fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933)

This commit is contained in:
Kitzunu
2021-03-25 01:19:57 +01:00
committed by GitHub
parent 83e430f28a
commit fb5d2fa2e5
5 changed files with 47 additions and 27 deletions

View File

@@ -25520,11 +25520,19 @@ uint32 Player::CalculateTalentsPoints() const
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
}
bool Player::canFlyInZone(uint32 mapid, uint32 zone) const
bool Player::canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const
{
// continent checked in SpellInfo::CheckLocation at cast and area update
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
if (v_map == 571 && !bySpell->HasAttribute(SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING))
{
if (!HasSpell(54197)) // 54197 = Cold Weather Flying
{
return false;
}
}
return true;
}
void Player::learnSpellHighRank(uint32 spellid)

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@@ -2354,7 +2354,7 @@ public:
}
void HandleFall(MovementInfo const& movementInfo);
[[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone) const;
[[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const;
void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);

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@@ -1450,7 +1450,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
return SPELL_CAST_OK;
}
SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) const
SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player /*= nullptr*/, bool strict /*= true*/) const
{
// normal case
if (AreaGroupId > 0)
@@ -1473,7 +1473,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
}
// continent limitation (virtual continent)
if (AttributesEx4 & SPELL_ATTR4_CAST_ONLY_IN_OUTLAND)
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
{
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
@@ -1481,8 +1481,35 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
return SPELL_FAILED_INCORRECT_AREA;
}
// continent limitation (virtual continent)
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
{
if (strict)
{
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(area_id);
if (!areaEntry)
{
areaEntry = sAreaTableStore.LookupEntry(zone_id);
}
if (!areaEntry || !areaEntry->IsFlyable() || !player->canFlyInZone(map_id, zone_id, this))
{
return SPELL_FAILED_INCORRECT_AREA;
}
}
else
{
uint32 const v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
if (!mapEntry || mapEntry->Expansion() < 1 || !mapEntry->IsContinent())
{
return SPELL_FAILED_INCORRECT_AREA;
}
}
}
// raid instance limitation
if (AttributesEx6 & SPELL_ATTR6_NOT_IN_RAID_INSTANCE)
if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCE))
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry || mapEntry->IsRaid())
@@ -1536,26 +1563,6 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
}
}
// aura limitations
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!Effects[i].IsAura())
continue;
switch (Effects[i].ApplyAuraName)
{
case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
case SPELL_AURA_FLY:
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->skillId == SKILL_MOUNTS)
if (player && !player->canFlyInZone(map_id, zone_id))
return SPELL_FAILED_INCORRECT_AREA;
}
}
}
}
return SPELL_CAST_OK;
}

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@@ -455,7 +455,7 @@ public:
bool IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const;
SpellCastResult CheckShapeshift(uint32 form) const;
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = nullptr) const;
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = nullptr, bool strict = true) const;
SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const;
SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = nullptr) const;
bool CheckTargetCreatureType(Unit const* target) const;

View File

@@ -522,6 +522,11 @@ struct AreaTableEntry
return true;
return (flags & AREA_FLAG_SANCTUARY);
}
[[nodiscard]] bool IsFlyable() const
{
return flags & AREA_FLAG_OUTLAND && !(flags & AREA_FLAG_NO_FLY_ZONE);
}
};
#define MAX_GROUP_AREA_IDS 6