fix(Scripts/Commands): correct reloading creature_template table (#5020)

This commit is contained in:
Kargatum
2021-03-30 09:55:05 +07:00
committed by GitHub
parent c0bcff97f3
commit c053e111d3
10 changed files with 91 additions and 151 deletions

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@@ -65,7 +65,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, security, help FROM command", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);

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@@ -2742,7 +2742,6 @@ void Player::Regenerate(Powers power)
}
}
uint32 curValue = GetPower(power);
// TODO: possible use of miscvalueb instead of amount

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@@ -7,7 +7,6 @@
#ifndef _PLAYER_H
#define _PLAYER_H
#include "Battleground.h"
#include "DBCStores.h"
#include "GroupReference.h"

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@@ -5855,7 +5855,6 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
damage = 0;
}
data << uint32(damage); // damage
data << uint32(pInfo->overDamage); // overkill?
data << uint32(aura->GetSpellInfo()->GetSchoolMask());

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@@ -502,86 +502,12 @@ void ObjectMgr::LoadCreatureTemplates()
}
_creatureTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = uint32(fields[22].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.DamageModifier = fields[24].GetFloat();
creatureTemplate.BaseAttackTime = fields[25].GetUInt32();
creatureTemplate.RangeAttackTime = fields[26].GetUInt32();
creatureTemplate.BaseVariance = fields[27].GetFloat();
creatureTemplate.RangeVariance = fields[28].GetFloat();
creatureTemplate.unit_class = uint32(fields[29].GetUInt8());
creatureTemplate.unit_flags = fields[30].GetUInt32();
creatureTemplate.unit_flags2 = fields[31].GetUInt32();
creatureTemplate.dynamicflags = fields[32].GetUInt32();
creatureTemplate.family = uint32(fields[33].GetUInt8());
creatureTemplate.trainer_type = uint32(fields[34].GetUInt8());
creatureTemplate.trainer_spell = fields[35].GetUInt32();
creatureTemplate.trainer_class = uint32(fields[36].GetUInt8());
creatureTemplate.trainer_race = uint32(fields[37].GetUInt8());
creatureTemplate.type = uint32(fields[38].GetUInt8());
creatureTemplate.type_flags = fields[39].GetUInt32();
creatureTemplate.lootid = fields[40].GetUInt32();
creatureTemplate.pickpocketLootId = fields[41].GetUInt32();
creatureTemplate.SkinLootId = fields[42].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = 0;
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = 0;
creatureTemplate.PetSpellDataId = fields[43].GetUInt32();
creatureTemplate.VehicleId = fields[44].GetUInt32();
creatureTemplate.mingold = fields[45].GetUInt32();
creatureTemplate.maxgold = fields[46].GetUInt32();
creatureTemplate.AIName = fields[47].GetString();
creatureTemplate.MovementType = uint32(fields[48].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[49].GetUInt8());
creatureTemplate.HoverHeight = fields[50].GetFloat();
creatureTemplate.ModHealth = fields[51].GetFloat();
creatureTemplate.ModMana = fields[52].GetFloat();
creatureTemplate.ModArmor = fields[53].GetFloat();
creatureTemplate.RacialLeader = fields[54].GetBool();
creatureTemplate.movementId = fields[55].GetUInt32();
creatureTemplate.RegenHealth = fields[56].GetBool();
creatureTemplate.MechanicImmuneMask = fields[57].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[58].GetUInt8();
creatureTemplate.flags_extra = fields[59].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[60].GetCString());
LoadCreatureTemplate(fields);
++count;
} while (result->NextRow());
@@ -614,6 +540,92 @@ void ObjectMgr::LoadCreatureTemplates()
sLog->outString();
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
{
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
{
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
}
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = uint32(fields[22].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.DamageModifier = fields[24].GetFloat();
creatureTemplate.BaseAttackTime = fields[25].GetUInt32();
creatureTemplate.RangeAttackTime = fields[26].GetUInt32();
creatureTemplate.BaseVariance = fields[27].GetFloat();
creatureTemplate.RangeVariance = fields[28].GetFloat();
creatureTemplate.unit_class = uint32(fields[29].GetUInt8());
creatureTemplate.unit_flags = fields[30].GetUInt32();
creatureTemplate.unit_flags2 = fields[31].GetUInt32();
creatureTemplate.dynamicflags = fields[32].GetUInt32();
creatureTemplate.family = uint32(fields[33].GetUInt8());
creatureTemplate.trainer_type = uint32(fields[34].GetUInt8());
creatureTemplate.trainer_spell = fields[35].GetUInt32();
creatureTemplate.trainer_class = uint32(fields[36].GetUInt8());
creatureTemplate.trainer_race = uint32(fields[37].GetUInt8());
creatureTemplate.type = uint32(fields[38].GetUInt8());
creatureTemplate.type_flags = fields[39].GetUInt32();
creatureTemplate.lootid = fields[40].GetUInt32();
creatureTemplate.pickpocketLootId = fields[41].GetUInt32();
creatureTemplate.SkinLootId = fields[42].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
creatureTemplate.resistance[i] = 0;
}
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
{
creatureTemplate.spells[i] = 0;
}
creatureTemplate.PetSpellDataId = fields[43].GetUInt32();
creatureTemplate.VehicleId = fields[44].GetUInt32();
creatureTemplate.mingold = fields[45].GetUInt32();
creatureTemplate.maxgold = fields[46].GetUInt32();
creatureTemplate.AIName = fields[47].GetString();
creatureTemplate.MovementType = uint32(fields[48].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[49].GetUInt8());
creatureTemplate.HoverHeight = fields[50].GetFloat();
creatureTemplate.ModHealth = fields[51].GetFloat();
creatureTemplate.ModMana = fields[52].GetFloat();
creatureTemplate.ModArmor = fields[53].GetFloat();
creatureTemplate.RacialLeader = fields[54].GetBool();
creatureTemplate.movementId = fields[55].GetUInt32();
creatureTemplate.RegenHealth = fields[56].GetBool();
creatureTemplate.MechanicImmuneMask = fields[57].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[58].GetUInt8();
creatureTemplate.flags_extra = fields[59].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[60].GetCString());
}
void ObjectMgr::LoadCreatureTemplateResistances()
{
uint32 oldMSTime = getMSTime();

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@@ -978,6 +978,7 @@ public:
void LoadCreatureClassLevelStats();
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatureTemplate(Field* fields);
void LoadCreatureTemplateAddons();
void LoadCreatureTemplateResistances();
void LoadCreatureTemplateSpells();

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@@ -6555,7 +6555,6 @@ SpellCastResult Spell::CheckPower()
}
}
// health as power used - need check health amount
if (m_spellInfo->PowerType == POWER_HEALTH)
{

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@@ -437,74 +437,7 @@ public:
Field* fields = result->Fetch();
cInfo->DifficultyEntry[0] = fields[0].GetUInt32();
cInfo->DifficultyEntry[1] = fields[1].GetUInt32();
cInfo->DifficultyEntry[2] = fields[2].GetUInt32();
cInfo->KillCredit[0] = fields[3].GetUInt32();
cInfo->KillCredit[1] = fields[4].GetUInt32();
cInfo->Modelid1 = fields[5].GetUInt32();
cInfo->Modelid2 = fields[6].GetUInt32();
cInfo->Modelid3 = fields[7].GetUInt32();
cInfo->Modelid4 = fields[8].GetUInt32();
cInfo->Name = fields[9].GetString();
cInfo->SubName = fields[10].GetString();
cInfo->IconName = fields[11].GetString();
cInfo->GossipMenuId = fields[12].GetUInt32();
cInfo->minlevel = fields[13].GetUInt8();
cInfo->maxlevel = fields[14].GetUInt8();
cInfo->expansion = fields[15].GetUInt16();
cInfo->faction = fields[16].GetUInt16();
cInfo->npcflag = fields[17].GetUInt32();
cInfo->speed_walk = fields[18].GetFloat();
cInfo->speed_run = fields[19].GetFloat();
cInfo->scale = fields[20].GetFloat();
cInfo->rank = fields[21].GetUInt8();
cInfo->dmgschool = fields[22].GetUInt8();
cInfo->DamageModifier = fields[23].GetFloat();
cInfo->BaseAttackTime = fields[24].GetUInt32();
cInfo->RangeAttackTime = fields[25].GetUInt32();
cInfo->BaseVariance = fields[26].GetFloat();
cInfo->RangeVariance = fields[27].GetFloat();
cInfo->unit_class = fields[28].GetUInt8();
cInfo->unit_flags = fields[29].GetUInt32();
cInfo->unit_flags2 = fields[30].GetUInt32();
cInfo->dynamicflags = fields[31].GetUInt32();
cInfo->family = fields[32].GetUInt8();
cInfo->trainer_type = fields[33].GetUInt8();
cInfo->trainer_spell = fields[34].GetUInt32();
cInfo->trainer_class = fields[35].GetUInt8();
cInfo->trainer_race = fields[36].GetUInt8();
cInfo->type = fields[37].GetUInt8();
cInfo->type_flags = fields[38].GetUInt32();
cInfo->lootid = fields[39].GetUInt32();
cInfo->pickpocketLootId = fields[40].GetUInt32();
cInfo->SkinLootId = fields[41].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
cInfo->resistance[i] = fields[42 + i - 1].GetUInt16();
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
cInfo->spells[i] = fields[48 + i].GetUInt32();
cInfo->PetSpellDataId = fields[56].GetUInt32();
cInfo->VehicleId = fields[57].GetUInt32();
cInfo->mingold = fields[58].GetUInt32();
cInfo->maxgold = fields[59].GetUInt32();
cInfo->AIName = fields[60].GetString();
cInfo->MovementType = fields[61].GetUInt8();
cInfo->InhabitType = fields[62].GetUInt8();
cInfo->HoverHeight = fields[63].GetFloat();
cInfo->ModHealth = fields[64].GetFloat();
cInfo->ModMana = fields[65].GetFloat();
cInfo->ModArmor = fields[66].GetFloat();
cInfo->RacialLeader = fields[67].GetBool();
cInfo->movementId = fields[68].GetUInt32();
cInfo->RegenHealth = fields[69].GetBool();
cInfo->MechanicImmuneMask = fields[70].GetUInt32();
cInfo->SpellSchoolImmuneMask = fields[71].GetUInt32();
cInfo->flags_extra = fields[72].GetUInt32();
cInfo->ScriptID = sObjectMgr->GetScriptId(fields[73].GetCString());
sObjectMgr->LoadCreatureTemplate(fields);
sObjectMgr->CheckCreatureTemplate(cInfo);
}

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@@ -16,7 +16,6 @@ EndScriptData */
#include "ScriptedEscortAI.h"
#include "ScriptMgr.h"
enum Muglash
{
FACTION_QUEST = 113,

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@@ -17,7 +17,6 @@ npc_vekjik
avatar_of_freya
EndContentData */
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Player.h"