Commit Graph

94 Commits

Author SHA1 Message Date
Francesco Borzì
3b752dd796 refactor(Scripts/Spells): code cleanup (part 9) (#6946) 2021-07-22 01:12:28 +02:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Francesco Borzì
4103fca5a4 fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852) 2021-07-10 15:54:16 +02:00
Shiroe
f8c8e98a0a feat(Core): port aggro distance from vMaNGOS (#6214)
Read detection_range values from creature_template
2021-07-08 18:01:27 +02:00
Kargatum
5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Francesco Borzì
eeab4f5de6 fix(Core): macOS build (#6479) 2021-06-21 18:10:40 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Kitzunu
2e32a80f24 chore(Core/SmartScript): Fix typo (#6355)
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-06-20 01:29:30 +02:00
Kargatum
17838998c4 chore(Core/Gossip): delete old gossips api (#5414) 2021-06-19 12:18:25 +02:00
UltraNix
b2e42f52a0 fix(Core/SmartScripts):SMART_TARGET_CREATURE/GAMEOBJECT_GUID (#6298) 2021-06-18 16:05:08 +02:00
Francesco Borzì
7d9fe22e28 refactor(Core): code cleanup (part 1) (#6361) 2021-06-16 12:58:14 +02:00
Kitzunu
a75e34c793 feat(Core/Spell): AssertSpellInfo (#6115)
* feat(Core/Spell): AssertSpellInfo

(cherry picked from commit e52878b6b5)
(cherry picked from commit 8c44259fae)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Update SpellMgr.h
2021-06-03 07:39:48 +02:00
Kitzunu
7152ddc82c refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457

(cherry picked from commit d6201e5dbb)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>

* Update CellImpl.h

* w

* more more brackets

* ew

* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum
78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum
13f71c9c4d feat(Core/Random): port random system from TrinityCore (#5454)
* feat(Core/Random): port random system from TrinityCore

* lic

* logic correct

* MultimapErasePair move

* whitespace

17:13:34 1. 'Containers.h'. Replace (1)
17:13:40 2. 'LootMgr.h'. Replace (1)
17:13:44 3. 'World.cpp'. Replace (1)
17:13:47 4. 'instance_scholomance.cpp'. Replace (1)

* correct debug build
2021-05-16 21:53:21 +02:00
Kargatum
26f2abaaa9 feat(Core/Authserver): TOTP rewrite (#5620) 2021-05-12 18:57:10 -06:00
Kitzunu
40f2e5e8c1 fix(Core/LoadSmartAIFromDB): Prevent loading if entryorguid = 0 (#5663)
Co-Authored-By: robinsch <8017650+robinsch@users.noreply.github.com>
2021-05-09 03:33:01 -06:00
UltraNix
44babc3c3a fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572) 2021-05-08 12:39:09 -06:00
Kitzunu
752595dccf fix(Core/TotemAI): Totems should not attack neutral unless owner is in combat (#5434) 2021-05-01 19:18:29 +02:00
Kitzunu
5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
UltraNix
3db8a9b09b fix(Core/PetAI): Fixed logic in PetAI to determine if pet can cast co… (#5038) 2021-04-06 14:23:30 +02:00
Cláudio Costa
042cec82f4 fix(Core): Boss encounter disengage improvement (#4954) 2021-04-06 14:15:56 +02:00
Kitzunu
f9d708b450 feat(Core/Instance): Add instance validation for creature scripts (#4596) 2021-04-05 15:34:26 +02:00
Nefertumm
0d8aa2e8b1 feat(Core/SmartScripts) Implement SMART_TARGET_VEHICLE_PASSENGER (#3510) 2021-04-03 20:25:36 +02:00
Kitzunu
5a770d2945 fix(Core/AI): improve npc_escortAI (#4980) 2021-03-26 14:27:00 +01:00
Erick Sanhueza
ac5958c8ee fix(Core/AI): add condition to force casters into melee combat (#4894) 2021-03-21 15:19:52 +01:00
Kitzunu
9f354db7be feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
UltraNix
0d19ac4312 fix(scripts/Ulduar): Two fixes to Algalon encounter (#4852) 2021-03-17 08:08:25 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum
dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
812a744371 fix(Core/SAI): Do not reset HP with SMART_ACTION_UPDATE_ENTRY (#4486)
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-02-13 14:53:44 -05:00
LannyE
2741a3ea1c Fix Bug(cpp): SmartScriptMgr.cpp - Event Start and Stop not working (#4392) 2021-02-07 12:03:01 -05:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì
161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
FALL1N1
0baecd3e8f fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Francesco Borzì
b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Stefano Borzì
51330f54d8 refactor(Core/Misc): remove the ternary operator when used improperly (#3327) 2020-09-10 12:29:23 +02:00