Commit Graph

35 Commits

Author SHA1 Message Date
Angelo Venturini
ad4ce0895f fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967 refactor(Core/Spells): Implement QAston Proc System (#11079)
* .

* sql

* .

* .

* 1

* 2

* 3

* 4

* 5

* 6

* 7

* 8

* 9

* 10

* 11

* 12

* 13

* 14

* 15

* Update spell_item.cpp

* Update Unit.cpp

* 16

* 17

* 18

* 19

* 20

* 21

* Update Unit.cpp

* REVERT UltraNIX Commit

* 22

* 23

* .

* .

* .

* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* .

* DOND DEL ME WAD DO DO

* error 2

* .

* .

* .

* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

* .

* ja genau

* Update .gitignore

* .

* .

* .,

* .

* .

* .

* .

* Update Unit.cpp
2022-10-02 19:39:34 +02:00
UltraNix
346150c92a fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
UltraNix
5a9bf21cd8 fix(Core/Spells): Implemented spell priorities. (#11278)
* fix(Core/Spells): Implemented spell priorities.

Fixes #11261

* Update.

* Update.

* Update.
2022-04-16 15:28:24 +02:00
UltraNix
a74e57fb22 fix(Core/Spells): Implemented SPELL_ATTR0_CU_IGNORE_EVADE. (#10832)
Added channel beam at Razorgore pre-fight.
Fixed #10767
2022-03-06 12:26:00 -05:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
UltraNix
89deb60d43 fix(Core/Spells): Flasks should not be overridden by elixirs. (#10301)
* fix(Core/Spells): Flasks should not be overridden by elixirs.
2022-02-12 15:51:27 +01:00
Nefertumm
50ef9872af Fix(Core/Crash): possible crash due uninitialized value (#10602) 2022-02-09 09:07:17 +01:00
Kitzunu
ef2440eb44 fix(Core/Spells): Revert an oopsie (#10598) 2022-02-08 19:49:40 -03:00
Kitzunu
13643c969c refactor(Core/Spell): Use ApplySpellFix with SpellInfo (#9938) 2022-02-08 14:09:15 +01:00
UltraNix
d8712455c7 fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed… (#9897)
* fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed Shot.

Fixes #9707

* Update.
2022-01-03 15:15:24 -03:00
Kitzunu
f9337497d8 chore(Core/Auras): Clean up Aura::CanBeSaved() (#9343) 2021-11-30 13:03:04 -03:00
Andrius Peleckas
3ce64b0f01 feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
Kargatum
bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix
06e50a9690 fix(Core/Achievements): Fixed showing achievement statistics of inspected player. (#8093)
* fix(Core/Spells): Implemented SPELL_ATTR0_CU_NO_PVP_FLAG.

Fixes #7938

* fix(Core/Achievements): Fixed showing achievement statistics of inspected player.

Fixes #7979
2021-10-03 18:12:12 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
a4a0976d5e fix(Core/Spell): Remove ErrorCube visual (#5713)
* fix(Core/Spell): Remove ErrorCube visual

* cherry-pick https://github.com/trinitycore/trinitycore/commit/3b5014fdae

* cherry-pick small part of f4f7e6324d

Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Treeston <14020072+treeston@users.noreply.github.com>

* brackets

* Update rev_1620443413425226200.sql

* Update rev_1620443413425226200.sql

* It was the S, AN S

* Update SpellMgr.cpp

* Update SpellMgr.cpp

* Revert "Merge branch 'master' into fix-visual"

This reverts commit f0b629a2835c2a2d9aa5696bb7539c1ae9b14d57, reversing
changes made to c06f4465d15e9f71426d796e2fcfe714592c3443.

* Revert "Revert "Merge branch 'master' into fix-visual""

This reverts commit bfdf75bd6f8f06944463249de5d398a9e77c3a79.

* fix build

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Treeston <14020072+treeston@users.noreply.github.com>
2021-09-15 01:38:10 +02:00
Viste
a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
Kitzunu
fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
440d4191ae fix(Core/Spell): Restore SPELL_ATTR0_CU_AURA_CC (#4472) 2021-02-07 09:06:27 -05:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kitzunu
8b9cec620d refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB (#3149)
* Implement SPELL_ATTR0_CU_POSITIVE_EFF0

* Implement SPELL_ATTR0_CU_POSITIVE_EFF1

* Implement SPELL_ATTR0_CU_POSITIVE_EFF2

* Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells

* Rename column from entry to spell_id to make more sense
2020-08-16 13:25:26 +02:00
gengarshadowball
0b35a24053 fix(Core/Spell): Implement SPELL_ATTR0_CU_DONT_BREAK_STEALTH (#3056)
* Implement the ability to add SPELL_ATTR0_CU_DONT_BREAK_STEALTH on spells from DB

Co-authored-by: Shadowball Gengar <shadowballgengar60@gmail>
2020-06-19 12:00:21 +02:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00