Dan
dcf5816f5d
fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again ( #17373 )
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change to bigint
2023-09-27 21:45:00 +02:00
Dan
4b85e3ed98
refactor(Scripts/SSC): Fathomlord Karathress boss script updated ( #17079 )
2023-09-26 20:07:04 -03:00
Dan
8d7461eb2c
refactor(Scripts/SSC): Lady Vashj boss script updated ( #17083 )
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* initial
* whitespace1
* fix timers
repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now
* fixes
2023-09-27 00:23:26 +02:00
Skjalf
bfb40db86d
fix(Scripts/SlavePens): Correct target selector for Quagmirran Acid Spray ( #17341 )
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fix(Scripts/SlavePens): Correct target for Quagmirran Acid Spray
2023-09-25 08:04:49 -03:00
Kitzunu
f1111be152
chore(misc): cleanup ( #17274 )
2023-09-17 10:19:09 -03:00
Dan
a0a06a6d18
refactor(Scripts/SSC): Hydross the Unstable boss script updated ( #17081 )
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* initial
* fix timers
Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
2023-09-17 07:43:30 -03:00
Anton Popovichenko
f4658a1df2
fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. ( #17070 )
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* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.
* Fix build
2023-08-25 09:15:07 -03:00
Dan
d63aba78bd
refactor(Scripts/SSC): modernise Morogrim Tidewalker with BossAI ( #17028 )
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* fix ohf
* revert
* initial
* make bench happy
* make bench happier
2023-08-25 08:40:41 -03:00
Angelo Venturini
cd01453b6c
fix(Scripts/Underbog): Fix Swamplord Musel'ek combat movement ( #16647 )
2023-06-30 09:34:26 -03:00
Eddy Vega
f8cb2ada20
chore(scripts/Steamvault): Remove unused spells from Mekgineer Steamrigger ( #16644 )
2023-06-29 18:52:11 -03:00
Skjalf
7cd575dbb5
fix(Scripts/SlavePens): Despawn Frozen Core after Ahune emerges ( #16633 )
2023-06-26 23:49:57 -03:00
Skjalf
5e0cfa2287
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
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fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
2023-06-26 06:15:53 +02:00
Skjalf
d172b3a7e2
fix(Scripts/SlavePens): Add Chilling Aura to Ahune adds ( #16623 )
2023-06-25 11:31:25 -03:00
Skjalf
b45773ec31
refactor(Scripts/SlavePens): Clean up Ahune script ( #16613 )
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* refactor(Scripts/SlavePens): Clean up Ahune script
* Create rev_1687609506371262000.sql
* Update boss_ahune.cpp
2023-06-24 17:32:11 -03:00
Skjalf
3a8aae9964
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoni… ( #16602 )
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fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoning Ahune
2023-06-22 09:29:56 -03:00
Gultask
65607c114a
fix(Scripts/Underbog): Lower range check for Tentacle Lash ( #16497 )
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* Update underbog.cpp
* Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-06-11 11:49:14 -03:00
Dan
3e19b5e637
fix(Scripts/Underbog): modernise boss scripts ( #16149 )
2023-06-04 23:42:40 -03:00
Skjalf
8d6392d60f
fix(Scripts/Underbog): Rework Swamplord Muselek ( #14724 )
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* fix(Scripts/Underbog): Rework Swamplord Muselek
* Update boss_swamplord_muselek.cpp
* update to bossai
* Update outland_script_loader.cpp
* Update boss_swamplord_muselek.cpp
* Update boss_swamplord_muselek.cpp
* prevent chase movement while walking backwards
* Update boss_swamplord_muselek.cpp
2023-05-13 14:44:20 -03:00
UltraNix
2a1d706a2f
fix(Scripts/Underbog): Underbat's Tentacle Lash should be casted only … ( #14566 )
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* fix(Scripts/Underbog: Underbat's Tentacle Lash should be casted only on targets behind the bat.
Fixes #13972
* buildfix.
2023-05-12 09:15:02 -03:00
Dan
11eab9c3a6
fix(Scripts/TheSlavePens): port SAI from bosses to C++ ( #16169 )
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* fix
* add sql 1
* add sql 2
* remove extra lines
* remove dumb stuff
keywords in "comment" were messing up the statement
* same story
todo: get better at SQL
* better formatting + two sql statements together
* remove old sql query
* last fix
* fixes to header enum
* fix sql
to have a more universal format
* E e
* final sql fix
2023-05-12 08:20:31 -03:00
Skjalf
9c6a561404
fix(Scripts/Steamvault): Despawn Thespia's adds on death ( #15898 )
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* fix(Scripts/Steamvault): Despawn Thespia's adds on death
* stuff
2023-04-09 17:37:12 -03:00
Skjalf
78384368ba
fix(Scripts/Steamvault): Rework Mekgineer Steamrigger ( #15896 )
2023-04-09 16:26:35 -03:00
Skjalf
a695d00932
fix(Scripts/Steamvault): Rework Kalithresh ( #15883 )
2023-04-08 21:56:09 -03:00
Gultask
57874f9d40
fix(Scripts/Steamvault): Correct timers and add missing events ( #15840 )
2023-04-05 23:47:22 -03:00
UltraNix
ce066a4781
fix(Scripts/SlavePens): Added waypoint movement to Quagmirran. ( #15582 )
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* fix(Scripts/SlavePens): Added waypoint movement to Quagmirran.
Fixes #8559
* buildfix.
2023-04-04 08:30:59 -03:00
UltraNix
fa249abb55
fix(Scripts/Steamvault): Improved Door Controller event. ( #15580 )
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Fixes #15547
2023-03-29 01:28:42 -03:00
Gultask
d87a9dc58f
fix(Scripts/Steamvault): Correct Timers for Thespia and add missing line ( #15640 )
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* Update boss_hydromancer_thespia.cpp
* Create thespia.sql
* Update boss_hydromancer_thespia.cpp
* Lightning cloud is random as well
* DoCast
2023-03-29 00:28:15 -03:00
Skjalf
0f9a4e15d5
refactor(Scripts/Steamvault): Modernize boss/instance scripts ( #15224 )
2023-03-04 15:42:29 -03:00
Kitzunu
bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
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Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
2023-02-13 21:39:40 +01:00
Skjalf
0dbb8c814c
refactor(Core/InstanceScript): refactored load and save methods ( #14977 )
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Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com >
2023-02-12 15:53:48 -03:00
UltraNix
fbaa48e233
fix(Scripts/Underbog): Underbog Shambler's Allergies should periodica… ( #14563 )
2023-02-10 22:14:49 -03:00
Skjalf
bf30c66ba4
feat(Core/GameObject): Expand IsSummonedBy() to GameObjects ( #14789 )
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Co-authored-by: jackpoz <giacomopoz@gmail.com >
2023-01-29 09:44:33 -03:00
Skjalf
b4e3f1310b
feat(Core/Unit): Add KillSelf overload ( #14785 )
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Co-authored-by: jackpoz <giacomopoz@gmail.com >
2023-01-28 17:57:23 -03:00
UltraNix
312c1eac3e
fix(Scripts/Underbog): Fixed Fungal Decay spells. ( #14543 )
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Fixes #13977
2023-01-07 20:29:03 +01:00
UltraNix
8cb88cce52
fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mec… ( #14541 )
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* fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mechanic.
Fixes #13988
* buildfix.
* Update src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
Co-authored-by: offl <offl@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2023-01-07 20:28:22 +01:00
Angelo Venturini
b7e002ebae
fix(Core/Scripts): Rewrite Hungarfen ( #14426 )
2023-01-02 20:43:42 -03:00
UltraNix
f4ccf15091
fix(Scripts/Underbog): Moved Gha'zan script to C++ file. ( #13887 )
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* fix(Scripts/Underbog)L Moved Gha'zan script to C++ file.
Added scripted waypoints.
Fixes #13793
* Update.
* missing player include
* Update.
Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com >
2022-12-11 03:57:38 +01:00
Maelthyr
c1c9dc6105
refactor(Core/ScriptedAI): few improvements with threat methods ( #13146 )
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improve threat scripts
Co-authored-by: Maelthyrr <lynethris@protonmail.ch >
2022-11-12 13:29:28 +01:00
Maelthyr
1f472bddd3
refactor(Core/Combat): Code style and improvement of ThreatMgr ( #12992 )
2022-09-25 15:20:34 -03:00
Maelthyr
c5368816fa
Core/Combat: rename getThreatMgr() to GetThreatMgr() ( #11758 )
2022-05-18 05:36:57 -03:00
Maelthyr
5ede1177c5
refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() ( #11778 )
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* implement ResetAllThreat()
* .
2022-05-17 12:01:25 -03:00
Christopher Galbraith
f32aa0992c
fix(Scripts/Ahune): Removed hardcoded emotes ( #11674 )
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* Added missing entries for Ahune in creature_text. Removed hardcoded emote text and pointed towards DB.
* fixed missing semi-colons
* add new line at end
* fixed SQL
* added broadcast_text values
Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com >
2022-05-08 10:20:43 +02:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
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* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
Kitzunu
b41967a067
feat(Core/GameObject): Gob flag helpers ( #11287 )
2022-04-05 13:52:58 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
Kargatum
c81891fc11
feat(Core/AI): convert SelectAggroTarget to enum class ( #9893 )
2021-12-28 19:13:12 -03:00
acidmanifesto
29f49108a5
chore(Core): Remove unnecessary slang Cosmetic ( #9325 )
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* Remove unnecessary slang
Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.
* Further Clean Up
Removed Profanity
* sensible grammar correction
* More ZOMG! removal
2021-11-25 04:31:54 -03:00