* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
* fix(DB/Creature): Phase change for DK starter area npcs.
This fix change the phases when some npcs can be viewed.
* Update dk_phases_fix
* Update dk_phases_fix
* Create DK_NPC_Phases_Fix.sql
* Delete data/sql/updates/pending_db_world/dk_phases_fix
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update SpellInfoCorrections.cpp
Eye of Acherus in Phase 2
* Update SpellInfoCorrections.cpp
Eye of Acherus ApplySpellFix removed (Eye of Acherus is in phase 2 now).
* Update DK_NPC_Phases_Fix.sql
Adding Npcs inside Acherus in phase 2.
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com>
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com>
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
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Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
* fix(Scripts/BlackTemple): fix stationary shadow demons
* optimization: use else if to stop the execution when a condition is reach
* revert last changes and fix the spell to allow move while casting
* .
* fix(Core/Spell): Summoning Portal position
Summoning Portal is created in front of the caster but it is still too
close to them. Move it away a bit.
* Cleanup unused SpellInfo correction
Spell 61994 was stopped being used for summons in favor of 23598 on:
67010623a0
If a spell is both channeled and has SPELL_ATTR0_COOLDOWN_ON_EVENT
attribute (only rituals) is channeled for its full duration, it goes on
an infinite cooldown. The client needs to be notified when the ritual
ends without being completed.
* move several enum definitions in a new files
* move more things
* remove the include comment
* move the related code to CharmInfo in this own file
*original idea of Ovahlord
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* fix clang build errors and few blank lines
* missing forward declaration
* new tentative to fix gcc/clang build
* add several include could be necessary for gcc/clang compilation
* .
* revert some include since the last AC update
* fix some loop inconsistencies
* align all enums in UnitDefine.h
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Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* Init.
* Allow self-summoning.
* Revert unintended change.
Self-summoning still works fine without this being removed, I see no harm in putting it back.
Channel the same spell as the original caster when clicking on a ritual
portal, but ignore the effects of the spell.
Co-authored-by: killerwife <killerwife@gmail.com>