mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
feat(Core/Modules): Preparation to implement progression-system module. (#8837)
This commit is contained in:
@@ -0,0 +1,3 @@
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INSERT INTO `version_db_auth` (`sql_rev`) VALUES ('1635587640506554000');
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ALTER TABLE `updates` CHANGE `state` `state` ENUM('RELEASED','CUSTOM','MODULE','ARCHIVED') CHARSET utf8mb4 COLLATE utf8mb4_general_ci DEFAULT 'RELEASED' NOT NULL COMMENT 'defines if an update is released or archived.';
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@@ -0,0 +1,3 @@
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INSERT INTO `version_db_characters` (`sql_rev`) VALUES ('1635587652443122100');
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ALTER TABLE `updates` CHANGE `state` `state` ENUM('RELEASED','CUSTOM','MODULE','ARCHIVED') CHARSET utf8mb4 COLLATE utf8mb4_general_ci DEFAULT 'RELEASED' NOT NULL COMMENT 'defines if an update is released or archived.';
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@@ -0,0 +1,3 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1635587662323293700');
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ALTER TABLE `updates` CHANGE `state` `state` ENUM('RELEASED','CUSTOM','MODULE','ARCHIVED') CHARSET utf8mb4 COLLATE utf8mb4_general_ci DEFAULT 'RELEASED' NOT NULL COMMENT 'defines if an update is released or archived.';
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@@ -52,7 +52,12 @@ public:
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DATABASE_MASK_ALL = DATABASE_LOGIN | DATABASE_CHARACTER | DATABASE_WORLD
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};
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private:
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[[nodiscard]] uint32 GetUpdateFlags() const
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{
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return _updateFlags;
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}
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private :
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bool OpenDatabases();
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bool PopulateDatabases();
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bool UpdateDatabases();
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@@ -289,6 +289,67 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool)
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return true;
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}
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template<class T>
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bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::vector<std::string> const* setDirectories)
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{
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if (!DBUpdaterUtil::CheckExecutable())
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{
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return false;
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}
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Path const sourceDirectory(BuiltInConfig::GetSourceDirectory());
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if (!is_directory(sourceDirectory))
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{
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return false;
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}
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auto CheckUpdateTable = [&](std::string const& tableName)
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{
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormat("SHOW TABLES LIKE '%s'", tableName.c_str()));
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if (!checkTable)
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{
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Path const temp(GetBaseFilesDirectory() + tableName + ".sql");
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try
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{
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DBUpdater<T>::ApplyFile(pool, temp);
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}
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catch (UpdateException&)
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{
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return false;
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}
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return true;
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}
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return true;
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};
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if (!CheckUpdateTable("updates") || !CheckUpdateTable("updates_include"))
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{
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return false;
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}
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UpdateFetcher updateFetcher(sourceDirectory, [&](std::string const & query) { DBUpdater<T>::Apply(pool, query); },
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[&](Path const & file) { DBUpdater<T>::ApplyFile(pool, file); },
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[&](std::string const & query) -> QueryResult { return DBUpdater<T>::Retrieve(pool, query); }, DBUpdater<T>::GetDBModuleName(), setDirectories);
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UpdateResult result;
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try
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{
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result = updateFetcher.Update(
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sConfigMgr->GetOption<bool>("Updates.Redundancy", true),
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sConfigMgr->GetOption<bool>("Updates.AllowRehash", true),
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sConfigMgr->GetOption<bool>("Updates.ArchivedRedundancy", false),
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sConfigMgr->GetOption<int32>("Updates.CleanDeadRefMaxCount", 3));
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}
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catch (UpdateException&)
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{
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return false;
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}
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return true;
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}
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template<class T>
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bool DBUpdater<T>::Populate(DatabaseWorkerPool<T>& pool)
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{
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@@ -76,6 +76,7 @@ public:
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static BaseLocation GetBaseLocationType();
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static bool Create(DatabaseWorkerPool<T>& pool);
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static bool Update(DatabaseWorkerPool<T>& pool);
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static bool Update(DatabaseWorkerPool<T>& pool, std::vector<std::string> const* setDirectories);
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static bool Populate(DatabaseWorkerPool<T>& pool);
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// module
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@@ -39,9 +39,9 @@ struct UpdateFetcher::DirectoryEntry
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UpdateFetcher::UpdateFetcher(Path const& sourceDirectory,
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std::function<void(std::string const&)> const& apply,
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std::function<void(Path const& path)> const& applyFile,
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std::function<QueryResult(std::string const&)> const& retrieve, std::string const& dbModuleName_) :
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std::function<QueryResult(std::string const&)> const& retrieve, std::string const& dbModuleName, std::vector<std::string> const* setDirectories /*= nullptr*/) :
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_sourceDirectory(std::make_unique<Path>(sourceDirectory)), _apply(apply), _applyFile(applyFile),
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_retrieve(retrieve), _dbModuleName(dbModuleName_)
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_retrieve(retrieve), _dbModuleName(dbModuleName), _setDirectories(setDirectories)
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{
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}
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@@ -96,53 +96,71 @@ UpdateFetcher::DirectoryStorage UpdateFetcher::ReceiveIncludedDirectories() cons
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{
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DirectoryStorage directories;
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QueryResult const result = _retrieve("SELECT `path`, `state` FROM `updates_include`");
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if (!result)
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return directories;
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do
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if (_setDirectories)
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{
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Field* fields = result->Fetch();
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std::string path = fields[0].GetString();
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std::string state = fields[1].GetString();
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if (path.substr(0, 1) == "$")
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path = _sourceDirectory->generic_string() + path.substr(1);
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Path const p(path);
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if (!is_directory(p))
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for (auto const& itr : *_setDirectories)
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{
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LOG_WARN("sql.updates", "DBUpdater: Given update include directory \"%s\" does not exist, skipped!", p.generic_string().c_str());
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continue;
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std::string path = _sourceDirectory->generic_string() + itr;
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Path const p(path);
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if (!is_directory(p))
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continue;
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DirectoryEntry const entry = {p, AppliedFileEntry::StateConvert("MODULE")};
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directories.push_back(entry);
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LOG_TRACE("sql.updates", "Added applied extra file \"%s\" from remote.", p.filename().generic_string().c_str());
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}
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DirectoryEntry const entry = { p, AppliedFileEntry::StateConvert(state) };
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directories.push_back(entry);
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LOG_TRACE("sql.updates", "Added applied file \"%s\" '%s' state from remote.", p.filename().generic_string().c_str(), state.c_str());
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} while (result->NextRow());
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std::vector<std::string> moduleList;
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auto const& _modulesTokens = Acore::Tokenize(AC_MODULES_LIST, ',', true);
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for (auto const& itr : _modulesTokens)
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moduleList.emplace_back(itr);
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// data/sql
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for (auto const& itr : moduleList)
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}
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else
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{
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std::string path = _sourceDirectory->generic_string() + "/modules/" + itr + "/data/sql/" + _dbModuleName; // modules/mod-name/data/sql/db-world
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QueryResult const result = _retrieve("SELECT `path`, `state` FROM `updates_include`");
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if (!result)
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return directories;
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Path const p(path);
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if (!is_directory(p))
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continue;
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do
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{
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Field* fields = result->Fetch();
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DirectoryEntry const entry = { p, AppliedFileEntry::StateConvert("CUSTOM") };
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directories.push_back(entry);
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std::string path = fields[0].GetString();
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std::string state = fields[1].GetString();
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if (path.substr(0, 1) == "$")
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path = _sourceDirectory->generic_string() + path.substr(1);
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LOG_TRACE("sql.updates", "Added applied modules file \"%s\" from remote.", p.filename().generic_string().c_str());
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Path const p(path);
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if (!is_directory(p))
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{
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LOG_WARN("sql.updates", "DBUpdater: Given update include directory \"%s\" does not exist, skipped!", p.generic_string().c_str());
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continue;
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}
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DirectoryEntry const entry = {p, AppliedFileEntry::StateConvert(state)};
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directories.push_back(entry);
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LOG_TRACE("sql.updates", "Added applied file \"%s\" '%s' state from remote.", p.filename().generic_string().c_str(), state.c_str());
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} while (result->NextRow());
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std::vector<std::string> moduleList;
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auto const& _modulesTokens = Acore::Tokenize(AC_MODULES_LIST, ',', true);
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for (auto const& itr : _modulesTokens) moduleList.emplace_back(itr);
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// data/sql
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for (auto const& itr : moduleList)
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{
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std::string path = _sourceDirectory->generic_string() + "/modules/" + itr + "/data/sql/" + _dbModuleName; // modules/mod-name/data/sql/db-world
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Path const p(path);
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if (!is_directory(p))
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continue;
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DirectoryEntry const entry = {p, AppliedFileEntry::StateConvert("MODULE")};
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directories.push_back(entry);
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LOG_TRACE("sql.updates", "Added applied modules file \"%s\" from remote.", p.filename().generic_string().c_str());
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}
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}
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return directories;
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@@ -201,6 +219,11 @@ UpdateResult UpdateFetcher::Update(bool const redundancyChecks,
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int32 const cleanDeadReferencesMaxCount) const
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{
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LocaleFileStorage const available = GetFileList();
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if (_setDirectories && available.empty())
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{
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return UpdateResult();
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}
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AppliedFileStorage applied = ReceiveAppliedFiles();
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size_t countRecentUpdates = 0;
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@@ -347,37 +370,51 @@ UpdateResult UpdateFetcher::Update(bool const redundancyChecks,
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// Apply default updates
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for (auto const& availableQuery : available)
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{
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if (availableQuery.second != CUSTOM)
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if (availableQuery.second != CUSTOM && availableQuery.second != MODULE)
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ApplyUpdateFile(availableQuery);
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}
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// Apply only custom updates
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// Apply only custom/module updates
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for (auto const& availableQuery : available)
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{
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if (availableQuery.second == CUSTOM)
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if (availableQuery.second == CUSTOM || availableQuery.second == MODULE)
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ApplyUpdateFile(availableQuery);
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}
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// Cleanup up orphaned entries (if enabled)
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if (!applied.empty())
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if (!applied.empty() && !_setDirectories)
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{
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bool const doCleanup = (cleanDeadReferencesMaxCount < 0) || (applied.size() <= static_cast<size_t>(cleanDeadReferencesMaxCount));
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AppliedFileStorage toCleanup;
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for (auto const& entry : applied)
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{
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LOG_WARN("sql.updates", ">> The file \'%s\' was applied to the database, but is missing in" \
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" your update directory now!", entry.first.c_str());
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if (entry.second.state != MODULE)
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{
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LOG_WARN("sql.updates",
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">> The file \'%s\' was applied to the database, but is missing in"
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" your update directory now!",
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entry.first.c_str());
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if (doCleanup)
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LOG_INFO("sql.updates", "Deleting orphaned entry \'%s\'...", entry.first.c_str());
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if (doCleanup)
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{
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LOG_INFO("sql.updates", "Deleting orphaned entry \'%s\'...", entry.first.c_str());
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toCleanup.insert(entry);
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}
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}
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}
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if (doCleanup)
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CleanUp(applied);
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else
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if (!toCleanup.empty())
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{
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LOG_ERROR("sql.updates", "Cleanup is disabled! There were " SZFMTD " dirty files applied to your database, " \
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"but they are now missing in your source directory!", applied.size());
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if (doCleanup)
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CleanUp(toCleanup);
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else
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{
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LOG_ERROR("sql.updates",
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"Cleanup is disabled! There were " SZFMTD " dirty files applied to your database, "
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"but they are now missing in your source directory!",
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toCleanup.size());
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}
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}
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}
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@@ -47,7 +47,7 @@ public:
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UpdateFetcher(Path const& updateDirectory,
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std::function<void(std::string const&)> const& apply,
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std::function<void(Path const& path)> const& applyFile,
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std::function<QueryResult(std::string const&)> const& retrieve, std::string const& dbModuleName);
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std::function<QueryResult(std::string const&)> const& retrieve, std::string const& dbModuleName, std::vector<std::string> const* setDirectories = nullptr);
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~UpdateFetcher();
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UpdateResult Update(bool const redundancyChecks, bool const allowRehash,
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@@ -64,6 +64,7 @@ private:
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{
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RELEASED,
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CUSTOM,
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MODULE,
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ARCHIVED
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};
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@@ -83,6 +84,8 @@ private:
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return RELEASED;
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else if (state == "CUSTOM")
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return CUSTOM;
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else if (state == "MODULE")
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return MODULE;
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return ARCHIVED;
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}
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@@ -91,14 +94,16 @@ private:
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{
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switch (state)
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{
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case RELEASED:
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return "RELEASED";
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case CUSTOM:
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return "CUSTOM";
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case ARCHIVED:
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return "ARCHIVED";
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default:
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return "";
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case RELEASED:
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return "RELEASED";
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case CUSTOM:
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return "CUSTOM";
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case MODULE:
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return "MODULE";
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case ARCHIVED:
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return "ARCHIVED";
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default:
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return "";
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}
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}
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@@ -147,6 +152,7 @@ private:
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// modules
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std::string const _dbModuleName;
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std::vector<std::string> const* _setDirectories;
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};
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#endif // UpdateFetcher_h__
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@@ -117,6 +117,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR(PetScript);
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SCR_CLEAR(ArenaScript);
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SCR_CLEAR(CommandSC);
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SCR_CLEAR(DatabaseScript);
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#undef SCR_CLEAR
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@@ -190,7 +191,8 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
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!ScriptRegistry<PetScript>::GetScriptById(sid) &&
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!ScriptRegistry<CommandSC>::GetScriptById(sid) &&
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!ScriptRegistry<ArenaScript>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid))
|
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!ScriptRegistry<GroupScript>::GetScriptById(sid) &&
|
||||
!ScriptRegistry<DatabaseScript>::GetScriptById(sid))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Script named '%s' is assigned in the database, but has no code!", scriptName.c_str());
|
||||
}
|
||||
@@ -3148,6 +3150,11 @@ void ScriptMgr::OnHandleDevCommand(Player* player, std::string& argstr)
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||||
FOREACH_SCRIPT(CommandSC)->OnHandleDevCommand(player, argstr);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnAfterDatabasesLoaded(uint32 updateFlags)
|
||||
{
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||||
FOREACH_SCRIPT(DatabaseScript)->OnAfterDatabasesLoaded(updateFlags);
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||||
}
|
||||
|
||||
///-
|
||||
AllMapScript::AllMapScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
@@ -3426,6 +3433,11 @@ CommandSC::CommandSC(const char* name)
|
||||
ScriptRegistry<CommandSC>::AddScript(this);
|
||||
}
|
||||
|
||||
DatabaseScript::DatabaseScript(const char* name) : ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<DatabaseScript>::AddScript(this);
|
||||
}
|
||||
|
||||
// Specialize for each script type class like so:
|
||||
template class ScriptRegistry<SpellScriptLoader>;
|
||||
template class ScriptRegistry<ServerScript>;
|
||||
@@ -3467,3 +3479,4 @@ template class ScriptRegistry<MiscScript>;
|
||||
template class ScriptRegistry<PetScript>;
|
||||
template class ScriptRegistry<ArenaScript>;
|
||||
template class ScriptRegistry<CommandSC>;
|
||||
template class ScriptRegistry<DatabaseScript>;
|
||||
|
||||
@@ -1453,7 +1453,20 @@ public:
|
||||
|
||||
bool IsDatabaseBound() const { return false; }
|
||||
|
||||
virtual void OnHandleDevCommand(Player* /*player*/, std::string& /*argstr*/) { }
|
||||
virtual void OnHandleDevCommand(Player* /*player*/, std::string& /*argstr*/) { }
|
||||
};
|
||||
|
||||
class DatabaseScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
|
||||
DatabaseScript(const char* name);
|
||||
|
||||
public:
|
||||
|
||||
bool IsDatabaseBound() const { return false; }
|
||||
|
||||
virtual void OnAfterDatabasesLoaded(uint32 /*updateFlags*/) {}
|
||||
};
|
||||
|
||||
// Manages registration, loading, and execution of scripts.
|
||||
@@ -1938,6 +1951,10 @@ public: /* AchievementScript */
|
||||
|
||||
void OnHandleDevCommand(Player* player, std::string& argstr);
|
||||
|
||||
public: /* DatabaseScript */
|
||||
|
||||
void OnAfterDatabasesLoaded(uint32 updateFlags);
|
||||
|
||||
private:
|
||||
uint32 _scriptCount;
|
||||
|
||||
@@ -2007,31 +2024,31 @@ public:
|
||||
if (id)
|
||||
{
|
||||
// Try to find an existing script.
|
||||
bool existing = false;
|
||||
TScript const* oldScript = nullptr;
|
||||
for (auto iterator = ScriptPointerList.begin(); iterator != ScriptPointerList.end(); ++iterator)
|
||||
{
|
||||
// If the script names match...
|
||||
if (iterator->second->GetName() == script->GetName())
|
||||
{
|
||||
// ... It exists.
|
||||
existing = true;
|
||||
oldScript = iterator->second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If the script isn't assigned -> assign it!
|
||||
if (!existing)
|
||||
// If the script is already assigned -> delete it!
|
||||
if (oldScript)
|
||||
{
|
||||
ScriptPointerList[id] = script;
|
||||
sScriptMgr->IncrementScriptCount();
|
||||
delete oldScript;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the script is already assigned -> delete it!
|
||||
LOG_ERROR("scripts", "Script named '%s' is already assigned (two or more scripts have the same name), so the script can't work, aborting...",
|
||||
script->GetName().c_str());
|
||||
|
||||
ABORT(); // Error that should be fixed ASAP.
|
||||
// Assign new script!
|
||||
ScriptPointerList[id] = script;
|
||||
|
||||
// Increment script count only with new scripts
|
||||
if (!oldScript)
|
||||
{
|
||||
sScriptMgr->IncrementScriptCount();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1455,9 +1455,6 @@ void World::SetInitialWorldSettings()
|
||||
///- Initialize detour memory management
|
||||
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
|
||||
|
||||
LOG_INFO("server.loading", "Initializing Scripts...");
|
||||
sScriptMgr->Initialize();
|
||||
|
||||
///- Initialize VMapMgr function pointers (to untangle game/collision circular deps)
|
||||
VMAP::VMapMgr2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapMgr();
|
||||
vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
|
||||
|
||||
@@ -239,7 +239,7 @@ endfunction()
|
||||
# Generates the actual script projects
|
||||
# Fills the STATIC_SCRIPT_MODULES and DYNAMIC_SCRIPT_MODULE_PROJECTS variables
|
||||
# which contain the names which scripts are linked statically/dynamically and
|
||||
# adds the sources of the static modules to the PRIVATE_SOURCES variable.
|
||||
# adds the sources of the static modules to the PRIVATE_SOURCES_SCRIPTS variable.
|
||||
foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
|
||||
GetPathToScriptModule(${SCRIPT_MODULE} SCRIPT_MODULE_PATH)
|
||||
ScriptModuleNameToVariable(${SCRIPT_MODULE} SCRIPT_MODULE_VARIABLE)
|
||||
@@ -254,7 +254,7 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
|
||||
# Add the module name to STATIC_SCRIPT_MODULES
|
||||
list(APPEND STATIC_SCRIPT_MODULES ${SCRIPT_MODULE})
|
||||
# Add the module content to the whole static module
|
||||
CollectSourceFiles(${SCRIPT_MODULE_PATH} PRIVATE_SOURCES)
|
||||
CollectSourceFiles(${SCRIPT_MODULE_PATH} PRIVATE_SOURCES_SCRIPTS)
|
||||
endif()
|
||||
elseif(${SCRIPT_MODULE_VARIABLE} STREQUAL "dynamic")
|
||||
|
||||
@@ -313,7 +313,7 @@ endforeach()
|
||||
# Generates the actual module projects
|
||||
# Fills the STATIC_SCRIPT_MODULES and DYNAMIC_SCRIPT_MODULE_PROJECTS variables
|
||||
# which contain the names which scripts are linked statically/dynamically and
|
||||
# adds the sources of the static modules to the PRIVATE_SOURCES variable.
|
||||
# adds the sources of the static modules to the PRIVATE_SOURCES_MODULES variable.
|
||||
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
|
||||
GetPathToModuleSource(${SOURCE_MODULE} MODULE_SOURCE_PATH)
|
||||
ModuleNameToVariable(${SOURCE_MODULE} MODULE_MODULE_VARIABLE)
|
||||
@@ -328,7 +328,8 @@ foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
|
||||
if(${MODULE_MODULE_VARIABLE} STREQUAL "static")
|
||||
|
||||
# Add the module content to the whole static module
|
||||
CollectSourceFiles(${MODULE_SOURCE_PATH} PRIVATE_SOURCES)
|
||||
CollectSourceFiles(${MODULE_SOURCE_PATH} PRIVATE_SOURCES_MODULES)
|
||||
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
|
||||
|
||||
# Skip deprecated api loaders
|
||||
if (AC_SCRIPTS_INCLUDES MATCHES "${SOURCE_MODULE}")
|
||||
@@ -351,6 +352,7 @@ foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
|
||||
# Add the module content to the whole static module
|
||||
unset(MODULE_SOURCE_PRIVATE_SOURCES)
|
||||
CollectSourceFiles(${MODULE_SOURCE_PATH} MODULE_SOURCE_PRIVATE_SOURCES)
|
||||
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
|
||||
|
||||
# Configure the scriptloader
|
||||
ConfigureScriptLoader(${SOURCE_MODULE} SCRIPT_MODULE_PRIVATE_SCRIPTLOADER ON ${SOURCE_MODULE})
|
||||
@@ -372,7 +374,8 @@ foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
|
||||
|
||||
target_include_directories(${MODULE_SOURCE_PROJECT_NAME}
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR})
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${PUBLIC_INCLUDES})
|
||||
|
||||
set_target_properties(${MODULE_SOURCE_PROJECT_NAME}
|
||||
PROPERTIES
|
||||
@@ -409,7 +412,8 @@ list(REMOVE_DUPLICATES SCRIPT_MODULE_PRIVATE_SCRIPTLOADER)
|
||||
add_library(scripts STATIC
|
||||
ScriptLoader.h
|
||||
${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER}
|
||||
${PRIVATE_SOURCES})
|
||||
${PRIVATE_SOURCES_SCRIPTS}
|
||||
${PRIVATE_SOURCES_MODULES})
|
||||
|
||||
target_link_libraries(scripts
|
||||
PRIVATE
|
||||
@@ -419,7 +423,8 @@ target_link_libraries(scripts
|
||||
|
||||
target_include_directories(scripts
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR})
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${PUBLIC_INCLUDES})
|
||||
|
||||
set_target_properties(scripts
|
||||
PROPERTIES
|
||||
@@ -445,4 +450,4 @@ if(DISABLED_SCRIPT_MODULE_PROJECTS)
|
||||
")
|
||||
endif()
|
||||
|
||||
message("")
|
||||
message("")
|
||||
|
||||
@@ -278,6 +278,16 @@ int main(int argc, char** argv)
|
||||
// Set process priority according to configuration settings
|
||||
SetProcessPriority("server.worldserver", sConfigMgr->GetOption<int32>(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetOption<bool>(CONFIG_HIGH_PRIORITY, false));
|
||||
|
||||
sScriptMgr->SetScriptLoader(AddScripts);
|
||||
std::shared_ptr<void> sScriptMgrHandle(nullptr, [](void*)
|
||||
{
|
||||
sScriptMgr->Unload();
|
||||
//sScriptReloadMgr->Unload();
|
||||
});
|
||||
|
||||
LOG_INFO("server.loading", "Initializing Scripts...");
|
||||
sScriptMgr->Initialize();
|
||||
|
||||
// Start the databases
|
||||
if (!StartDB())
|
||||
return 1;
|
||||
@@ -308,13 +318,6 @@ int main(int argc, char** argv)
|
||||
// Loading modules configs
|
||||
sConfigMgr->PrintLoadedModulesConfigs();
|
||||
|
||||
sScriptMgr->SetScriptLoader(AddScripts);
|
||||
std::shared_ptr<void> sScriptMgrHandle(nullptr, [](void*)
|
||||
{
|
||||
sScriptMgr->Unload();
|
||||
//sScriptReloadMgr->Unload();
|
||||
});
|
||||
|
||||
///- Initialize the World
|
||||
sSecretMgr->Initialize();
|
||||
sWorld->SetInitialWorldSettings();
|
||||
@@ -486,6 +489,8 @@ bool StartDB()
|
||||
|
||||
LOG_INFO("server.loading", "> Version DB world: %s", sWorld->GetDBVersion());
|
||||
|
||||
sScriptMgr->OnAfterDatabasesLoaded(loader.GetUpdateFlags());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user