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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Chat): Correct misstake in b81bcfbfea causing outputs to CLI not working properly
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19592
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@@ -430,7 +430,7 @@ Player* ChatHandler::getSelectedPlayerOrSelf() const
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return targetPlayer;
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}
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bool ChatHandler::HasSession()
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bool ChatHandler::HasSession() const
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{
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if (!m_session)
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return false;
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@@ -967,6 +967,11 @@ int CliHandler::GetSessionDbLocaleIndex() const
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return sObjectMgr->GetDBCLocaleIndex();
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}
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bool CliHandler::HasSession() const
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{
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return true;
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}
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bool AddonChannelCommandHandler::ParseCommands(std::string_view str)
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{
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if (memcmp(str.data(), "AzerothCore\t", 12))
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@@ -198,7 +198,8 @@ public:
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// Returns either the selected player or self if there is no selected player
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Player* getSelectedPlayerOrSelf() const;
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bool HasSession();
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// Has different implementation for console
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virtual bool HasSession() const;
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// Do whatever you want to all the players with a valid session [including GameMasters], i.e.: param exec = [&](Player* p) { p->Whatever(); }
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// A "valid" session requires player->IsInWorld() to be true
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void DoForAllValidSessions(std::function<void(Player*)> exec);
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@@ -252,6 +253,9 @@ public:
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LocaleConstant GetSessionDbcLocale() const override;
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int GetSessionDbLocaleIndex() const override;
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// CLI does not have a session, so we override it to always be true to output SendNotification and PSendSysMessage to console
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bool HasSession() const override;
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private:
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void* m_callbackArg;
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Print* m_print;
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