Commit Graph

79 Commits

Author SHA1 Message Date
Dan
dcf5816f5d fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again (#17373)
change to bigint
2023-09-27 21:45:00 +02:00
Dan
4b85e3ed98 refactor(Scripts/SSC): Fathomlord Karathress boss script updated (#17079) 2023-09-26 20:07:04 -03:00
Dan
8d7461eb2c refactor(Scripts/SSC): Lady Vashj boss script updated (#17083)
* initial

* whitespace1

* fix timers

repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now

* fixes
2023-09-27 00:23:26 +02:00
Skjalf
bfb40db86d fix(Scripts/SlavePens): Correct target selector for Quagmirran Acid Spray (#17341)
fix(Scripts/SlavePens): Correct target for Quagmirran Acid Spray
2023-09-25 08:04:49 -03:00
Kitzunu
f1111be152 chore(misc): cleanup (#17274) 2023-09-17 10:19:09 -03:00
Dan
a0a06a6d18 refactor(Scripts/SSC): Hydross the Unstable boss script updated (#17081)
* initial

* fix timers

Water tomb and vile sludge timers homogenised. I did this because the sniffs turn him into the pure form quite quickly. So I am assuming the initial timer is the same for both, and then taking some kind of average for the water tomb and also using that for vile sludge. We may need testing where we keep him in the first form for a bit just to look at the timers
2023-09-17 07:43:30 -03:00
Anton Popovichenko
f4658a1df2 fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. (#17070)
* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.

* Fix build
2023-08-25 09:15:07 -03:00
Dan
d63aba78bd refactor(Scripts/SSC): modernise Morogrim Tidewalker with BossAI (#17028)
* fix ohf

* revert

* initial

* make bench happy

* make bench happier
2023-08-25 08:40:41 -03:00
Angelo Venturini
cd01453b6c fix(Scripts/Underbog): Fix Swamplord Musel'ek combat movement (#16647) 2023-06-30 09:34:26 -03:00
Eddy Vega
f8cb2ada20 chore(scripts/Steamvault): Remove unused spells from Mekgineer Steamrigger (#16644) 2023-06-29 18:52:11 -03:00
Skjalf
7cd575dbb5 fix(Scripts/SlavePens): Despawn Frozen Core after Ahune emerges (#16633) 2023-06-26 23:49:57 -03:00
Skjalf
5e0cfa2287 fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase
2023-06-26 06:15:53 +02:00
Skjalf
d172b3a7e2 fix(Scripts/SlavePens): Add Chilling Aura to Ahune adds (#16623) 2023-06-25 11:31:25 -03:00
Skjalf
b45773ec31 refactor(Scripts/SlavePens): Clean up Ahune script (#16613)
* refactor(Scripts/SlavePens): Clean up Ahune script

* Create rev_1687609506371262000.sql

* Update boss_ahune.cpp
2023-06-24 17:32:11 -03:00
Skjalf
3a8aae9964 fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoni… (#16602)
fix(Scripts/SlavePens): Remove the Magma Totem requirement to summoning Ahune
2023-06-22 09:29:56 -03:00
Gultask
65607c114a fix(Scripts/Underbog): Lower range check for Tentacle Lash (#16497)
* Update underbog.cpp

* Update src/server/scripts/Outland/CoilfangReservoir/underbog/underbog.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-06-11 11:49:14 -03:00
Dan
3e19b5e637 fix(Scripts/Underbog): modernise boss scripts (#16149) 2023-06-04 23:42:40 -03:00
Skjalf
8d6392d60f fix(Scripts/Underbog): Rework Swamplord Muselek (#14724)
* fix(Scripts/Underbog): Rework Swamplord Muselek

* Update boss_swamplord_muselek.cpp

* update to bossai

* Update outland_script_loader.cpp

* Update boss_swamplord_muselek.cpp

* Update boss_swamplord_muselek.cpp

* prevent chase movement while walking backwards

* Update boss_swamplord_muselek.cpp
2023-05-13 14:44:20 -03:00
UltraNix
2a1d706a2f fix(Scripts/Underbog): Underbat's Tentacle Lash should be casted only … (#14566)
* fix(Scripts/Underbog: Underbat's Tentacle Lash should be casted only on targets behind the bat.

Fixes #13972

* buildfix.
2023-05-12 09:15:02 -03:00
Dan
11eab9c3a6 fix(Scripts/TheSlavePens): port SAI from bosses to C++ (#16169)
* fix

* add sql 1

* add sql 2

* remove extra lines

* remove dumb stuff

keywords in "comment" were messing up the statement

* same story

todo: get better at SQL

* better formatting + two sql statements together

* remove old sql query

* last fix

* fixes to header enum

* fix sql

to have a more universal format

* E e

* final sql fix
2023-05-12 08:20:31 -03:00
Skjalf
9c6a561404 fix(Scripts/Steamvault): Despawn Thespia's adds on death (#15898)
* fix(Scripts/Steamvault): Despawn Thespia's adds on death

* stuff
2023-04-09 17:37:12 -03:00
Skjalf
78384368ba fix(Scripts/Steamvault): Rework Mekgineer Steamrigger (#15896) 2023-04-09 16:26:35 -03:00
Skjalf
a695d00932 fix(Scripts/Steamvault): Rework Kalithresh (#15883) 2023-04-08 21:56:09 -03:00
Gultask
57874f9d40 fix(Scripts/Steamvault): Correct timers and add missing events (#15840) 2023-04-05 23:47:22 -03:00
UltraNix
ce066a4781 fix(Scripts/SlavePens): Added waypoint movement to Quagmirran. (#15582)
* fix(Scripts/SlavePens): Added waypoint movement to Quagmirran.

Fixes #8559

* buildfix.
2023-04-04 08:30:59 -03:00
UltraNix
fa249abb55 fix(Scripts/Steamvault): Improved Door Controller event. (#15580)
Fixes #15547
2023-03-29 01:28:42 -03:00
Gultask
d87a9dc58f fix(Scripts/Steamvault): Correct Timers for Thespia and add missing line (#15640)
* Update boss_hydromancer_thespia.cpp

* Create thespia.sql

* Update boss_hydromancer_thespia.cpp

* Lightning cloud is random as well

* DoCast
2023-03-29 00:28:15 -03:00
Skjalf
0f9a4e15d5 refactor(Scripts/Steamvault): Modernize boss/instance scripts (#15224) 2023-03-04 15:42:29 -03:00
Kitzunu
bd6034e1a9 refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00
Skjalf
0dbb8c814c refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
2023-02-12 15:53:48 -03:00
UltraNix
fbaa48e233 fix(Scripts/Underbog): Underbog Shambler's Allergies should periodica… (#14563) 2023-02-10 22:14:49 -03:00
Skjalf
bf30c66ba4 feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
2023-01-29 09:44:33 -03:00
Skjalf
b4e3f1310b feat(Core/Unit): Add KillSelf overload (#14785)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
2023-01-28 17:57:23 -03:00
UltraNix
312c1eac3e fix(Scripts/Underbog): Fixed Fungal Decay spells. (#14543)
Fixes #13977
2023-01-07 20:29:03 +01:00
UltraNix
8cb88cce52 fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mec… (#14541)
* fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mechanic.

Fixes #13988

* buildfix.

* Update src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp

Co-authored-by: offl <offl@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2023-01-07 20:28:22 +01:00
Angelo Venturini
b7e002ebae fix(Core/Scripts): Rewrite Hungarfen (#14426) 2023-01-02 20:43:42 -03:00
UltraNix
f4ccf15091 fix(Scripts/Underbog): Moved Gha'zan script to C++ file. (#13887)
* fix(Scripts/Underbog)L Moved Gha'zan script to C++ file.

Added scripted waypoints.
Fixes #13793

* Update.

* missing player include

* Update.

Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com>
2022-12-11 03:57:38 +01:00
Maelthyr
c1c9dc6105 refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
improve threat scripts

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
2022-11-12 13:29:28 +01:00
Maelthyr
1f472bddd3 refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
Maelthyr
c5368816fa Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758) 2022-05-18 05:36:57 -03:00
Maelthyr
5ede1177c5 refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)
* implement ResetAllThreat()

* .
2022-05-17 12:01:25 -03:00
Christopher Galbraith
f32aa0992c fix(Scripts/Ahune): Removed hardcoded emotes (#11674)
* Added missing entries for Ahune in creature_text. Removed hardcoded emote text and pointed towards DB.

* fixed missing semi-colons

* add new line at end

* fixed SQL

* added broadcast_text values

Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com>
2022-05-08 10:20:43 +02:00
IntelligentQuantum
ab4ee71762 feat(Core/Maps): AreaBoundary (#10525)
* cherry-picked commit (2da458c56d)
2022-04-15 14:10:41 +02:00
Kitzunu
b41967a067 feat(Core/GameObject): Gob flag helpers (#11287) 2022-04-05 13:52:58 +02:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kitzunu
d1cc65b1c7 refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
Kitzunu
cb7e355291 refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
Kargatum
c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00