load DBC (#3002)
* Move DBC load system from TC * Add db tables for all dbc * Support override data from db * Support override spells from db (#2994)
This commit is contained in:
12647
data/sql/updates/pending_db_world/rev_1588804973320592800.sql
Normal file
12647
data/sql/updates/pending_db_world/rev_1588804973320592800.sql
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,24 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "DBCFileLoader.h"
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#include "Errors.h"
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DBCFileLoader::DBCFileLoader() : recordSize(0), recordCount(0), fieldCount(0), stringSize(0), fieldsOffset(NULL), data(NULL), stringTable(NULL) { }
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DBCFileLoader::DBCFileLoader() : recordSize(0), recordCount(0), fieldCount(0), stringSize(0), fieldsOffset(nullptr), data(nullptr), stringTable(nullptr) { }
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bool DBCFileLoader::Load(const char* filename, const char* fmt)
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bool DBCFileLoader::Load(char const* filename, char const* fmt)
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{
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uint32 header;
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if (data)
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{
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delete [] data;
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data = NULL;
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data = nullptr;
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}
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FILE* f = fopen(filename, "rb");
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@@ -32,7 +31,6 @@ bool DBCFileLoader::Load(const char* filename, const char* fmt)
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return false;
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}
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EndianConvert(header);
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if (header != 0x43424457) //'WDBC'
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@@ -75,6 +73,7 @@ bool DBCFileLoader::Load(const char* filename, const char* fmt)
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fieldsOffset = new uint32[fieldCount];
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fieldsOffset[0] = 0;
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for (uint32 i = 1; i < fieldCount; ++i)
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{
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fieldsOffset[i] = fieldsOffset[i - 1];
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@@ -100,23 +99,22 @@ bool DBCFileLoader::Load(const char* filename, const char* fmt)
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DBCFileLoader::~DBCFileLoader()
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{
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if (data)
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delete [] data;
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delete[] data;
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if (fieldsOffset)
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delete [] fieldsOffset;
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delete[] fieldsOffset;
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}
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DBCFileLoader::Record DBCFileLoader::getRecord(size_t id)
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{
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assert(data);
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ASSERT(data);
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return Record(*this, data + id * recordSize);
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}
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uint32 DBCFileLoader::GetFormatRecordSize(const char* format, int32* index_pos)
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uint32 DBCFileLoader::GetFormatRecordSize(char const* format, int32* index_pos)
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{
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uint32 recordsize = 0;
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int32 i = -1;
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for (uint32 x = 0; format[x]; ++x)
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{
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switch (format[x])
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@@ -158,7 +156,7 @@ uint32 DBCFileLoader::GetFormatRecordSize(const char* format, int32* index_pos)
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return recordsize;
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}
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char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**& indexTable, uint32 sqlRecordCount, uint32 sqlHighestIndex, char*& sqlDataTable)
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char* DBCFileLoader::AutoProduceData(char const* format, uint32& records, char**& indexTable)
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{
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/*
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format STRING, NA, FLOAT, NA, INT <=>
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@@ -173,7 +171,7 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**
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typedef char* ptr;
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if (strlen(format) != fieldCount)
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return NULL;
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return nullptr;
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//get struct size and index pos
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int32 i;
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@@ -190,10 +188,6 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**
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maxi = ind;
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}
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// If higher index avalible from sql - use it instead of dbcs
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if (sqlHighestIndex > maxi)
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maxi = sqlHighestIndex;
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++maxi;
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records = maxi;
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indexTable = new ptr[maxi];
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@@ -201,11 +195,11 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**
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}
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else
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{
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records = recordCount + sqlRecordCount;
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indexTable = new ptr[recordCount + sqlRecordCount];
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records = recordCount;
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indexTable = new ptr[recordCount];
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}
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char* dataTable = new char[(recordCount + sqlRecordCount) * recordsize];
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char* dataTable = new char[recordCount * recordsize];
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uint32 offset = 0;
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@@ -234,7 +228,7 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**
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offset += sizeof(uint8);
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break;
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case FT_STRING:
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*((char**)(&dataTable[offset])) = NULL; // will replace non-empty or "" strings in AutoProduceStrings
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*((char**)(&dataTable[offset])) = nullptr; // will replace non-empty or "" strings in AutoProduceStrings
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offset += sizeof(char*);
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break;
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case FT_LOGIC:
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@@ -251,15 +245,13 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**
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}
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}
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sqlDataTable = dataTable + offset;
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return dataTable;
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}
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char* DBCFileLoader::AutoProduceStrings(const char* format, char* dataTable)
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char* DBCFileLoader::AutoProduceStrings(char const* format, char* dataTable)
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{
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if (strlen(format) != fieldCount)
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return NULL;
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return nullptr;
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char* stringPool = new char[stringSize];
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memcpy(stringPool, stringTable, stringSize);
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@@ -289,21 +281,21 @@ char* DBCFileLoader::AutoProduceStrings(const char* format, char* dataTable)
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if (!*slot || !**slot)
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{
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const char * st = getRecord(y).getString(x);
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*slot=stringPool+(st-(const char*)stringTable);
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*slot = stringPool + (st - (char const*)stringTable);
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}
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offset += sizeof(char*);
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break;
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}
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case FT_LOGIC:
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ASSERT(false && "Attempted to load DBC files that does not have field types that match what is in the core. Check DBCfmt.h or your DBC files.");
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break;
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case FT_NA:
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case FT_NA_BYTE:
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case FT_SORT:
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break;
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default:
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ASSERT(false && "Unknown field format character in DBCfmt.h");
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break;
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}
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case FT_LOGIC:
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ASSERT(false && "Attempted to load DBC files that does not have field types that match what is in the core. Check DBCfmt.h or your DBC files.");
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break;
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case FT_NA:
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case FT_NA_BYTE:
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case FT_SORT:
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break;
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default:
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ASSERT(false && "Unknown field format character in DBCfmt.h");
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break;
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}
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}
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}
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@@ -1,98 +1,102 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef DBC_FILE_LOADER_H
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#define DBC_FILE_LOADER_H
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#include "Define.h"
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#include "Errors.h"
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#include "Utilities/ByteConverter.h"
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#include <cassert>
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enum DbcFieldFormat
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{
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FT_NA='x', //not used or unknown, 4 byte size
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FT_NA_BYTE='X', //not used or unknown, byte
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FT_STRING='s', //char*
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FT_FLOAT='f', //float
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FT_INT='i', //uint32
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FT_BYTE='b', //uint8
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FT_SORT='d', //sorted by this field, field is not included
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FT_IND='n', //the same, but parsed to data
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FT_LOGIC='l', //Logical (boolean)
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FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc
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FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc
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FT_NA = 'x', //not used or unknown, 4 byte size
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FT_NA_BYTE = 'X', //not used or unknown, byte
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FT_STRING = 's', //char*
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FT_FLOAT = 'f', //float
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FT_INT = 'i', //uint32
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FT_BYTE = 'b', //uint8
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FT_SORT = 'd', //sorted by this field, field is not included
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FT_IND = 'n', //the same, but parsed to data
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FT_LOGIC = 'l' //Logical (boolean)
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};
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class DBCFileLoader
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{
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public:
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DBCFileLoader();
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~DBCFileLoader();
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bool Load(const char *filename, const char *fmt);
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class Record
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{
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public:
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DBCFileLoader();
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~DBCFileLoader();
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bool Load(const char *filename, const char *fmt);
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class Record
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float getFloat(size_t field) const
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{
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public:
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float getFloat(size_t field) const
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{
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assert(field < file.fieldCount);
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float val = *reinterpret_cast<float*>(offset+file.GetOffset(field));
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EndianConvert(val);
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return val;
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}
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uint32 getUInt(size_t field) const
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{
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assert(field < file.fieldCount);
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uint32 val = *reinterpret_cast<uint32*>(offset+file.GetOffset(field));
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EndianConvert(val);
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return val;
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}
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uint8 getUInt8(size_t field) const
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{
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assert(field < file.fieldCount);
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return *reinterpret_cast<uint8*>(offset+file.GetOffset(field));
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}
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ASSERT(field < file.fieldCount);
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float val = *reinterpret_cast<float*>(offset+file.GetOffset(field));
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EndianConvert(val);
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return val;
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}
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const char *getString(size_t field) const
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{
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assert(field < file.fieldCount);
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size_t stringOffset = getUInt(field);
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assert(stringOffset < file.stringSize);
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return reinterpret_cast<char*>(file.stringTable + stringOffset);
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}
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uint32 getUInt(size_t field) const
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{
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ASSERT(field < file.fieldCount);
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uint32 val = *reinterpret_cast<uint32*>(offset+file.GetOffset(field));
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EndianConvert(val);
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return val;
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}
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private:
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Record(DBCFileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) { }
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unsigned char *offset;
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DBCFileLoader &file;
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uint8 getUInt8(size_t field) const
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{
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ASSERT(field < file.fieldCount);
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return *reinterpret_cast<uint8*>(offset+file.GetOffset(field));
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}
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friend class DBCFileLoader;
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const char *getString(size_t field) const
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{
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ASSERT(field < file.fieldCount);
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size_t stringOffset = getUInt(field);
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ASSERT(stringOffset < file.stringSize);
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return reinterpret_cast<char*>(file.stringTable + stringOffset);
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}
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};
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// Get record by id
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Record getRecord(size_t id);
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/// Get begin iterator over records
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uint32 GetNumRows() const { return recordCount; }
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uint32 GetRowSize() const { return recordSize; }
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uint32 GetCols() const { return fieldCount; }
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uint32 GetOffset(size_t id) const { return (fieldsOffset != NULL && id < fieldCount) ? fieldsOffset[id] : 0; }
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bool IsLoaded() const { return data != NULL; }
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char* AutoProduceData(const char* fmt, uint32& count, char**& indexTable, uint32 sqlRecordCount, uint32 sqlHighestIndex, char *& sqlDataTable);
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char* AutoProduceStrings(const char* fmt, char* dataTable);
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static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = NULL);
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private:
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Record(DBCFileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) { }
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unsigned char *offset;
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DBCFileLoader &file;
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uint32 recordSize;
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uint32 recordCount;
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uint32 fieldCount;
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uint32 stringSize;
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uint32 *fieldsOffset;
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unsigned char *data;
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unsigned char *stringTable;
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friend class DBCFileLoader;
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};
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// Get record by id
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Record getRecord(size_t id);
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uint32 GetNumRows() const { return recordCount; }
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uint32 GetRowSize() const { return recordSize; }
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uint32 GetCols() const { return fieldCount; }
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uint32 GetOffset(size_t id) const { return (fieldsOffset != nullptr && id < fieldCount) ? fieldsOffset[id] : 0; }
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bool IsLoaded() const { return data != nullptr; }
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char* AutoProduceData(char const* fmt, uint32& count, char**& indexTable);
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char* AutoProduceStrings(char const* fmt, char* dataTable);
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static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = nullptr);
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private:
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uint32 recordSize;
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uint32 recordCount;
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uint32 fieldCount;
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uint32 stringSize;
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uint32 *fieldsOffset;
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unsigned char *data;
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unsigned char *stringTable;
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DBCFileLoader(DBCFileLoader const& right) = delete;
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DBCFileLoader& operator=(DBCFileLoader const& right) = delete;
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};
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#endif
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@@ -1,322 +0,0 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
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*/
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#ifndef DBCSTORE_H
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#define DBCSTORE_H
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#include "DBCFileLoader.h"
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#include "Logging/Log.h"
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#include "Field.h"
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#include "DatabaseWorkerPool.h"
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#include "Implementation/WorldDatabase.h"
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#include "DatabaseEnv.h"
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#include <unordered_map>
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struct SqlDbc
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{
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std::string const* formatString;
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std::string const* indexName;
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std::string sqlTableName;
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int32 indexPos;
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int32 sqlIndexPos;
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SqlDbc(std::string const* _filename, std::string const* _format, std::string const* _idname, char const* fmt)
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: formatString(_format), indexName (_idname), sqlIndexPos(0)
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{
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// Convert dbc file name to sql table name
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sqlTableName = *_filename;
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for (uint32 i = 0; i< sqlTableName.size(); ++i)
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{
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if (isalpha(sqlTableName[i]))
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||||
sqlTableName[i] = char(tolower(sqlTableName[i]));
|
||||
else if (sqlTableName[i] == '.')
|
||||
sqlTableName[i] = '_';
|
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}
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||||
|
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// Get sql index position
|
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DBCFileLoader::GetFormatRecordSize(fmt, &indexPos);
|
||||
if (indexPos >= 0)
|
||||
{
|
||||
uint32 uindexPos = uint32(indexPos);
|
||||
for (uint32 x = 0; x < formatString->size(); ++x)
|
||||
{
|
||||
// Count only fields present in sql
|
||||
if ((*formatString)[x] == FT_SQL_PRESENT)
|
||||
{
|
||||
if (x == uindexPos)
|
||||
break;
|
||||
++sqlIndexPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template<class T>
|
||||
class DBCStorage
|
||||
{
|
||||
typedef std::list<char*> StringPoolList;
|
||||
public:
|
||||
explicit DBCStorage(char const* f)
|
||||
#ifndef ELUNA
|
||||
: fmt(f), nCount(0), fieldCount(0), dataTable(NULL)
|
||||
#else
|
||||
: fmt(f), nCount(0), fieldCount(0), dataTable(NULL), maxdatacount(0), mindatacount(std::numeric_limits<uint32>::max())
|
||||
#endif
|
||||
{
|
||||
indexTable.asT = NULL;
|
||||
}
|
||||
|
||||
~DBCStorage() { Clear(); }
|
||||
|
||||
T const* LookupEntry(uint32 id) const
|
||||
{
|
||||
#ifdef ELUNA
|
||||
if (id <= maxdatacount && id >= mindatacount)
|
||||
{
|
||||
typename std::unordered_map<uint32, T const*>::const_iterator it = data.find(id);
|
||||
if (it != data.end())
|
||||
return it->second;
|
||||
}
|
||||
#endif
|
||||
return (id >= nCount) ? NULL : indexTable.asT[id];
|
||||
}
|
||||
|
||||
#ifdef ELUNA
|
||||
void SetEntry(uint32 id, T* t)
|
||||
{
|
||||
delete data[id];
|
||||
data[id] = t;
|
||||
maxdatacount = std::max(maxdatacount, id);
|
||||
mindatacount = std::min(mindatacount, id);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef ELUNA
|
||||
uint32 GetNumRows() const { return nCount; }
|
||||
#else
|
||||
uint32 GetNumRows() const { return std::max(maxdatacount + 1, nCount); }
|
||||
#endif
|
||||
char const* GetFormat() const { return fmt; }
|
||||
uint32 GetFieldCount() const { return fieldCount; }
|
||||
|
||||
bool Load(char const* fn, SqlDbc* sql)
|
||||
{
|
||||
DBCFileLoader dbc;
|
||||
// Check if load was sucessful, only then continue
|
||||
if (!dbc.Load(fn, fmt))
|
||||
return false;
|
||||
|
||||
uint32 sqlRecordCount = 0;
|
||||
uint32 sqlHighestIndex = 0;
|
||||
Field* fields = NULL;
|
||||
QueryResult result = QueryResult(NULL);
|
||||
// Load data from sql
|
||||
if (sql)
|
||||
{
|
||||
std::string query = "SELECT * FROM " + sql->sqlTableName;
|
||||
if (sql->indexPos >= 0)
|
||||
query +=" ORDER BY " + *sql->indexName + " DESC";
|
||||
query += ';';
|
||||
|
||||
|
||||
result = WorldDatabase.Query(query.c_str());
|
||||
if (result)
|
||||
{
|
||||
sqlRecordCount = uint32(result->GetRowCount());
|
||||
if (sql->indexPos >= 0)
|
||||
{
|
||||
fields = result->Fetch();
|
||||
sqlHighestIndex = fields[sql->sqlIndexPos].GetUInt32();
|
||||
}
|
||||
|
||||
// Check if sql index pos is valid
|
||||
if (int32(result->GetFieldCount() - 1) < sql->sqlIndexPos)
|
||||
{
|
||||
sLog->outError("Invalid index pos for dbc:'%s'", sql->sqlTableName.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char* sqlDataTable = NULL;
|
||||
fieldCount = dbc.GetCols();
|
||||
|
||||
dataTable = reinterpret_cast<T*>(dbc.AutoProduceData(fmt, nCount, indexTable.asChar,
|
||||
sqlRecordCount, sqlHighestIndex, sqlDataTable));
|
||||
|
||||
stringPoolList.push_back(dbc.AutoProduceStrings(fmt, reinterpret_cast<char*>(dataTable)));
|
||||
|
||||
// Insert sql data into arrays
|
||||
if (result)
|
||||
{
|
||||
if (indexTable.asT)
|
||||
{
|
||||
uint32 offset = 0;
|
||||
uint32 rowIndex = dbc.GetNumRows();
|
||||
do
|
||||
{
|
||||
if (!fields)
|
||||
fields = result->Fetch();
|
||||
|
||||
if (sql->indexPos >= 0)
|
||||
{
|
||||
uint32 id = fields[sql->sqlIndexPos].GetUInt32();
|
||||
if (indexTable.asT[id])
|
||||
{
|
||||
sLog->outError("Index %d already exists in dbc:'%s'", id, sql->sqlTableName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
indexTable.asT[id] = reinterpret_cast<T*>(&sqlDataTable[offset]);
|
||||
}
|
||||
else
|
||||
indexTable.asT[rowIndex]= reinterpret_cast<T*>(&sqlDataTable[offset]);
|
||||
|
||||
uint32 columnNumber = 0;
|
||||
uint32 sqlColumnNumber = 0;
|
||||
|
||||
for (; columnNumber < sql->formatString->size(); ++columnNumber)
|
||||
{
|
||||
if ((*sql->formatString)[columnNumber] == FT_SQL_ABSENT)
|
||||
{
|
||||
switch (fmt[columnNumber])
|
||||
{
|
||||
case FT_FLOAT:
|
||||
*reinterpret_cast<float*>(&sqlDataTable[offset]) = 0.0f;
|
||||
offset += 4;
|
||||
break;
|
||||
case FT_IND:
|
||||
case FT_INT:
|
||||
*reinterpret_cast<uint32*>(&sqlDataTable[offset]) = uint32(0);
|
||||
offset += 4;
|
||||
break;
|
||||
case FT_BYTE:
|
||||
*reinterpret_cast<uint8*>(&sqlDataTable[offset]) = uint8(0);
|
||||
offset += 1;
|
||||
break;
|
||||
case FT_STRING:
|
||||
// Beginning of the pool - empty string
|
||||
*reinterpret_cast<char**>(&sqlDataTable[offset]) = stringPoolList.back();
|
||||
offset += sizeof(char*);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ((*sql->formatString)[columnNumber] == FT_SQL_PRESENT)
|
||||
{
|
||||
bool validSqlColumn = true;
|
||||
switch (fmt[columnNumber])
|
||||
{
|
||||
case FT_FLOAT:
|
||||
*reinterpret_cast<float*>(&sqlDataTable[offset]) = fields[sqlColumnNumber].GetFloat();
|
||||
offset += 4;
|
||||
break;
|
||||
case FT_IND:
|
||||
case FT_INT:
|
||||
*reinterpret_cast<uint32*>(&sqlDataTable[offset]) = fields[sqlColumnNumber].GetUInt32();
|
||||
offset += 4;
|
||||
break;
|
||||
case FT_BYTE:
|
||||
*reinterpret_cast<uint8*>(&sqlDataTable[offset]) = fields[sqlColumnNumber].GetUInt8();
|
||||
offset += 1;
|
||||
break;
|
||||
case FT_STRING:
|
||||
sLog->outError("Unsupported data type in table '%s' at char %d", sql->sqlTableName.c_str(), columnNumber);
|
||||
return false;
|
||||
case FT_SORT:
|
||||
break;
|
||||
default:
|
||||
validSqlColumn = false;
|
||||
break;
|
||||
}
|
||||
if (validSqlColumn && (columnNumber != (sql->formatString->size()-1)))
|
||||
sqlColumnNumber++;
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outError("Incorrect sql format string '%s' at char %d", sql->sqlTableName.c_str(), columnNumber);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (sqlColumnNumber != (result->GetFieldCount() - 1))
|
||||
{
|
||||
sLog->outError("SQL and DBC format strings are not matching for table: '%s'", sql->sqlTableName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
fields = NULL;
|
||||
++rowIndex;
|
||||
} while (result->NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
// error in dbc file at loading if NULL
|
||||
return indexTable.asT != NULL;
|
||||
}
|
||||
|
||||
bool LoadStringsFrom(char const* fn)
|
||||
{
|
||||
// DBC must be already loaded using Load
|
||||
if (!indexTable.asT)
|
||||
return false;
|
||||
|
||||
DBCFileLoader dbc;
|
||||
// Check if load was successful, only then continue
|
||||
if (!dbc.Load(fn, fmt))
|
||||
return false;
|
||||
|
||||
stringPoolList.push_back(dbc.AutoProduceStrings(fmt, reinterpret_cast<char*>(dataTable)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
#ifdef ELUNA
|
||||
data.clear();
|
||||
maxdatacount = 0;
|
||||
mindatacount = std::numeric_limits<uint32>::max();
|
||||
#endif
|
||||
if (!indexTable.asT)
|
||||
return;
|
||||
|
||||
delete[] reinterpret_cast<char*>(indexTable.asT);
|
||||
indexTable.asT = NULL;
|
||||
delete[] reinterpret_cast<char*>(dataTable);
|
||||
dataTable = NULL;
|
||||
|
||||
while (!stringPoolList.empty())
|
||||
{
|
||||
delete[] stringPoolList.front();
|
||||
stringPoolList.pop_front();
|
||||
}
|
||||
|
||||
nCount = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
char const* fmt;
|
||||
uint32 nCount;
|
||||
uint32 fieldCount;
|
||||
|
||||
union
|
||||
{
|
||||
T** asT;
|
||||
char** asChar;
|
||||
}
|
||||
indexTable;
|
||||
|
||||
T* dataTable;
|
||||
StringPoolList stringPoolList;
|
||||
|
||||
#ifdef ELUNA
|
||||
uint32 maxdatacount;
|
||||
uint32 mindatacount;
|
||||
std::unordered_map<uint32, T const*> data;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -37,7 +37,8 @@ target_include_directories(game-interface
|
||||
|
||||
target_link_libraries(game-interface
|
||||
INTERFACE
|
||||
common)
|
||||
common
|
||||
shared)
|
||||
|
||||
add_library(game STATIC
|
||||
${PRIVATE_SOURCES}
|
||||
|
||||
@@ -1,42 +1,26 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "DBCStores.h"
|
||||
|
||||
#include "DBCFileLoader.h"
|
||||
#include "DBCfmt.h"
|
||||
#include "Errors.h"
|
||||
#include "Log.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "TransportMgr.h"
|
||||
#include "DBCfmt.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "World.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
typedef std::map<uint16, uint32> AreaFlagByAreaID;
|
||||
typedef std::map<uint32, uint32> AreaFlagByMapID;
|
||||
|
||||
struct WMOAreaTableTripple
|
||||
{
|
||||
WMOAreaTableTripple(int32 r, int32 a, int32 g) : groupId(g), rootId(r), adtId(a)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator <(const WMOAreaTableTripple& b) const
|
||||
{
|
||||
return memcmp(this, &b, sizeof(WMOAreaTableTripple))<0;
|
||||
}
|
||||
|
||||
// ordered by entropy; that way memcmp will have a minimal medium runtime
|
||||
int32 groupId;
|
||||
int32 rootId;
|
||||
int32 adtId;
|
||||
};
|
||||
|
||||
typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
|
||||
typedef std::tuple<int16, int8, int32> WMOAreaTableKey;
|
||||
typedef std::map<WMOAreaTableKey, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
|
||||
|
||||
DBCStorage <AreaTableEntry> sAreaTableStore(AreaTableEntryfmt);
|
||||
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
|
||||
@@ -200,18 +184,16 @@ static bool LoadDBC_assert_print(uint32 fsize, uint32 rsize, const std::string&
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, std::string const* customFormat = NULL, std::string const* customIndexName = NULL)
|
||||
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, char const* dbTable = nullptr)
|
||||
{
|
||||
// compatibility format and C++ structure sizes
|
||||
ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename));
|
||||
|
||||
++DBCFileCount;
|
||||
std::string dbcFilename = dbcPath + filename;
|
||||
SqlDbc * sql = NULL;
|
||||
if (customFormat)
|
||||
sql = new SqlDbc(&filename, customFormat, customIndexName, storage.GetFormat());
|
||||
bool existDBData = false;
|
||||
|
||||
if (storage.Load(dbcFilename.c_str(), sql))
|
||||
if (storage.Load(dbcFilename.c_str()))
|
||||
{
|
||||
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
|
||||
{
|
||||
@@ -224,10 +206,17 @@ inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCSt
|
||||
localizedName.append(filename);
|
||||
|
||||
if (!storage.LoadStringsFrom(localizedName.c_str()))
|
||||
availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
|
||||
availableDbcLocales &= ~(1 << i); // mark as not available for speedup next checks
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (dbTable)
|
||||
storage.LoadFromDB(dbTable, storage.GetFormat());
|
||||
|
||||
if (storage.GetNumRows())
|
||||
existDBData = true;
|
||||
|
||||
if (!existDBData)
|
||||
{
|
||||
// sort problematic dbc to (1) non compatible and (2) non-existed
|
||||
if (FILE* f = fopen(dbcFilename.c_str(), "rb"))
|
||||
@@ -241,236 +230,215 @@ inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCSt
|
||||
else
|
||||
errors.push_back(dbcFilename);
|
||||
}
|
||||
|
||||
delete sql;
|
||||
}
|
||||
|
||||
void LoadDBCStores(const std::string& dataPath)
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
std::string dbcPath = dataPath+"dbc/";
|
||||
std::string dbcPath = dataPath + "dbc/";
|
||||
|
||||
StoreProblemList bad_dbc_files;
|
||||
uint32 availableDbcLocales = 0xFFFFFFFF;
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTableStore, dbcPath, "AreaTable.dbc");
|
||||
#define LOAD_DBC(store, file, dbtable) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, dbtable)
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCategoryStore, dbcPath, "Achievement_Category.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
|
||||
for (uint32 i = 0; i < sCharStartOutfitStore.GetNumRows(); ++i)
|
||||
if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i))
|
||||
sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;
|
||||
LOAD_DBC(sAreaTableStore, "AreaTable.dbc", "areatable_dbc");
|
||||
LOAD_DBC(sAchievementStore, "Achievement.dbc", "achievement_dbc");
|
||||
LOAD_DBC(sAchievementCategoryStore, "Achievement_Category.dbc", "achievement_category_dbc");
|
||||
LOAD_DBC(sAchievementCriteriaStore, "Achievement_Criteria.dbc", "achievement_criteria_dbc");
|
||||
LOAD_DBC(sAreaGroupStore, "AreaGroup.dbc", "areagroup_dbc");
|
||||
LOAD_DBC(sAreaPOIStore, "AreaPOI.dbc", "areapoi_dbc");
|
||||
LOAD_DBC(sAuctionHouseStore, "AuctionHouse.dbc", "auctionhouse_dbc");
|
||||
LOAD_DBC(sBankBagSlotPricesStore, "BankBagSlotPrices.dbc", "bankbagslotprices_dbc");
|
||||
LOAD_DBC(sBattlemasterListStore, "BattlemasterList.dbc", "battlemasterlist_dbc");
|
||||
LOAD_DBC(sBarberShopStyleStore, "BarberShopStyle.dbc", "barbershopstyle_dbc");
|
||||
LOAD_DBC(sCharStartOutfitStore, "CharStartOutfit.dbc", "charstartoutfit_dbc");
|
||||
LOAD_DBC(sCharTitlesStore, "CharTitles.dbc", "chartitles_dbc");
|
||||
LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc", "chatchannels_dbc");
|
||||
LOAD_DBC(sChrClassesStore, "ChrClasses.dbc", "chrclasses_dbc");
|
||||
LOAD_DBC(sChrRacesStore, "ChrRaces.dbc", "chrraces_dbc");
|
||||
LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc", "cinematicsequences_dbc");
|
||||
LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc", "creaturedisplayinfo_dbc");
|
||||
LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc", "creaturefamily_dbc");
|
||||
LOAD_DBC(sCreatureModelDataStore, "CreatureModelData.dbc", "creaturemodeldata_dbc");
|
||||
LOAD_DBC(sCreatureSpellDataStore, "CreatureSpellData.dbc", "creaturespelldata_dbc");
|
||||
LOAD_DBC(sCreatureTypeStore, "CreatureType.dbc", "creaturetype_dbc");
|
||||
LOAD_DBC(sCurrencyTypesStore, "CurrencyTypes.dbc", "currencytypes_dbc");
|
||||
LOAD_DBC(sDestructibleModelDataStore, "DestructibleModelData.dbc", "destructiblemodeldata_dbc");
|
||||
LOAD_DBC(sDungeonEncounterStore, "DungeonEncounter.dbc", "dungeonencounter_dbc");
|
||||
LOAD_DBC(sDurabilityCostsStore, "DurabilityCosts.dbc", "durabilitycosts_dbc");
|
||||
LOAD_DBC(sDurabilityQualityStore, "DurabilityQuality.dbc", "durabilityquality_dbc");
|
||||
LOAD_DBC(sEmotesStore, "Emotes.dbc", "emotes_dbc");
|
||||
LOAD_DBC(sEmotesTextStore, "EmotesText.dbc", "emotestext_dbc");
|
||||
LOAD_DBC(sFactionStore, "Faction.dbc", "faction_dbc");
|
||||
LOAD_DBC(sFactionTemplateStore, "FactionTemplate.dbc", "factiontemplate_dbc");
|
||||
LOAD_DBC(sGameObjectDisplayInfoStore, "GameObjectDisplayInfo.dbc", "gameobjectdisplayinfo_dbc");
|
||||
LOAD_DBC(sGemPropertiesStore, "GemProperties.dbc", "gemproperties_dbc");
|
||||
LOAD_DBC(sGlyphPropertiesStore, "GlyphProperties.dbc", "glyphproperties_dbc");
|
||||
LOAD_DBC(sGlyphSlotStore, "GlyphSlot.dbc", "glyphslot_dbc");
|
||||
LOAD_DBC(sGtBarberShopCostBaseStore, "gtBarberShopCostBase.dbc", "gtbarbershopcostbase_dbc");
|
||||
LOAD_DBC(sGtCombatRatingsStore, "gtCombatRatings.dbc", "gtcombatratings_dbc");
|
||||
LOAD_DBC(sGtChanceToMeleeCritBaseStore, "gtChanceToMeleeCritBase.dbc", "gtchancetomeleecritbase_dbc");
|
||||
LOAD_DBC(sGtChanceToMeleeCritStore, "gtChanceToMeleeCrit.dbc", "gtchancetomeleecrit_dbc");
|
||||
LOAD_DBC(sGtChanceToSpellCritBaseStore, "gtChanceToSpellCritBase.dbc", "gtchancetospellcritbase_dbc");
|
||||
LOAD_DBC(sGtChanceToSpellCritStore, "gtChanceToSpellCrit.dbc", "gtchancetospellcrit_dbc");
|
||||
LOAD_DBC(sGtNPCManaCostScalerStore, "gtNPCManaCostScaler.dbc", "gtnpcmanacostscaler_dbc");
|
||||
LOAD_DBC(sGtOCTClassCombatRatingScalarStore, "gtOCTClassCombatRatingScalar.dbc", "gtoctclasscombatratingscalar_dbc");
|
||||
LOAD_DBC(sGtOCTRegenHPStore, "gtOCTRegenHP.dbc", "gtoctregenhp_dbc");
|
||||
//LOAD_DBC(sGtOCTRegenMPStore, "gtOCTRegenMP.dbc", "gtoctregenmp_dbc"); -- not used currently
|
||||
LOAD_DBC(sGtRegenHPPerSptStore, "gtRegenHPPerSpt.dbc", "gtregenhpperspt_dbc");
|
||||
LOAD_DBC(sGtRegenMPPerSptStore, "gtRegenMPPerSpt.dbc", "gtregenmpperspt_dbc");
|
||||
LOAD_DBC(sHolidaysStore, "Holidays.dbc", "holidays_dbc");
|
||||
LOAD_DBC(sItemBagFamilyStore, "ItemBagFamily.dbc", "itembagfamily_dbc");
|
||||
LOAD_DBC(sItemDisplayInfoStore, "ItemDisplayInfo.dbc", "itemdisplayinfo_dbc");
|
||||
//LOAD_DBC(sItemCondExtCostsStore, "ItemCondExtCosts.dbc", "itemcondextcosts_dbc");
|
||||
LOAD_DBC(sItemExtendedCostStore, "ItemExtendedCost.dbc", "itemextendedcost_dbc");
|
||||
LOAD_DBC(sItemLimitCategoryStore, "ItemLimitCategory.dbc", "itemlimitcategory_dbc");
|
||||
LOAD_DBC(sItemRandomPropertiesStore, "ItemRandomProperties.dbc", "itemrandomproperties_dbc");
|
||||
LOAD_DBC(sItemRandomSuffixStore, "ItemRandomSuffix.dbc", "itemrandomsuffix_dbc");
|
||||
LOAD_DBC(sItemSetStore, "ItemSet.dbc", "itemset_dbc");
|
||||
LOAD_DBC(sLFGDungeonStore, "LFGDungeons.dbc", "lfgdungeons_dbc");
|
||||
LOAD_DBC(sLightStore, "Light.dbc", "light_dbc");
|
||||
LOAD_DBC(sLiquidTypeStore, "LiquidType.dbc", "liquidtype_dbc");
|
||||
LOAD_DBC(sLockStore, "Lock.dbc", "lock_dbc");
|
||||
LOAD_DBC(sMailTemplateStore, "MailTemplate.dbc", "mailtemplate_dbc");
|
||||
LOAD_DBC(sMapStore, "Map.dbc", "map_dbc");
|
||||
LOAD_DBC(sMapDifficultyStore, "MapDifficulty.dbc", "mapdifficulty_dbc");
|
||||
LOAD_DBC(sMovieStore, "Movie.dbc", "movie_dbc");
|
||||
LOAD_DBC(sOverrideSpellDataStore, "OverrideSpellData.dbc", "overridespelldata_dbc");
|
||||
LOAD_DBC(sPowerDisplayStore, "PowerDisplay.dbc", "powerdisplay_dbc");
|
||||
LOAD_DBC(sPvPDifficultyStore, "PvpDifficulty.dbc", "pvpdifficulty_dbc");
|
||||
LOAD_DBC(sQuestXPStore, "QuestXP.dbc", "questxp_dbc");
|
||||
LOAD_DBC(sQuestFactionRewardStore, "QuestFactionReward.dbc", "questfactionreward_dbc");
|
||||
LOAD_DBC(sQuestSortStore, "QuestSort.dbc", "questsort_dbc");
|
||||
LOAD_DBC(sRandomPropertiesPointsStore, "RandPropPoints.dbc", "randproppoints_dbc");
|
||||
LOAD_DBC(sScalingStatDistributionStore, "ScalingStatDistribution.dbc", "scalingstatdistribution_dbc");
|
||||
LOAD_DBC(sScalingStatValuesStore, "ScalingStatValues.dbc", "scalingstatvalues_dbc");
|
||||
LOAD_DBC(sSkillLineStore, "SkillLine.dbc", "skillline_dbc");
|
||||
LOAD_DBC(sSkillLineAbilityStore, "SkillLineAbility.dbc", "skilllineability_dbc");
|
||||
LOAD_DBC(sSoundEntriesStore, "SoundEntries.dbc", "soundentries_dbc");
|
||||
LOAD_DBC(sSpellStore, "Spell.dbc", "spell_dbc");
|
||||
LOAD_DBC(sSpellCastTimesStore, "SpellCastTimes.dbc", "spellcasttimes_dbc");
|
||||
LOAD_DBC(sSpellCategoryStore, "SpellCategory.dbc", "spellcategory_dbc");
|
||||
LOAD_DBC(sSpellDifficultyStore, "SpellDifficulty.dbc", "spelldifficulty_dbc");
|
||||
LOAD_DBC(sSpellDurationStore, "SpellDuration.dbc", "spellduration_dbc");
|
||||
LOAD_DBC(sSpellFocusObjectStore, "SpellFocusObject.dbc", "spellfocusobject_dbc");
|
||||
LOAD_DBC(sSpellItemEnchantmentStore, "SpellItemEnchantment.dbc", "spellitemenchantment_dbc");
|
||||
LOAD_DBC(sSpellItemEnchantmentConditionStore, "SpellItemEnchantmentCondition.dbc", "spellitemenchantmentcondition_dbc");
|
||||
LOAD_DBC(sSpellRadiusStore, "SpellRadius.dbc", "spellradius_dbc");
|
||||
LOAD_DBC(sSpellRangeStore, "SpellRange.dbc", "spellrange_dbc");
|
||||
LOAD_DBC(sSpellRuneCostStore, "SpellRuneCost.dbc", "spellrunecost_dbc");
|
||||
LOAD_DBC(sSpellShapeshiftStore, "SpellShapeshiftForm.dbc", "spellshapeshiftform_dbc");
|
||||
LOAD_DBC(sStableSlotPricesStore, "StableSlotPrices.dbc", "stableslotprices_dbc");
|
||||
LOAD_DBC(sSummonPropertiesStore, "SummonProperties.dbc", "summonproperties_dbc");
|
||||
LOAD_DBC(sTalentStore, "Talent.dbc", "talent_dbc");
|
||||
LOAD_DBC(sTalentTabStore, "TalentTab.dbc", "talenttab_dbc");
|
||||
LOAD_DBC(sTaxiNodesStore, "TaxiNodes.dbc", "taxinodes_dbc");
|
||||
LOAD_DBC(sTaxiPathStore, "TaxiPath.dbc", "taxipath_dbc");
|
||||
LOAD_DBC(sTaxiPathNodeStore, "TaxiPathNode.dbc", "taxipathnode_dbc");
|
||||
LOAD_DBC(sTeamContributionPointsStore, "TeamContributionPoints.dbc", "teamcontributionpoints_dbc");
|
||||
LOAD_DBC(sTotemCategoryStore, "TotemCategory.dbc", "totemcategory_dbc");
|
||||
LOAD_DBC(sTransportAnimationStore, "TransportAnimation.dbc", "transportanimation_dbc");
|
||||
LOAD_DBC(sTransportRotationStore, "TransportRotation.dbc", "transportrotation_dbc");
|
||||
LOAD_DBC(sVehicleStore, "Vehicle.dbc", "vehicle_dbc");
|
||||
LOAD_DBC(sVehicleSeatStore, "VehicleSeat.dbc", "vehicleseat_dbc");
|
||||
LOAD_DBC(sWMOAreaTableStore, "WMOAreaTable.dbc", "wmoareatable_dbc");
|
||||
LOAD_DBC(sWorldMapAreaStore, "WorldMapArea.dbc", "worldmaparea_dbc");
|
||||
LOAD_DBC(sWorldMapOverlayStore, "WorldMapOverlay.dbc", "worldmapoverlay_dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
|
||||
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
|
||||
#undef LOAD_DBC
|
||||
|
||||
for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore)
|
||||
sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;
|
||||
|
||||
for (FactionEntry const* faction : sFactionStore)
|
||||
{
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(i);
|
||||
if (faction && faction->team)
|
||||
if (faction->team)
|
||||
{
|
||||
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
|
||||
flist.push_back(i);
|
||||
SimpleFactionsList& flist = sFactionTeamMap[faction->team];
|
||||
flist.push_back(faction->ID);
|
||||
}
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
|
||||
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
|
||||
|
||||
for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore)
|
||||
{
|
||||
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
|
||||
{
|
||||
if (info->maxX < info->minX)
|
||||
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
|
||||
if (info->maxY < info->minY)
|
||||
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
|
||||
if (info->maxZ < info->minZ)
|
||||
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
|
||||
}
|
||||
if (info->maxX < info->minX)
|
||||
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
|
||||
|
||||
if (info->maxY < info->minY)
|
||||
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
|
||||
|
||||
if (info->maxZ < info->minZ)
|
||||
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtNPCManaCostScalerStore, dbcPath, "gtNPCManaCostScaler.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
|
||||
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc");
|
||||
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sLightStore, dbcPath, "Light.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
|
||||
|
||||
// fill data
|
||||
for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
|
||||
if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
|
||||
sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
|
||||
sMapDifficultyStore.Clear();
|
||||
for (MapDifficultyEntry const* entry : sMapDifficultyStore)
|
||||
sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
|
||||
for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
|
||||
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
|
||||
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
|
||||
|
||||
for (auto i : sSpellStore)
|
||||
if (i->Category)
|
||||
sSpellsByCategoryStore[i->Category].insert(i->Id);
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sPowerDisplayStore, dbcPath, "PowerDisplay.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
|
||||
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
|
||||
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
|
||||
for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
|
||||
{
|
||||
SpellEntry const* spell = sSpellStore.LookupEntry(i);
|
||||
if (spell && spell->Category)
|
||||
sSpellsByCategoryStore[spell->Category].insert(i);
|
||||
}
|
||||
|
||||
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
||||
{
|
||||
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
||||
|
||||
if (!skillLine)
|
||||
continue;
|
||||
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
|
||||
|
||||
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
|
||||
if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
|
||||
{
|
||||
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
||||
for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
|
||||
{
|
||||
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
|
||||
if (!cFamily)
|
||||
continue;
|
||||
|
||||
if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
|
||||
continue;
|
||||
|
||||
if (spellInfo->spellLevel)
|
||||
continue;
|
||||
|
||||
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
|
||||
continue;
|
||||
|
||||
sPetFamilySpellsStore[i].insert(spellInfo->Id);
|
||||
sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoryStore, dbcPath, "SpellCategory.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshiftForm.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");
|
||||
|
||||
// Create Spelldifficulty searcher
|
||||
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
|
||||
for (SpellDifficultyEntry const* spellDiff : sSpellDifficultyStore)
|
||||
{
|
||||
SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
|
||||
if (!spellDiff)
|
||||
continue;
|
||||
|
||||
SpellDifficultyEntry newEntry;
|
||||
memset(newEntry.SpellID, 0, 4*sizeof(uint32));
|
||||
for (int x = 0; x < MAX_DIFFICULTY; ++x)
|
||||
|
||||
memset(newEntry.SpellID, 0, 4 * sizeof(uint32));
|
||||
|
||||
for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
|
||||
{
|
||||
if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
|
||||
{
|
||||
if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
|
||||
sLog->outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
|
||||
newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
|
||||
if (spellDiff->SpellID[x] > 0) //don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
|
||||
sLog->outErrorDb("spelldifficulty_dbc: spell %i at field id: %u at spellid %i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
|
||||
|
||||
newEntry.SpellID[x] = 0; // spell was <= 0 or invalid, set to 0
|
||||
}
|
||||
else
|
||||
newEntry.SpellID[x] = spellDiff->SpellID[x];
|
||||
}
|
||||
if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
|
||||
|
||||
if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0) // id0-1 must be always set!
|
||||
continue;
|
||||
|
||||
for (int x = 0; x < MAX_DIFFICULTY; ++x)
|
||||
for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
|
||||
if (newEntry.SpellID[x])
|
||||
sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
|
||||
}
|
||||
|
||||
// create talent spells set
|
||||
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
||||
{
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
||||
if (!talentInfo)
|
||||
continue;
|
||||
|
||||
for (int j = 0; j < MAX_TALENT_RANK; j++)
|
||||
for (TalentEntry const* talentInfo : sTalentStore)
|
||||
for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
|
||||
if (talentInfo->RankID[j])
|
||||
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");
|
||||
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(talentInfo->TalentID, j);
|
||||
|
||||
// prepare fast data access to bit pos of talent ranks for use at inspecting
|
||||
{
|
||||
@@ -491,49 +459,47 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
|
||||
}
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");
|
||||
|
||||
for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
|
||||
if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
|
||||
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
|
||||
uint32 pathCount = sTaxiPathStore.GetNumRows();
|
||||
|
||||
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");
|
||||
|
||||
|
||||
// Calculate path nodes count
|
||||
uint32 pathCount = sTaxiPathStore.GetNumRows();
|
||||
std::vector<uint32> pathLength;
|
||||
pathLength.resize(pathCount); // 0 and some other indexes not used
|
||||
|
||||
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
|
||||
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
|
||||
{
|
||||
if (pathLength[entry->path] < entry->index + 1)
|
||||
pathLength[entry->path] = entry->index + 1;
|
||||
}
|
||||
|
||||
// Set path length
|
||||
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
|
||||
for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
|
||||
sTaxiPathNodesByPath[i].resize(pathLength[i]);
|
||||
|
||||
// fill data
|
||||
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
|
||||
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
|
||||
sTaxiPathNodesByPath[entry->path][entry->index] = entry;
|
||||
for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
|
||||
sTaxiPathNodesByPath[entry->path][entry->index] = entry;
|
||||
|
||||
// Initialize global taxinodes mask
|
||||
// include existed nodes that have at least single not spell base (scripted) path
|
||||
{
|
||||
std::set<uint32> spellPaths;
|
||||
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
|
||||
if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
|
||||
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
|
||||
spellPaths.insert(sInfo->EffectMiscValue[j]);
|
||||
for (SpellEntry const* sInfo : sSpellStore)
|
||||
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
|
||||
spellPaths.insert(sInfo->EffectMiscValue[j]);
|
||||
|
||||
memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
|
||||
memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
|
||||
memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask));
|
||||
memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask));
|
||||
memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask));
|
||||
|
||||
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
|
||||
{
|
||||
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
|
||||
@@ -565,8 +531,10 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
|
||||
if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
|
||||
sHordeTaxiNodesMask[field] |= submask;
|
||||
|
||||
if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
|
||||
sAllianceTaxiNodesMask[field] |= submask;
|
||||
|
||||
if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
|
||||
sDeathKnightTaxiNodesMask[field] |= submask;
|
||||
|
||||
@@ -580,37 +548,14 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
}
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTransportAnimationStore, dbcPath, "TransportAnimation.dbc");
|
||||
for (uint32 i = 0; i < sTransportAnimationStore.GetNumRows(); ++i)
|
||||
{
|
||||
TransportAnimationEntry const* anim = sTransportAnimationStore.LookupEntry(i);
|
||||
if (!anim)
|
||||
continue;
|
||||
|
||||
for (TransportAnimationEntry const* anim : sTransportAnimationStore)
|
||||
sTransportMgr->AddPathNodeToTransport(anim->TransportEntry, anim->TimeSeg, anim);
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sTransportRotationStore, dbcPath, "TransportRotation.dbc");
|
||||
for (uint32 i = 0; i < sTransportRotationStore.GetNumRows(); ++i)
|
||||
{
|
||||
TransportRotationEntry const* rot = sTransportRotationStore.LookupEntry(i);
|
||||
if (!rot)
|
||||
continue;
|
||||
|
||||
|
||||
for (TransportRotationEntry const* rot : sTransportRotationStore)
|
||||
sTransportMgr->AddPathRotationToTransport(rot->TransportEntry, rot->TimeSeg, rot);
|
||||
}
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");
|
||||
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");
|
||||
for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
|
||||
if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
|
||||
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");
|
||||
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");
|
||||
for (WMOAreaTableEntry const* entry : sWMOAreaTableStore)
|
||||
sWMOAreaInfoByTripple[WMOAreaTableKey(entry->rootId, entry->adtId, entry->groupId)] = entry;
|
||||
|
||||
// error checks
|
||||
if (bad_dbc_files.size() >= DBCFileCount)
|
||||
@@ -636,7 +581,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
!sMapStore.LookupEntry(724) || // last map added in 3.3.5a
|
||||
!sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a
|
||||
{
|
||||
sLog->outError("You have _outdated_ DBC files. Please extract correct versions from current using client.");
|
||||
sLog->outError("You have _outdated_ DBC data. Please extract correct versions from current using client.");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@@ -650,24 +595,26 @@ SimpleFactionsList const* GetFactionTeamList(uint32 faction)
|
||||
if (itr != sFactionTeamMap.end())
|
||||
return &itr->second;
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
char* GetPetName(uint32 petfamily, uint32 dbclang)
|
||||
{
|
||||
if (!petfamily)
|
||||
return NULL;
|
||||
return nullptr;
|
||||
|
||||
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
|
||||
if (!pet_family)
|
||||
return NULL;
|
||||
return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
|
||||
return nullptr;
|
||||
|
||||
return pet_family->Name[dbclang] ? pet_family->Name[dbclang] : nullptr;
|
||||
}
|
||||
|
||||
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
|
||||
{
|
||||
TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
|
||||
if (itr == sTalentSpellPosMap.end())
|
||||
return NULL;
|
||||
return nullptr;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
@@ -682,9 +629,10 @@ uint32 GetTalentSpellCost(uint32 spellId)
|
||||
|
||||
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
|
||||
{
|
||||
WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid));
|
||||
if (i == sWMOAreaInfoByTripple.end())
|
||||
return NULL;
|
||||
auto i = sWMOAreaInfoByTripple.find(WMOAreaTableKey(int16(rootid), int8(adtid), groupid));
|
||||
if (i != sWMOAreaInfoByTripple.end())
|
||||
return i->second;
|
||||
|
||||
return i->second;
|
||||
}
|
||||
|
||||
@@ -746,12 +694,13 @@ void Map2ZoneCoordinates(float& x, float& y, uint32 zone)
|
||||
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
|
||||
{
|
||||
MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId, difficulty));
|
||||
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
|
||||
return itr != sMapDifficultyMap.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
||||
MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
|
||||
{
|
||||
uint32 tmpDiff = difficulty;
|
||||
|
||||
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff));
|
||||
if (!mapDiff)
|
||||
{
|
||||
@@ -770,28 +719,27 @@ MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &di
|
||||
}
|
||||
|
||||
difficulty = Difficulty(tmpDiff);
|
||||
|
||||
return mapDiff;
|
||||
}
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
|
||||
{
|
||||
PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
PvPDifficultyEntry const* maxEntry = nullptr; // used for level > max listed level case
|
||||
|
||||
for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
|
||||
{
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
{
|
||||
// skip unrelated and too-high brackets
|
||||
if (entry->mapId != mapid || entry->minLevel > level)
|
||||
continue;
|
||||
// skip unrelated and too-high brackets
|
||||
if (entry->mapId != mapid || entry->minLevel > level)
|
||||
continue;
|
||||
|
||||
// exactly fit
|
||||
if (entry->maxLevel >= level)
|
||||
return entry;
|
||||
// exactly fit
|
||||
if (entry->maxLevel >= level)
|
||||
return entry;
|
||||
|
||||
// remember for possible out-of-range case (search higher from existed)
|
||||
if (!maxEntry || maxEntry->maxLevel < entry->maxLevel)
|
||||
maxEntry = entry;
|
||||
}
|
||||
// remember for possible out-of-range case (search higher from existed)
|
||||
if (!maxEntry || maxEntry->maxLevel < entry->maxLevel)
|
||||
maxEntry = entry;
|
||||
}
|
||||
|
||||
return maxEntry;
|
||||
@@ -799,12 +747,11 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 lev
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
|
||||
{
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->mapId == mapid && entry->GetBracketId() == id)
|
||||
return entry;
|
||||
for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
|
||||
if (entry->mapId == mapid && entry->GetBracketId() == id)
|
||||
return entry;
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 const* GetTalentTabPages(uint8 cls)
|
||||
@@ -813,7 +760,7 @@ uint32 const* GetTalentTabPages(uint8 cls)
|
||||
}
|
||||
|
||||
bool IsSharedDifficultyMap(uint32 mapid)
|
||||
{
|
||||
{
|
||||
return sWorld->getBoolConfig(CONFIG_INSTANCE_SHARED_ID) && (mapid == 631 || mapid == 724);
|
||||
}
|
||||
|
||||
@@ -829,7 +776,7 @@ CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, ui
|
||||
{
|
||||
std::map<uint32, CharStartOutfitEntry const*>::const_iterator itr = sCharStartOutfitMap.find(race | (class_ << 8) | (gender << 16));
|
||||
if (itr == sCharStartOutfitMap.end())
|
||||
return NULL;
|
||||
return nullptr;
|
||||
|
||||
return itr->second;
|
||||
}
|
||||
@@ -837,17 +784,11 @@ CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, ui
|
||||
/// Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple dungeons use the same map (such as Scarlet Monastery)
|
||||
LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
|
||||
{
|
||||
for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
|
||||
{
|
||||
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
|
||||
if (!dungeon)
|
||||
continue;
|
||||
|
||||
for (LFGDungeonEntry const* dungeon : sLFGDungeonStore)
|
||||
if (dungeon->map == int32(mapId) && Difficulty(dungeon->difficulty) == difficulty)
|
||||
return dungeon;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 GetDefaultMapLight(uint32 mapId)
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "Common.h"
|
||||
#include "DBCStore.h"
|
||||
#include "DBCStructure.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
typedef std::list<uint32> SimpleFactionsList;
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef ACORE_DBCSFRM_H
|
||||
#define ACORE_DBCSFRM_H
|
||||
|
||||
char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
|
||||
const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
|
||||
const std::string CustomAchievementIndex = "ID";
|
||||
char const AchievementCategoryfmt[] = "nixxxxxxxxxxxxxxxxxx";
|
||||
char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
|
||||
char const AreaTableEntryfmt[] = "niiiixxxxxissssssssssssssssxiiiiixxx";
|
||||
char const AreaGroupEntryfmt[] = "niiiiiii";
|
||||
char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
|
||||
char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx";
|
||||
char const BankBagSlotPricesEntryfmt[] = "ni";
|
||||
char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
|
||||
char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
|
||||
char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
|
||||
char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store)
|
||||
char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
|
||||
char const ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||
char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
|
||||
char const CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
|
||||
char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
|
||||
char const CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx";
|
||||
char const CreatureSpellDatafmt[] = "niiiixxxx";
|
||||
char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx";
|
||||
char const CurrencyTypesfmt[] = "xnxi";
|
||||
char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx";
|
||||
char const DungeonEncounterfmt[] = "niixissssssssssssssssxx";
|
||||
char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||
char const DurabilityQualityfmt[] = "nf";
|
||||
char const EmotesEntryfmt[] = "nxxiiix";
|
||||
char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
|
||||
char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
|
||||
char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
|
||||
char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
|
||||
char const GemPropertiesEntryfmt[] = "nixxi";
|
||||
char const GlyphPropertiesfmt[] = "niii";
|
||||
char const GlyphSlotfmt[] = "nii";
|
||||
char const GtBarberShopCostBasefmt[] = "f";
|
||||
char const GtCombatRatingsfmt[] = "f";
|
||||
char const GtChanceToMeleeCritBasefmt[] = "f";
|
||||
char const GtChanceToMeleeCritfmt[] = "f";
|
||||
char const GtChanceToSpellCritBasefmt[] = "f";
|
||||
char const GtChanceToSpellCritfmt[] = "f";
|
||||
char const GtNPCManaCostScalerfmt[] = "f";
|
||||
char const GtOCTClassCombatRatingScalarfmt[] = "df";
|
||||
char const GtOCTRegenHPfmt[] = "f";
|
||||
//char const GtOCTRegenMPfmt[] = "f";
|
||||
char const GtRegenHPPerSptfmt[] = "f";
|
||||
char const GtRegenMPPerSptfmt[] = "f";
|
||||
char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
|
||||
char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char const ItemDisplayTemplateEntryfmt[] = "nxxxxsxxxxxxxxxxxxxxxxxxx";
|
||||
//char const ItemCondExtCostsEntryfmt[] = "xiii";
|
||||
char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix";
|
||||
char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
|
||||
char const ItemRandomPropertiesfmt[] = "nxiiiiissssssssssssssssx";
|
||||
char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiiiiiiiii";
|
||||
char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
|
||||
char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx";
|
||||
char const LightEntryfmt[] = "nifffxxxxxxxxxx";
|
||||
char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
|
||||
char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx";
|
||||
char const MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii";
|
||||
char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix";
|
||||
char const MovieEntryfmt[] = "nxx";
|
||||
char const OverrideSpellDatafmt[] = "niiiiiiiiiix";
|
||||
char const PowerDisplayfmt[] = "nixxxx";
|
||||
char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char const QuestXPfmt[] = "niiiiiiiiii";
|
||||
char const QuestFactionRewardfmt[] = "niiiiiiiiii";
|
||||
char const PvPDifficultyfmt[] = "diiiii";
|
||||
char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
|
||||
char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii";
|
||||
char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii";
|
||||
char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
|
||||
char const SkillLineAbilityfmt[] = "niiiixxiiiiixx";
|
||||
char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char const SpellCastTimefmt[] = "nixx";
|
||||
char const SpellCategoryfmt[] = "ni";
|
||||
char const SpellDifficultyfmt[] = "niiii";
|
||||
const std::string CustomSpellDifficultyfmt="ppppp";
|
||||
const std::string CustomSpellDifficultyIndex="id";
|
||||
char const SpellDurationfmt[] = "niii";
|
||||
char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
|
||||
const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
|
||||
const std::string CustomSpellEntryIndex = "Id";
|
||||
char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char const SpellItemEnchantmentfmt[] = "niiiiiiixxxiiissssssssssssssssxiiiiiii";
|
||||
char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
|
||||
char const SpellRadiusfmt[] = "nfff";
|
||||
char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char const SpellRuneCostfmt[] = "niiii";
|
||||
char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
|
||||
char const StableSlotPricesfmt[] = "ni";
|
||||
char const SummonPropertiesfmt[] = "niiiii";
|
||||
char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxixxx";
|
||||
char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix";
|
||||
char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii";
|
||||
char const TaxiPathEntryfmt[] = "niii";
|
||||
char const TaxiPathNodeEntryfmt[] = "diiifffiiii";
|
||||
char const TeamContributionPointsfmt[] = "df";
|
||||
char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
|
||||
char const TransportAnimationfmt[] = "diifffx";
|
||||
char const TransportRotationfmt[] = "diiffff";
|
||||
char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx";
|
||||
char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
|
||||
char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx";
|
||||
char const WorldMapAreaEntryfmt[] = "xinxffffixx";
|
||||
char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx";
|
||||
|
||||
#endif
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "GameObjectModel.h"
|
||||
#include "Log.h"
|
||||
#include "DataMap.h"
|
||||
|
||||
#include <bitset>
|
||||
#include <list>
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "GameGraveyard.h"
|
||||
#include "MapManager.h"
|
||||
#include "DBCStores.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Log.h"
|
||||
|
||||
Graveyard* Graveyard::instance()
|
||||
|
||||
129
src/server/shared/DataStores/DBCDatabaseLoader.cpp
Normal file
129
src/server/shared/DataStores/DBCDatabaseLoader.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "DBCDatabaseLoader.h"
|
||||
#include "Common.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "Errors.h"
|
||||
#include "Log.h"
|
||||
#include "StringFormat.h"
|
||||
#include <sstream>
|
||||
|
||||
DBCDatabaseLoader::DBCDatabaseLoader(char const* tableName, char const* dbcFormatString, std::vector<char*>& stringPool)
|
||||
: _sqlTableName(tableName),
|
||||
_dbcFormat(dbcFormatString),
|
||||
_sqlIndexPos(0),
|
||||
_recordSize(0),
|
||||
_stringPool(stringPool)
|
||||
{
|
||||
// Get sql index position
|
||||
int32 indexPos = -1;
|
||||
_recordSize = DBCFileLoader::GetFormatRecordSize(_dbcFormat, &indexPos);
|
||||
|
||||
ASSERT(_recordSize);
|
||||
}
|
||||
|
||||
char* DBCDatabaseLoader::Load(uint32& records, char**& indexTable)
|
||||
{
|
||||
std::string query = acore::StringFormat("SELECT * FROM `%s` ORDER BY `ID` DESC", _sqlTableName);
|
||||
|
||||
// no error if empty set
|
||||
QueryResult result = WorldDatabase.Query(query.c_str());
|
||||
if (!result)
|
||||
return nullptr;
|
||||
|
||||
// Check if sql index pos is valid
|
||||
if (int32(result->GetFieldCount() - 1) < _sqlIndexPos)
|
||||
{
|
||||
ASSERT(false, "Invalid index pos for dbc: '%s'", _sqlTableName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Resize index table
|
||||
// database query *MUST* contain ORDER BY `index_field` DESC clause
|
||||
uint32 indexTableSize = std::max(records, (*result)[_sqlIndexPos].GetUInt32() + 1);
|
||||
if (indexTableSize > records)
|
||||
{
|
||||
char** tmpIdxTable = new char*[indexTableSize];
|
||||
memset(tmpIdxTable, 0, indexTableSize * sizeof(char*));
|
||||
memcpy(tmpIdxTable, indexTable, records * sizeof(char*));
|
||||
delete[] indexTable;
|
||||
indexTable = tmpIdxTable;
|
||||
}
|
||||
|
||||
std::unique_ptr<char[]> dataTable = std::make_unique<char[]>(result->GetRowCount() * _recordSize);
|
||||
std::unique_ptr<uint32[]> newIndexes = std::make_unique<uint32[]>(result->GetRowCount());
|
||||
uint32 newRecords = 0;
|
||||
|
||||
// Insert sql data into the data array
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 indexValue = fields[_sqlIndexPos].GetUInt32();
|
||||
char* dataValue = indexTable[indexValue];
|
||||
|
||||
// If exist in DBC file override from DB
|
||||
newIndexes[newRecords] = indexValue;
|
||||
dataValue = &dataTable[newRecords++ * _recordSize];
|
||||
|
||||
uint32 dataOffset = 0;
|
||||
uint32 sqlColumnNumber = 0;
|
||||
char const* dbcFormat = _dbcFormat;
|
||||
|
||||
for (; (*dbcFormat); ++dbcFormat)
|
||||
{
|
||||
switch (*dbcFormat)
|
||||
{
|
||||
case FT_FLOAT:
|
||||
*reinterpret_cast<float*>(&dataValue[dataOffset]) = fields[sqlColumnNumber].GetFloat();
|
||||
dataOffset += sizeof(float);
|
||||
break;
|
||||
case FT_IND:
|
||||
case FT_INT:
|
||||
*reinterpret_cast<uint32*>(&dataValue[dataOffset]) = fields[sqlColumnNumber].GetUInt32();
|
||||
dataOffset += sizeof(uint32);
|
||||
break;
|
||||
case FT_BYTE:
|
||||
*reinterpret_cast<uint8*>(&dataValue[dataOffset]) = fields[sqlColumnNumber].GetUInt8();
|
||||
dataOffset += sizeof(uint8);
|
||||
break;
|
||||
case FT_STRING:
|
||||
*reinterpret_cast<char**>(&dataValue[dataOffset]) = CloneStringToPool(fields[sqlColumnNumber].GetString());
|
||||
dataOffset += sizeof(char*);
|
||||
break;
|
||||
case FT_SORT:
|
||||
case FT_NA:
|
||||
break;
|
||||
default:
|
||||
ASSERT(false, "Unsupported data type '%c' in table '%s'", *dbcFormat, _sqlTableName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
++sqlColumnNumber;
|
||||
}
|
||||
|
||||
ASSERT(sqlColumnNumber == result->GetFieldCount(), "SQL format string does not match database for table: '%s'", _sqlTableName);
|
||||
ASSERT(dataOffset == _recordSize);
|
||||
} while (result->NextRow());
|
||||
|
||||
ASSERT(newRecords == result->GetRowCount());
|
||||
|
||||
// insert new records to index table
|
||||
for (uint32 i = 0; i < newRecords; ++i)
|
||||
indexTable[newIndexes[i]] = &dataTable[i * _recordSize];
|
||||
|
||||
records = indexTableSize;
|
||||
|
||||
return dataTable.release();
|
||||
}
|
||||
|
||||
char* DBCDatabaseLoader::CloneStringToPool(std::string const& str)
|
||||
{
|
||||
char* buf = new char[str.size() + 1];
|
||||
memcpy(buf, str.c_str(), str.size() + 1);
|
||||
_stringPool.push_back(buf);
|
||||
return buf;
|
||||
}
|
||||
32
src/server/shared/DataStores/DBCDatabaseLoader.h
Normal file
32
src/server/shared/DataStores/DBCDatabaseLoader.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef DBCDatabaseLoader_h__
|
||||
#define DBCDatabaseLoader_h__
|
||||
|
||||
#include "DBCFileLoader.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct DBCDatabaseLoader
|
||||
{
|
||||
DBCDatabaseLoader(char const* dbTable, char const* dbcFormatString, std::vector<char*>& stringPool);
|
||||
|
||||
char* Load(uint32& records, char**& indexTable);
|
||||
|
||||
private:
|
||||
char const* _sqlTableName;
|
||||
char const* _dbcFormat;
|
||||
int32 _sqlIndexPos;
|
||||
uint32 _recordSize;
|
||||
std::vector<char*>& _stringPool;
|
||||
char* CloneStringToPool(std::string const& str);
|
||||
|
||||
DBCDatabaseLoader(DBCDatabaseLoader const& right) = delete;
|
||||
DBCDatabaseLoader& operator=(DBCDatabaseLoader const& right) = delete;
|
||||
};
|
||||
|
||||
#endif // DBCDatabaseLoader_h__
|
||||
58
src/server/shared/DataStores/DBCStorageIterator.h
Normal file
58
src/server/shared/DataStores/DBCStorageIterator.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef DBCStorageIterator_h__
|
||||
#define DBCStorageIterator_h__
|
||||
|
||||
#include "Define.h"
|
||||
#include <iterator>
|
||||
|
||||
template <class T>
|
||||
class DBCStorageIterator : public std::iterator<std::forward_iterator_tag, T>
|
||||
{
|
||||
public:
|
||||
DBCStorageIterator() : _index(nullptr), _pos(0), _end(0) { }
|
||||
DBCStorageIterator(T** index, uint32 size, uint32 pos = 0) : _index(index), _pos(pos), _end(size)
|
||||
{
|
||||
if (_pos < _end)
|
||||
{
|
||||
while (_pos < _end && !_index[_pos])
|
||||
++_pos;
|
||||
}
|
||||
}
|
||||
|
||||
T const* operator->() { return _index[_pos]; }
|
||||
T const* operator*() { return _index[_pos]; }
|
||||
|
||||
bool operator==(DBCStorageIterator const& right) const { /*ASSERT(_index == right._index, "Iterator belongs to a different container")*/ return _pos == right._pos; }
|
||||
bool operator!=(DBCStorageIterator const& right) const { return !(*this == right); }
|
||||
|
||||
DBCStorageIterator& operator++()
|
||||
{
|
||||
if (_pos < _end)
|
||||
{
|
||||
do
|
||||
++_pos;
|
||||
while (_pos < _end && !_index[_pos]);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
DBCStorageIterator operator++(int)
|
||||
{
|
||||
DBCStorageIterator tmp = *this;
|
||||
++*this;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
private:
|
||||
T** _index;
|
||||
uint32 _pos;
|
||||
uint32 _end;
|
||||
};
|
||||
|
||||
#endif // DBCStorageIterator_h__
|
||||
66
src/server/shared/DataStores/DBCStore.cpp
Normal file
66
src/server/shared/DataStores/DBCStore.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "DBCStore.h"
|
||||
#include "DBCDatabaseLoader.h"
|
||||
|
||||
DBCStorageBase::DBCStorageBase(char const* fmt) : _fieldCount(0), _fileFormat(fmt), _dataTable(nullptr), _indexTableSize(0)
|
||||
{
|
||||
}
|
||||
|
||||
DBCStorageBase::~DBCStorageBase()
|
||||
{
|
||||
delete[] _dataTable;
|
||||
for (char* strings : _stringPool)
|
||||
delete[] strings;
|
||||
}
|
||||
|
||||
bool DBCStorageBase::Load(char const* path, char**& indexTable)
|
||||
{
|
||||
indexTable = nullptr;
|
||||
|
||||
DBCFileLoader dbc;
|
||||
|
||||
// Check if load was sucessful, only then continue
|
||||
if (!dbc.Load(path, _fileFormat))
|
||||
return false;
|
||||
|
||||
_fieldCount = dbc.GetCols();
|
||||
|
||||
// load raw non-string data
|
||||
_dataTable = dbc.AutoProduceData(_fileFormat, _indexTableSize, indexTable);
|
||||
|
||||
// load strings from dbc data
|
||||
if (char* stringBlock = dbc.AutoProduceStrings(_fileFormat, _dataTable))
|
||||
_stringPool.push_back(stringBlock);
|
||||
|
||||
// error in dbc file at loading if NULL
|
||||
return indexTable != nullptr;
|
||||
}
|
||||
|
||||
bool DBCStorageBase::LoadStringsFrom(char const* path, char** indexTable)
|
||||
{
|
||||
// DBC must be already loaded using Load
|
||||
if (!indexTable)
|
||||
return false;
|
||||
|
||||
DBCFileLoader dbc;
|
||||
|
||||
// Check if load was successful, only then continue
|
||||
if (!dbc.Load(path, _fileFormat))
|
||||
return false;
|
||||
|
||||
// load strings from another locale dbc data
|
||||
if (char* stringBlock = dbc.AutoProduceStrings(_fileFormat, _dataTable))
|
||||
_stringPool.push_back(stringBlock);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DBCStorageBase::LoadFromDB(char const* table, char const* format, char**& indexTable)
|
||||
{
|
||||
_stringPool.push_back(DBCDatabaseLoader(table, format, _stringPool).Load(_indexTableSize, indexTable));
|
||||
}
|
||||
113
src/server/shared/DataStores/DBCStore.h
Normal file
113
src/server/shared/DataStores/DBCStore.h
Normal file
@@ -0,0 +1,113 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef DBCSTORE_H
|
||||
#define DBCSTORE_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "DBCStorageIterator.h"
|
||||
#include "Errors.h"
|
||||
#include <vector>
|
||||
|
||||
/// Interface class for common access
|
||||
class DBCStorageBase
|
||||
{
|
||||
public:
|
||||
DBCStorageBase(char const* fmt);
|
||||
virtual ~DBCStorageBase();
|
||||
|
||||
char const* GetFormat() const { return _fileFormat; }
|
||||
uint32 GetFieldCount() const { return _fieldCount; }
|
||||
|
||||
virtual bool Load(char const* path) = 0;
|
||||
virtual bool LoadStringsFrom(char const* path) = 0;
|
||||
virtual void LoadFromDB(char const* table, char const* format) = 0;
|
||||
|
||||
protected:
|
||||
bool Load(char const* path, char**& indexTable);
|
||||
bool LoadStringsFrom(char const* path, char** indexTable);
|
||||
void LoadFromDB(char const* table, char const* format, char**& indexTable);
|
||||
|
||||
uint32 _fieldCount;
|
||||
char const* _fileFormat;
|
||||
char* _dataTable;
|
||||
std::vector<char*> _stringPool;
|
||||
uint32 _indexTableSize;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class DBCStorage : public DBCStorageBase
|
||||
{
|
||||
public:
|
||||
typedef DBCStorageIterator<T> iterator;
|
||||
|
||||
explicit DBCStorage(char const* fmt) : DBCStorageBase(fmt)
|
||||
{
|
||||
_indexTable.AsT = nullptr;
|
||||
}
|
||||
|
||||
~DBCStorage()
|
||||
{
|
||||
delete[] reinterpret_cast<char*>(_indexTable.AsT);
|
||||
}
|
||||
|
||||
T const* LookupEntry(uint32 id) const { return (id >= _indexTableSize) ? nullptr : _indexTable.AsT[id]; }
|
||||
T const* AssertEntry(uint32 id) const { return ASSERT_NOTNULL(LookupEntry(id)); }
|
||||
|
||||
#ifdef ELUNA
|
||||
void SetEntry(uint32 id, T* t)
|
||||
{
|
||||
if (id >= _indexTableSize)
|
||||
{
|
||||
// Resize
|
||||
typedef char* ptr;
|
||||
size_t newSize = id + 1;
|
||||
ptr* newArr = new ptr[newSize];
|
||||
memset(newArr, 0, newSize * sizeof(ptr));
|
||||
memcpy(newArr, _indexTable.AsChar, _indexTableSize * sizeof(ptr));
|
||||
delete[] reinterpret_cast<char*>(_indexTable.AsT);
|
||||
_indexTable.AsChar = newArr;
|
||||
_indexTableSize = newSize;
|
||||
}
|
||||
|
||||
delete _indexTable.AsT[id];
|
||||
_indexTable.AsT[id] = t;
|
||||
}
|
||||
#endif
|
||||
|
||||
uint32 GetNumRows() const { return _indexTableSize; }
|
||||
|
||||
bool Load(char const* path) override
|
||||
{
|
||||
return DBCStorageBase::Load(path, _indexTable.AsChar);
|
||||
}
|
||||
|
||||
bool LoadStringsFrom(char const* path) override
|
||||
{
|
||||
return DBCStorageBase::LoadStringsFrom(path, _indexTable.AsChar);
|
||||
}
|
||||
|
||||
void LoadFromDB(char const* table, char const* format) override
|
||||
{
|
||||
DBCStorageBase::LoadFromDB(table, format, _indexTable.AsChar);
|
||||
}
|
||||
|
||||
iterator begin() { return iterator(_indexTable.AsT, _indexTableSize); }
|
||||
iterator end() { return iterator(_indexTable.AsT, _indexTableSize, _indexTableSize); }
|
||||
|
||||
private:
|
||||
union
|
||||
{
|
||||
T** AsT;
|
||||
char** AsChar;
|
||||
}
|
||||
_indexTable;
|
||||
|
||||
DBCStorage(DBCStorage const& right) = delete;
|
||||
DBCStorage& operator=(DBCStorage const& right) = delete;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -977,6 +977,7 @@ struct GlyphSlotEntry
|
||||
|
||||
// All Gt* DBC store data for 100 levels, some by 100 per class/race
|
||||
#define GT_MAX_LEVEL 100
|
||||
|
||||
// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount
|
||||
#define GT_MAX_RATING 32
|
||||
|
||||
114
src/server/shared/DataStores/DBCfmt.h
Normal file
114
src/server/shared/DataStores/DBCfmt.h
Normal file
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef ACORE_DBCSFRM_H
|
||||
#define ACORE_DBCSFRM_H
|
||||
|
||||
char constexpr Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
|
||||
char constexpr AchievementCategoryfmt[] = "nixxxxxxxxxxxxxxxxxx";
|
||||
char constexpr AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
|
||||
char constexpr AreaTableEntryfmt[] = "niiiixxxxxissssssssssssssssxiiiiixxx";
|
||||
char constexpr AreaGroupEntryfmt[] = "niiiiiii";
|
||||
char constexpr AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
|
||||
char constexpr AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx";
|
||||
char constexpr BankBagSlotPricesEntryfmt[] = "ni";
|
||||
char constexpr BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
|
||||
char constexpr BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
|
||||
char constexpr CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
|
||||
char constexpr ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store)
|
||||
char constexpr ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
|
||||
char constexpr ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||
char constexpr CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
|
||||
char constexpr CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
|
||||
char constexpr CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
|
||||
char constexpr CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx";
|
||||
char constexpr CreatureSpellDatafmt[] = "niiiixxxx";
|
||||
char constexpr CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr CurrencyTypesfmt[] = "xnxi";
|
||||
char constexpr DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx";
|
||||
char constexpr DungeonEncounterfmt[] = "niixissssssssssssssssxx";
|
||||
char constexpr DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||
char constexpr DurabilityQualityfmt[] = "nf";
|
||||
char constexpr EmotesEntryfmt[] = "nxxiiix";
|
||||
char constexpr EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
|
||||
char constexpr FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
|
||||
char constexpr GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
|
||||
char constexpr GemPropertiesEntryfmt[] = "nixxi";
|
||||
char constexpr GlyphPropertiesfmt[] = "niii";
|
||||
char constexpr GlyphSlotfmt[] = "nii";
|
||||
char constexpr GtBarberShopCostBasefmt[] = "df";
|
||||
char constexpr GtCombatRatingsfmt[] = "df";
|
||||
char constexpr GtChanceToMeleeCritBasefmt[] = "df";
|
||||
char constexpr GtChanceToMeleeCritfmt[] = "df";
|
||||
char constexpr GtChanceToSpellCritBasefmt[] = "df";
|
||||
char constexpr GtChanceToSpellCritfmt[] = "df";
|
||||
char constexpr GtNPCManaCostScalerfmt[] = "df";
|
||||
char constexpr GtOCTClassCombatRatingScalarfmt[] = "df";
|
||||
char constexpr GtOCTRegenHPfmt[] = "df";
|
||||
//char constexpr GtOCTRegenMPfmt[] = "f";
|
||||
char constexpr GtRegenHPPerSptfmt[] = "df";
|
||||
char constexpr GtRegenMPPerSptfmt[] = "df";
|
||||
char constexpr Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
|
||||
char constexpr ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char constexpr ItemDisplayTemplateEntryfmt[] = "nxxxxsxxxxxxxxxxxxxxxxxxx";
|
||||
//char constexpr ItemCondExtCostsEntryfmt[] = "xiii";
|
||||
char constexpr ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix";
|
||||
char constexpr ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
|
||||
char constexpr ItemRandomPropertiesfmt[] = "nxiiiiissssssssssssssssx";
|
||||
char constexpr ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiiiiiiiii";
|
||||
char constexpr ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
|
||||
char constexpr LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx";
|
||||
char constexpr LightEntryfmt[] = "nifffxxxxxxxxxx";
|
||||
char constexpr LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
|
||||
char constexpr MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx";
|
||||
char constexpr MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii";
|
||||
char constexpr MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix";
|
||||
char constexpr MovieEntryfmt[] = "nxx";
|
||||
char constexpr OverrideSpellDatafmt[] = "niiiiiiiiiix";
|
||||
char constexpr PowerDisplayfmt[] = "nixxxx";
|
||||
char constexpr QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char constexpr QuestXPfmt[] = "niiiiiiiiii";
|
||||
char constexpr QuestFactionRewardfmt[] = "niiiiiiiiii";
|
||||
char constexpr PvPDifficultyfmt[] = "diiiii";
|
||||
char constexpr RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
|
||||
char constexpr ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii";
|
||||
char constexpr ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii";
|
||||
char constexpr SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
|
||||
char constexpr SkillLineAbilityfmt[] = "niiiixxiiiiixx";
|
||||
char constexpr SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr SpellCastTimefmt[] = "nixx";
|
||||
char constexpr SpellCategoryfmt[] = "ni";
|
||||
char constexpr SpellDifficultyfmt[] = "niiii";
|
||||
char constexpr SpellDurationfmt[] = "niii";
|
||||
char constexpr SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
|
||||
char constexpr SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
|
||||
char constexpr SpellItemEnchantmentfmt[] = "niiiiiiixxxiiissssssssssssssssxiiiiiii";
|
||||
char constexpr SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
|
||||
char constexpr SpellRadiusfmt[] = "nfff";
|
||||
char constexpr SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
char constexpr SpellRuneCostfmt[] = "niiii";
|
||||
char constexpr SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
|
||||
char constexpr StableSlotPricesfmt[] = "ni";
|
||||
char constexpr SummonPropertiesfmt[] = "niiiii";
|
||||
char constexpr TalentEntryfmt[] = "niiiiiiiixxxxixxixxixxx";
|
||||
char constexpr TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix";
|
||||
char constexpr TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii";
|
||||
char constexpr TaxiPathEntryfmt[] = "niii";
|
||||
char constexpr TaxiPathNodeEntryfmt[] = "diiifffiiii";
|
||||
char constexpr TeamContributionPointsfmt[] = "df";
|
||||
char constexpr TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
|
||||
char constexpr TransportAnimationfmt[] = "diifffx";
|
||||
char constexpr TransportRotationfmt[] = "diiffff";
|
||||
char constexpr VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx";
|
||||
char constexpr VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
|
||||
char constexpr WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx";
|
||||
char constexpr WorldMapAreaEntryfmt[] = "xinxffffixx";
|
||||
char constexpr WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx";
|
||||
|
||||
#endif
|
||||
@@ -60,7 +60,6 @@ target_include_directories(worldserver
|
||||
target_link_libraries(worldserver
|
||||
PRIVATE
|
||||
game-interface
|
||||
scripts-interface
|
||||
PUBLIC
|
||||
game
|
||||
shared
|
||||
|
||||
Reference in New Issue
Block a user