* Core/Misc Created handler for character creation
* fix(Core/DB): Error message when the password is longer than 16 char when creating an account
* Update rev_1551539925032805900.sql
* Update AccountMgr.cpp
* Milestone (DB/Core): Create new table for perfect item craft, create new command for reload capability to this new table, implements the table into core (killExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp), change some magic number with enum. Tnx to Treestone
* clean old sql
* Remove perfect item in skill extra item template table, now the perfect are in skill_perfect_item_template, sync column name skill_extra_item_template same as TC
* Update rev_1552232377246845400.sql
Reloading an existing creature with .reload creature_template will most of the time cause the error "MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID..." when the NPC tries to move afterward without a proper server restart.
Caused because the cInfo->speed_run was calling the field 29 for whatever reason.
* Core/Misc Update all locales table structure to simple system. Port from TrinityCore
Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com>
* Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore
* Core/DB Update Broadcast system to actual TC
* Core/Mail: implement Quest Mail Sender
* Core/Quest Split quest template locales
* Change the read method of the config of the module.Developers can now easily read the config file in cmake.
e.g. AC_ADD_CONFIG_FILE("${CMAKE_CURRENT_LIST_DIR}/conf/my_first_module.conf.dist")
* Update Master.h
* Update cs_reload.cpp
Command: `.reload config` can now reload the config file of all modules #981