* refactor(Core/ChatHandler): Cleanup retriving session and checking for valid session
* redundant
* make it clear what a "valid" session is
* HasValidSession -> HasSession
* Differentiate from "valid" which in this case would mean the player is in world which isnt checked here
* refactor(Core/World): Move SendGMText to WorldSession and allow `fmt`
- Move SendGMText from World to WorldSession
- Make SendGMText use fmt
- Make SendGMText parse acore_string entries
* Update cs_message.cpp
* tokenize the string only once
* Move to chathandler
* Update WorldSession.cpp
* make sure we have a session
* feat(Core/Chat): Provide a fully-formed protocol for addons to interact with GM commands
* Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands.
* cherry-pick commit (508c9d2fc1)
This PR implements a well-formed protocol for addons to communicate with the server, outlined below:
- All communication happens over the addon channel (`LANG_ADDON` in terms of the core, `CHAT_MSG_ADDON`/`SendAddonMessage` for the client). The prefix used for all messages is `AzerothCore` (in client terms - in core terms, every message starts with `AzerothCore\t`).
- In each message, the first character is the opcode. The following four characters are a unique identifier for the invocation in question, and will be echoed back by the server in every message related to that invocation. Following is the message body, if any.
- The following opcodes are supported:
- Client to server:
- `p` - Ping request. The core will always respond by ACKing with the passed identifier. No body.
- `i` or `h` - Command invocation. The message body is the command text without prefix. `i` requests machine-readable output, `h` requests human-readable.
- Server to client:
- `a` - ACK. The first message sent in response to any invocation (before any output). No body.
- `m` - Message. Sent once per line of output the server generates. Body = output line.
- `o` - OK. Indicates that the command finished processing with no errors. No body.
- `f` - Failed. Indicates that command processing is done, but there was an error. No body.
Expected overhead is minimal, and this integrates seamlessly with existing command scripts (no changes necessary).
PS: There's also a client-side addon library that exposes this protocol in a developer-friendly way over at https://github.com/azerothcore/LibAzerothCore-1.0
---------
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
* Core/Misc Update all locales table structure to simple system. Port from TrinityCore
Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com>
* Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore
* Core/DB Update Broadcast system to actual TC
* Core/Mail: implement Quest Mail Sender
* Core/Quest Split quest template locales
* azerothcore + eluna done.
* Remove the Eluna single thread limit.
* Read Eluna Settings file.
* submodule change.
* fix(test) Ubuntu - Cant Link Library after Compile
* The ELUNA is disabled by default.
* remove submodule luaEngine.
* some change
* fix a error
* change cmake
* fix: some onplayerchat does not have hooks.
* Eluna: Add BG event Hooks.
* fix:cmake hook AFTER_LOAD_CONF not work.
* Remove the eluna switch.
* Remove some define in the core.
* fix conf file not read in the linux.
* eluna : change bg hook parameter type
* Remove TC log function call
* change bg hook OnBGEnd parameter type.
Note: to enable Eluna, the module is required