Added a cooldown to amplify damage in phase 3, else it's cast every frame. Used random between 20 and 30 seconds as that's what's set at the start of phase 3.
* Fix NPC 28611 (Scarlet Captain): He now shoots from a distance and says the correct text lines on aggro.
* Changed min distance for shoot
* Changed comment concerning the min distance for shoot
@AyaseCore
* fix: Stuck at "Retrieving character list".
* change 2 to 1.1.
* Use the rochet2 solution.
@Rochet2
* Add more logic from InstanceSaveManager::Update
In `InstanceSaveManager::Update` the `bool warn = event.type < 5;` affects how much time is added to the next reset schedule. This commit takes that into account to the next_reset calculation when skipping resets.
* Simplify code and move it to data loading
People should now be able to queue again, after last boss is killed.
(Closes issue #856)
Commits:
* fix:Dungeon Queue - Not working(#856)
* only the leader can re-queue
* Update LFGHandler.cpp
* Improve the pull request template
My take on making the pull request template more useful
* Improvement - Which OS did you test on?
Added "which OS did you test on"
* azerothcore + eluna done.
* Remove the Eluna single thread limit.
* Read Eluna Settings file.
* submodule change.
* fix(test) Ubuntu - Cant Link Library after Compile
* The ELUNA is disabled by default.
* remove submodule luaEngine.
* some change
* fix a error
* change cmake
* fix: some onplayerchat does not have hooks.
* Eluna: Add BG event Hooks.
* fix:cmake hook AFTER_LOAD_CONF not work.
* Remove the eluna switch.
* Remove some define in the core.
* fix conf file not read in the linux.
* eluna : change bg hook parameter type
* Remove TC log function call
* change bg hook OnBGEnd parameter type.
Note: to enable Eluna, the module is required
Tested it by checking the IDs with a GM account and playing a fresh DK with a normal player account. Changes:
- move delete statements of the original script to the top in order to reuse the deleted IDs (the original script deleted creatures and game objects from the old world)
- use only deleted IDs within the script
- set Death Knight Initiates to correct phase (otherwise they're wandering between the enemies without fighting)
- set correct aura for one of the dead Scarlet Peasants ("Permanent Feign Death" instead of "Devour Humanoid")
- removed additional duplicates of runeforges, anvils and forges (fixes the flickering when pointing with the mouse on it)