Commit Graph

25 Commits

Author SHA1 Message Date
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum
c053e111d3 fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Petric
f11d3a5402 feat(CORE/Instance): access_requirement db refactor and improved output (#3696) 2021-03-29 10:24:52 -06:00
Kitzunu
9f354db7be feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Hacki95
2031e55ec7 fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats (#4749)
* Fix the CLS dmg system

Thanks to TC: ccfa82e7d5
2021-03-19 17:26:30 -06:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
8ddd904324 refactor(Core/cs_reload): Improve page_text(_locale) output (#3115) 2021-01-19 00:52:32 +01:00
Kargatum
5e20b46812 refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Kargatum
94e6ef17a2 feat(Core/Config): rework configs load system (#2566) 2020-07-12 17:47:12 +02:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
WiZZy
69792b21c0 refactor(DB/world): graveyard_zone (#1599) 2019-03-23 00:01:43 +03:00
Ercules76
c53437bc75 Skill perfect item template (#1564)
* Core/Misc Created handler for character creation

* fix(Core/DB): Error message when the password is longer than 16 char when creating an account

* Update rev_1551539925032805900.sql

* Update AccountMgr.cpp

* Milestone (DB/Core): Create new table for perfect item craft, create new command for reload capability to this new table, implements the table into core (killExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp), change some magic number with enum. Tnx to Treestone

* clean old sql

* Remove perfect item in skill extra item template table, now the perfect are in skill_perfect_item_template, sync column name skill_extra_item_template same as TC

* Update rev_1552232377246845400.sql
2019-03-21 21:38:40 +03:00
Makpptfox
1d0a8dbba0 fix(Core/Commands): fix reload creature_template and creature movment
Reloading an existing creature with .reload creature_template will most of the time cause the error "MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID..." when the NPC tries to move afterward without a proper server restart.

Caused because the cInfo->speed_run was calling the field 29 for whatever reason.
2019-03-09 21:28:40 +03:00
Francesco Borzì
7c7c5eb203 Core/DB: refactor(creature_template): closes #1181 (#1322)
* refactor(creature_template): closes #1181

* chore: improve code readability
2019-01-20 13:39:32 +03:00
Kargatum
66b9f007ea Core/Reload: Delete useless lines for achievement_reward_locale (#1277) 2019-01-14 11:24:45 +03:00
Kargatum
b34bc28e5b Core/DB: Update all locales to actual TrinityCore (#1160)
* Core/Misc Update all locales table structure to simple system. Port from TrinityCore
Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com>
* Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore
* Core/DB Update Broadcast system to actual TC
* Core/Mail: implement Quest Mail Sender
* Core/Quest Split quest template locales
2019-01-13 01:56:06 +03:00
Kargatum
1a9f8dfc0c Core/DBC Move WorldSafeLocs.dbc storage to DB (#932) 2019-01-08 09:37:31 +03:00
ayase
d29a1a3300 Core: Easy module conf creation & reload (#931)
* Change the read method of the config of the module.Developers can now easily read the config file in cmake.

e.g. AC_ADD_CONFIG_FILE("${CMAKE_CURRENT_LIST_DIR}/conf/my_first_module.conf.dist")

* Update Master.h

* Update cs_reload.cpp

Command: `.reload config` can now reload the config file of all modules #981
2018-07-19 21:50:29 +02:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Kaev
05cd8c8c61 Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
2018-01-02 22:08:08 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal
52f305111c importing changes from callmephil repo
a special thanks to him
2016-06-26 19:22:35 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00