UltraNix
31de71bf3b
fix(Core/Spells): Lowered Magmadar Panic's effect radius to 30 yards. ( #9227 )
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Fixes #9115
2021-11-19 05:44:43 -03:00
UltraNix
02ae2ed3f9
fix(Core/Spells): Flamewaker's Sunder Armor should be single stack. ( #9228 )
2021-11-19 05:25:27 -03:00
Skjalf
55d17c1c53
chore(Core/AH): update auction house files after cache update ( #9244 )
2021-11-18 14:48:31 -03:00
Skjalf
731d256420
refactor(Core/Cache): move the GlobalPlayerCache to its own class ( #9166 )
2021-11-18 16:53:36 +01:00
acidmanifesto
de6af87bd3
fix(Core/Objects): increase sight range of objects & correct general defau… ( #9180 )
2021-11-17 16:00:01 -03:00
IntelligentQuantum
cb00a336df
feat(Core/CharacterHandler): ( #9147 )
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Both Faction - Argent Crusade, Frenzyheart Tribe, Kirin Tor, Knights of the Ebon Blade, The Ashen Verdict, The Kalu'ak, The Oracles, The Sons of Hodir, The Wyrmrest Accord
Alliance - Alliance Vanguard, Explorers' League, The Frostborn, The Silver Covenant, Valiance Expedition
Horde - Horde Expedition, The Hand of Vengeance, The Sunreavers, The Taunka, Warsong Offensive
2021-11-17 14:13:03 +01:00
Skjalf
39425e0c1f
feat(Core/Loot): Implement player_loot_template ( #9198 )
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* Also fix AV player loot
2021-11-17 08:07:21 -03:00
Andrius Peleckas
31f028abfc
feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" ( #8758 )
2021-11-16 15:14:34 -03:00
UltraNix
3895487dc2
fix(Core/AuctionHouse): Implemented sorting. Based on @r00ty-tc work. ( #9011 )
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Fixes #8728
2021-11-16 13:32:12 -03:00
UltraNix
70fbaefa8e
fix(Core/Movement): creatures should not cast while moving ( #9141 )
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- Closes #8843
2021-11-15 14:39:36 +01:00
acidmanifesto
006ee3b7e2
chore(Core): remove duplicate comment ( #9140 )
2021-11-15 12:51:15 +01:00
UltraNix
a0a5a9a223
fix(Core/DungeonFinder): premade LFG groups are considered as single-person groups ( #9135 )
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- Closes #8812
2021-11-14 23:49:38 +01:00
UltraNix
c3ed68bb5e
fix(Core/Spells): health-dependent reactive states should reset on death ( #9134 )
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- Closes #8798
2021-11-14 21:22:50 +01:00
UltraNix
3c8bcf31ac
fix(Core/Spells): Steady Shoot should not suspend ranged attack timer. ( #9125 )
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Fixes #9107
2021-11-13 22:58:22 +01:00
Skjalf
e78c696cf6
fix(Core/Disables): Remove validation checks from DISABLE_TYPE_GAME_EVENT ( #9167 )
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Disables are loaded before game events
2021-11-13 07:33:22 -03:00
Kitzunu
743636c416
fix(Scripts/Spell): don't allow to tame an already owned creature ( #9005 )
2021-11-13 01:00:30 +01:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: ( #9067 )
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The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Skjalf
855f098a57
feat(Core/Disables): Implement DISABLE_TYPE_GAME_EVENT ( #9099 )
2021-11-10 15:06:46 -03:00
Francesco Borzì
1cd8c43447
fix(CI): revert sleep + fix shadowing variable issue ( #9106 )
2021-11-10 10:18:40 +01:00
Francesco Borzì
acf6aab247
fix(CI): trigger builds on C++ changes ( #9103 )
2021-11-10 10:08:52 +01:00
sschepens
fb2a0a8336
refactor(Core): move complex functions from Object.h to Object.cpp ( #9016 )
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Co-authored-by: QAston <qaston@gmail.com >
2021-11-09 20:32:44 +01:00
patou01
863455736e
fix(core/Creature): initialize AI before calling OnCreatureCreate
2021-11-09 14:38:59 -03:00
UltraNix
affa6f9084
refactor(Core/Combat): Cleanup DoZoneInCombat function. ( #8789 )
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* Core/Combat: Cleanup DoZoneInCombat function.
Updates #7960
* Restore distance parameter.
* You don't belong here.
* Update
2021-11-09 00:54:44 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Kitzunu
a062653c0e
chore(Script/ApplySpellFix): Correct some comments ( #9001 )
2021-11-08 13:46:11 -03:00
IntelligentQuantum
4653641a0b
refactor(Scripts/Commands): Convert cs_cast to new system ( #8997 )
2021-11-08 09:06:51 -03:00
UltraNix
e55a93eec8
Core/Spells: Triggered spells should not cause players to stand up ( #8986 )
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- Closes #8764
2021-11-07 20:41:25 +01:00
UltraNix
b00e9072b4
fix(Core/Spells): Troll Roof Stalker's Stealth and Ashenvale Outrunne… ( #8984 )
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- Closes #8727
2021-11-07 20:41:07 +01:00
UltraNix
9f0a78a0ca
fix(Core/Spells): Slam should suspend attack timers ( #8981 )
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- Closes #8723
2021-11-07 20:40:48 +01:00
UltraNix
0e84538ee1
fix(Core/Players): charge should not delay player's auto attacks ( #8978 )
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- Closes #7266
2021-11-07 20:40:34 +01:00
UltraNix
53a7a295fd
fix(Core/DungeonFinder): enable requeueing inside random dungeon ( #8948 )
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- Closes #8609
2021-11-07 20:40:03 +01:00
Kargatum
c0728f6e2d
feat(Core/Packets): rework HandleWhoOpcode ( #8863 )
2021-11-07 09:51:36 +01:00
Kitzunu
430fa147fd
feat(Scripts): Implement generic script loader and registry macros ( #8976 )
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* cherry-pick commit (fb87ac8e8d )
* cherry-pick commit (7d4fbf706a (diff-ea1c86c26019127a4e99686cd9029f9ec3e8193f2761b262c2475668edc06764) )
* cherry-pick commit (75a6a7a0ad (diff-ea1c86c26019127a4e99686cd9029f9ec3e8193f2761b262c2475668edc06764) )
Co-Authored-By: Treeston <14020072+Treeston@users.noreply.github.com >
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-11-07 02:21:00 -03:00
acidmanifesto
0958f2f129
fix(Core/DB/SAI): [Quest] - Weapons of Spirit / Allows Value 3 for react SAI WP Start Consolidated PR ( #8926 )
2021-11-07 00:21:05 +01:00
UltraNix
70d8b88f3b
feat(Core/Modules): Preparation to implement progression-system module. ( #8837 )
2021-11-06 10:06:12 -03:00
acidmanifesto
93bbff4cca
feat(Core/SAI): Wp table add in orientation and delay collumn ( #8927 )
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ADD (Core) Wp table add in orientation and delay collumn
TC Cherry pick of TrinityCore/TrinityCore@4b7d19c
2021-11-06 08:43:45 -03:00
Skjalf
eb62acfad5
feat(Core/World): Don't prevent players from logging characters by default ( #8993 )
2021-11-05 21:31:45 -03:00
UltraNix
987ee3da3d
fix(Core/Items): properly show quest items count deposited/withdrew from bank ( #8956 )
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- Closes #8699
2021-11-06 00:02:17 +01:00
UltraNix
6796a86b7f
fix(Core/Item): showing errors when cannot equip some item ( #8932 )
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- Closes #8604
2021-11-06 00:00:47 +01:00
Andrius Peleckas
3ce64b0f01
feat(Core/Spells): implement two new custom attributes to handle aura saving rule ( #8377 )
2021-11-05 15:56:45 +01:00
Skjalf
d80f7d467d
feat(Core/Unit): Implement DoCastRandomTarget() helper ( #8876 )
2021-11-05 07:47:08 -03:00
Francesco Borzì
c91959bba9
fix(Core/PlayerUpdates): one more C++20 compile warning ( #8959 )
2021-11-05 08:57:13 +01:00
acidmanifesto
70b0de4e1f
fix(Core/Quest): Refresh SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest change ( #8902 )
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Co-authored-by: Malcrom <malcromdev@gmail.com >
2021-11-04 23:51:54 +01:00
UltraNix
1926027066
fix(Core/Pets): controllable guardians (including pets) should not set the combat with its target when commanded to attack it. ( #8877 )
2021-11-04 23:49:57 +01:00
Kargatum
21214d12c8
feat(Core/Socket): make world OnSocketAccept like auth ( #8946 )
2021-11-04 18:42:34 +01:00
acidmanifesto
8ac01da463
fix(Spell/Core): Prayer of Mending Heal not smart Healing [TC Cherry Pick] ( #8753 )
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Co-authored by @Keader
2021-11-04 18:24:24 +01:00
IntelligentQuantum
d5509ceb37
refactor(Scripts/Commands): Convert cs_go to new system ( #8874 )
2021-11-04 12:41:59 -03:00
patou01
ea2c880fc8
fix(Core/Unit): Reduce mobs speed when low on health ( #7932 )
2021-11-04 10:43:24 -03:00
acidmanifesto
6ff6f48e74
fix(Core/SmartAI): improve SMART_EVENT_GOSSIP_HELLO ( #8849 )
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Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse
2021-11-04 09:49:20 +01:00