mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
Core/Scripts: Add BGScripts and new hooks
* OnBattlegroudStart * OnBattlegroudEndReward * OnBattlegroudUpdate * OnBattlegroudAddPlayer
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@@ -281,6 +281,8 @@ void Battleground::Update(uint32 diff)
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m_ResetStatTimer += diff;
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PostUpdateImpl(diff);
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sScriptMgr->OnBattlegroudUpdate(this, diff);
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}
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inline void Battleground::_CheckSafePositions(uint32 diff)
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@@ -581,6 +583,8 @@ inline void Battleground::_ProcessJoin(uint32 diff)
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// Announce BG starting
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
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sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), std::min(GetMinLevel(), (uint32)80), std::min(GetMaxLevel(), (uint32)80));
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sScriptMgr->OnBattlegroudStart(this);
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}
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}
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}
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@@ -974,6 +978,8 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
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uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
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uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
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sScriptMgr->OnBattlegroudEndReward(this, player, winnerTeamId);
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// Reward winner team
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if (bgTeamId == winnerTeamId)
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{
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@@ -1253,6 +1259,8 @@ void Battleground::AddPlayer(Player* player)
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PlayerAddedToBGCheckIfBGIsRunning(player);
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AddOrSetPlayerToCorrectBgGroup(player, teamId);
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sScriptMgr->OnBattlegroudAddPlayer(this, player);
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// Log
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str());
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@@ -57,6 +57,7 @@ template class ScriptRegistry<UnitScript>;
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template class ScriptRegistry<AllCreatureScript>;
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template class ScriptRegistry<AllMapScript>;
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template class ScriptRegistry<MovementHandlerScript>;
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template class ScriptRegistry<BGScript>;
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#include "ScriptMgrMacros.h"
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@@ -207,6 +208,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR(GroupScript);
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SCR_CLEAR(GlobalScript);
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SCR_CLEAR(ModuleScript);
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SCR_CLEAR(BGScript);
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#undef SCR_CLEAR
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}
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@@ -276,6 +278,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
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!ScriptRegistry<AchievementCriteriaScript>::GetScriptById(sid) &&
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!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
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!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
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!ScriptRegistry<BGScript>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid))
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sLog->outErrorDb("Script named '%s' is assigned in database, but has no code!", (*itr).c_str());
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}
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@@ -1960,6 +1963,27 @@ void ScriptMgr::OnAfterArenaRatingCalculation(Battleground *const bg, int32 &win
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FOREACH_SCRIPT(FormulaScript)->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
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}
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// BGScript
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void ScriptMgr::OnBattlegroudStart(Battleground* bg)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudStart(bg);
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}
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void ScriptMgr::OnBattlegroudEndReward(Battleground* bg, Player* player, TeamId winnerTeamId)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudEndReward(bg, player, winnerTeamId);
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}
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void ScriptMgr::OnBattlegroudUpdate(Battleground* bg, uint32 diff)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudUpdate(bg, diff);
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}
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void ScriptMgr::OnBattlegroudAddPlayer(Battleground* bg, Player* player)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudAddPlayer(bg, player);
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}
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AllMapScript::AllMapScript(const char* name)
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: ScriptObject(name)
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{
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@@ -2135,6 +2159,12 @@ GlobalScript::GlobalScript(const char* name)
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ScriptRegistry<GlobalScript>::AddScript(this);
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}
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BGScript::BGScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<BGScript>::AddScript(this);
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}
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ModuleScript::ModuleScript(const char* name)
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: ScriptObject(name)
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{
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@@ -1037,6 +1037,29 @@ class GlobalScript : public ScriptObject
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virtual void OnAfterUpdateEncounterState(Map* /*map*/, EncounterCreditType /*type*/, uint32 /*creditEntry*/, Unit* /*source*/, Difficulty /*difficulty_fixed*/, DungeonEncounterList const* /*encounters*/, uint32 /*dungeonCompleted*/, bool /*updated*/) { }
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};
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class BGScript : public ScriptObject
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{
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protected:
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BGScript(const char* name);
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public:
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bool IsDatabaseBound() const { return false; }
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// Start Battlegroud
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virtual void OnBattlegroudStart(Battleground* /*bg*/) { }
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// End Battleground
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virtual void OnBattlegroudEndReward(Battleground* /*bg*/, Player* /*player*/, TeamId /*winnerTeamId*/) { }
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// Update Battlegroud
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virtual void OnBattlegroudUpdate(Battleground* /*bg*/, uint32 /*diff*/) { }
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// Add Player in Battlegroud
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virtual void OnBattlegroudAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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};
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// this class can be used to be extended by Modules
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// creating their own custom hooks inside module itself
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class ModuleScript : public ScriptObject
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@@ -1356,6 +1379,13 @@ class ScriptMgr
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//void OnPlayerEnterAll(Map* map, Player* player);
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//void OnPlayerLeaveAll(Map* map, Player* player);
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public: /* BGScript */
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void OnBattlegroudStart(Battleground* bg);
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void OnBattlegroudEndReward(Battleground* bg, Player* player, TeamId winnerTeamId);
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void OnBattlegroudUpdate(Battleground* bg, uint32 diff);
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void OnBattlegroudAddPlayer(Battleground* bg, Player* player);
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private:
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uint32 _scriptCount;
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