* fix(Core/Spells): Improvements to Far Sight spell:
Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes#6368
* Update.
* Update.
Supression traps should always hit players.
Supression traps should not be disarmed after Broodlord defeat.
Supression traps should be visible after disarm.
Fixes#10768
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up.
Do not increase reputation rank if exceeds max rank cap.
Fixes#8718
* fix (core): EffectInstaKill Prevents spell animation before deal damage execution
This fixes the issue of spell animations of chain effects of a spell dealing with EffectInstaKill. This was identified as a issue in support of @malcrom 's current scripting efforts. We fix the issue by putting a half second delay and making the delay of a function possible and independent.
Co-Authored-By: Malcrom <malcromdev@gmail.com>
* Fix double to float
Co-Authored-By: Malcrom <malcromdev@gmail.com>
* Remove the STD
I put the STD in STUD and all I need is U
* Update src/server/game/Spells/SpellEffects.cpp
per @kitzunu the great
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Spells/SpellEffects.cpp
per @nefertumm the beast
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Notes Added
Co-authored-by: Malcrom <malcromdev@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>