mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
refactor(Scripts/Steamvault): Modernize boss/instance scripts (#15224)
This commit is contained in:
@@ -35,90 +35,63 @@ enum HydromancerThespia
|
||||
EVENT_SPELL_ENVELOPING = 3
|
||||
};
|
||||
|
||||
class boss_hydromancer_thespia : public CreatureScript
|
||||
struct boss_hydromancer_thespia : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
|
||||
boss_hydromancer_thespia(Creature* creature) : BossAI(creature, DATA_HYDROMANCER_THESPIA) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
return GetSteamVaultAI<boss_thespiaAI>(creature);
|
||||
_JustDied();
|
||||
Talk(SAY_DEAD);
|
||||
}
|
||||
|
||||
struct boss_thespiaAI : public ScriptedAI
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
|
||||
if (victim->IsPlayer())
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
case EVENT_SPELL_LIGHTNING:
|
||||
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_LIGHTNING_CLOUD, false);
|
||||
events.RepeatEvent(urand(15000, 25000));
|
||||
break;
|
||||
case EVENT_SPELL_LUNG:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
DoCast(target, SPELL_LUNG_BURST);
|
||||
events.RepeatEvent(urand(7000, 12000));
|
||||
break;
|
||||
case EVENT_SPELL_ENVELOPING:
|
||||
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_ENVELOPING_WINDS, false);
|
||||
events.RepeatEvent(urand(10000, 15000));
|
||||
break;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
if (instance)
|
||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEAD);
|
||||
if (instance)
|
||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
|
||||
|
||||
if (instance)
|
||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_LIGHTNING:
|
||||
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_LIGHTNING_CLOUD, false);
|
||||
events.RepeatEvent(urand(15000, 25000));
|
||||
break;
|
||||
case EVENT_SPELL_LUNG:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
DoCast(target, SPELL_LUNG_BURST);
|
||||
events.RepeatEvent(urand(7000, 12000));
|
||||
break;
|
||||
case EVENT_SPELL_ENVELOPING:
|
||||
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_ENVELOPING_WINDS, false);
|
||||
events.RepeatEvent(urand(10000, 15000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_hydromancer_thespia()
|
||||
{
|
||||
new boss_hydromancer_thespia();
|
||||
RegisterSteamvaultCreatureAI(boss_hydromancer_thespia);
|
||||
}
|
||||
|
||||
@@ -42,171 +42,140 @@ enum MekgineerSteamrigger
|
||||
EVENT_SPELL_NET = 6
|
||||
};
|
||||
|
||||
class boss_mekgineer_steamrigger : public CreatureScript
|
||||
struct boss_mekgineer_steamrigger : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_mekgineer_steamrigger() : CreatureScript("boss_mekgineer_steamrigger") { }
|
||||
boss_mekgineer_steamrigger(Creature* creature) : BossAI(creature, DATA_MEKGINEER_STEAMRIGGER) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
return GetSteamVaultAI<boss_mekgineer_steamriggerAI>(creature);
|
||||
Talk(SAY_DEATH);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
struct boss_mekgineer_steamriggerAI : public ScriptedAI
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
|
||||
if (victim->IsPlayer())
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
|
||||
}
|
||||
|
||||
void SummonMechanics()
|
||||
{
|
||||
Talk(SAY_MECHANICS);
|
||||
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
if (urand(0, 1))
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
cr->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
if (instance)
|
||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (instance)
|
||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
|
||||
|
||||
if (instance)
|
||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void SummonMechanics()
|
||||
{
|
||||
Talk(SAY_MECHANICS);
|
||||
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
if (urand(0, 1))
|
||||
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
cr->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (uint32 eventId = events.ExecuteEvent())
|
||||
case EVENT_SPELL_SHRINK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SUPER_SHRINK_RAY, false);
|
||||
events.RepeatEvent(20000);
|
||||
break;
|
||||
case EVENT_SPELL_SAW:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
|
||||
me->CastSpell(target, SPELL_SAW_BLADE, false);
|
||||
else
|
||||
me->CastSpell(me->GetVictim(), SPELL_SAW_BLADE, false);
|
||||
events.RepeatEvent(15000);
|
||||
break;
|
||||
case EVENT_SPELL_NET:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_ELECTRIFIED_NET, false);
|
||||
events.RepeatEvent(10000);
|
||||
break;
|
||||
case EVENT_CHECK_HP25:
|
||||
case EVENT_CHECK_HP50:
|
||||
case EVENT_CHECK_HP75:
|
||||
if (me->HealthBelowPct(eventId * 25))
|
||||
{
|
||||
case EVENT_SPELL_SHRINK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SUPER_SHRINK_RAY, false);
|
||||
events.RepeatEvent(20000);
|
||||
break;
|
||||
case EVENT_SPELL_SAW:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
|
||||
me->CastSpell(target, SPELL_SAW_BLADE, false);
|
||||
else
|
||||
me->CastSpell(me->GetVictim(), SPELL_SAW_BLADE, false);
|
||||
events.RepeatEvent(15000);
|
||||
break;
|
||||
case EVENT_SPELL_NET:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
me->CastSpell(target, SPELL_ELECTRIFIED_NET, false);
|
||||
events.RepeatEvent(10000);
|
||||
break;
|
||||
case EVENT_CHECK_HP25:
|
||||
case EVENT_CHECK_HP50:
|
||||
case EVENT_CHECK_HP75:
|
||||
if (me->HealthBelowPct(eventId * 25))
|
||||
{
|
||||
SummonMechanics();
|
||||
return;
|
||||
}
|
||||
events.RepeatEvent(2000);
|
||||
break;
|
||||
SummonMechanics();
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
events.RepeatEvent(2000);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_steamrigger_mechanic : public CreatureScript
|
||||
struct npc_steamrigger_mechanic : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
npc_steamrigger_mechanic() : CreatureScript("npc_steamrigger_mechanic") { }
|
||||
npc_steamrigger_mechanic(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void Reset() override
|
||||
{
|
||||
return GetSteamVaultAI<npc_steamrigger_mechanicAI>(creature);
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
struct npc_steamrigger_mechanicAI : public ScriptedAI
|
||||
void JustEngagedWith(Unit* victim) override
|
||||
{
|
||||
npc_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
ScriptedAI::JustEngagedWith(victim);
|
||||
|
||||
uint32 repairTimer;
|
||||
ObjectGuid bossGUID;
|
||||
|
||||
void Reset() override
|
||||
_scheduler.Schedule(2s, [this](TaskContext context)
|
||||
{
|
||||
repairTimer = 0;
|
||||
bossGUID.Clear();
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
bossGUID = instance->GetGuidData(TYPE_MEKGINEER_STEAMRIGGER);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) override {}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
repairTimer += diff;
|
||||
if (repairTimer >= 2000)
|
||||
{
|
||||
repairTimer = 0;
|
||||
if (Unit* boss = ObjectAccessor::GetUnit(*me, bossGUID))
|
||||
if (Creature* boss = instance->GetCreature(DATA_MEKGINEER_STEAMRIGGER))
|
||||
{
|
||||
if (me->IsWithinDistInMap(boss, 13.0f))
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
me->CastSpell(me, DUNGEON_MODE(SPELL_REPAIR_N, SPELL_REPAIR_H), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
context.Repeat();
|
||||
});
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
void MoveInLineOfSight(Unit* /*who*/) override {}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff,
|
||||
std::bind(&BossAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
void AddSC_boss_mekgineer_steamrigger()
|
||||
{
|
||||
new boss_mekgineer_steamrigger();
|
||||
new npc_steamrigger_mechanic();
|
||||
RegisterSteamvaultCreatureAI(boss_mekgineer_steamrigger);
|
||||
RegisterSteamvaultCreatureAI(npc_steamrigger_mechanic);
|
||||
}
|
||||
|
||||
@@ -41,146 +41,106 @@ enum NagaDistiller
|
||||
EVENT_SPELL_RAGE = 3
|
||||
};
|
||||
|
||||
class boss_warlord_kalithresh : public CreatureScript
|
||||
struct boss_warlord_kalithresh : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_warlord_kalithresh() : CreatureScript("boss_warlord_kalithresh") { }
|
||||
boss_warlord_kalithresh(Creature* creature) : BossAI(creature, DATA_WARLORD_KALITHRESH) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
return GetSteamVaultAI<boss_warlord_kalithreshAI>(creature);
|
||||
Talk(SAY_AGGRO);
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
|
||||
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
|
||||
}
|
||||
|
||||
struct boss_warlord_kalithreshAI : public ScriptedAI
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
|
||||
if (victim->IsPlayer())
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
events.Reset();
|
||||
if (instance)
|
||||
instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
|
||||
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
|
||||
|
||||
if (instance)
|
||||
instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (instance)
|
||||
instance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
case EVENT_SPELL_REFLECTION:
|
||||
me->CastSpell(me, SPELL_SPELL_REFLECTION, false);
|
||||
events.RepeatEvent(urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_SPELL_IMPALE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
|
||||
me->CastSpell(target, SPELL_IMPALE, false);
|
||||
events.RepeatEvent(urand(7500, 12500));
|
||||
break;
|
||||
case EVENT_SPELL_RAGE:
|
||||
if (Creature* distiller = me->FindNearestCreature(NPC_NAGA_DISTILLER, 100.0f))
|
||||
{
|
||||
case EVENT_SPELL_REFLECTION:
|
||||
me->CastSpell(me, SPELL_SPELL_REFLECTION, false);
|
||||
events.RepeatEvent(urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_SPELL_IMPALE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
|
||||
me->CastSpell(target, SPELL_IMPALE, false);
|
||||
events.RepeatEvent(urand(7500, 12500));
|
||||
break;
|
||||
case EVENT_SPELL_RAGE:
|
||||
if (Creature* distiller = me->FindNearestCreature(NPC_NAGA_DISTILLER, 100.0f))
|
||||
{
|
||||
Talk(SAY_REGEN);
|
||||
//me->CastSpell(me, SPELL_WARLORDS_RAGE, false);
|
||||
distiller->AI()->DoAction(1);
|
||||
}
|
||||
events.RepeatEvent(45000);
|
||||
break;
|
||||
Talk(SAY_REGEN);
|
||||
//me->CastSpell(me, SPELL_WARLORDS_RAGE, false);
|
||||
distiller->AI()->DoAction(1);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
events.RepeatEvent(45000);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_naga_distiller : public CreatureScript
|
||||
struct npc_naga_distiller : public NullCreatureAI
|
||||
{
|
||||
public:
|
||||
npc_naga_distiller() : CreatureScript("npc_naga_distiller") { }
|
||||
npc_naga_distiller(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
uint32 spellTimer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
return GetSteamVaultAI<npc_naga_distillerAI>(creature);
|
||||
spellTimer = 0;
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
struct npc_naga_distillerAI : public NullCreatureAI
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
npc_naga_distillerAI(Creature* creature) : NullCreatureAI(creature)
|
||||
if (param != 1)
|
||||
return;
|
||||
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->CastSpell(me, SPELL_WARLORDS_RAGE_NAGA, true);
|
||||
spellTimer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (spellTimer)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
uint32 spellTimer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
spellTimer = 0;
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param != 1)
|
||||
return;
|
||||
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->CastSpell(me, SPELL_WARLORDS_RAGE_NAGA, true);
|
||||
spellTimer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (spellTimer)
|
||||
spellTimer += diff;
|
||||
if (spellTimer >= 12000)
|
||||
{
|
||||
spellTimer += diff;
|
||||
if (spellTimer >= 12000)
|
||||
{
|
||||
if (Creature* kali = me->FindNearestCreature(NPC_WARLORD_KALITHRESH, 100.0f))
|
||||
kali->CastSpell(kali, SPELL_WARLORDS_RAGE_PROC, true);
|
||||
me->KillSelf();
|
||||
}
|
||||
if (Creature* kali = me->FindNearestCreature(NPC_WARLORD_KALITHRESH, 100.0f))
|
||||
kali->CastSpell(kali, SPELL_WARLORDS_RAGE_PROC, true);
|
||||
me->KillSelf();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warlord_kalithresh()
|
||||
{
|
||||
new boss_warlord_kalithresh();
|
||||
new npc_naga_distiller();
|
||||
RegisterSteamvaultCreatureAI(boss_warlord_kalithresh);
|
||||
RegisterSteamvaultCreatureAI(npc_naga_distiller);
|
||||
}
|
||||
|
||||
@@ -26,71 +26,62 @@ public:
|
||||
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* go) override
|
||||
{
|
||||
InstanceScript* instance = go->GetInstanceScript();
|
||||
if (!instance)
|
||||
return false;
|
||||
|
||||
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
|
||||
if (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
{
|
||||
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
|
||||
{
|
||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
|
||||
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
|
||||
{
|
||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
{
|
||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
}
|
||||
|
||||
if (go->GetEntry() == GO_ACCESS_PANEL_MEK)
|
||||
if (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
{
|
||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
|
||||
if (GameObject* mainGate = instance->GetGameObject(DATA_MAIN_CHAMBERS_DOOR))
|
||||
{
|
||||
instance->HandleGameObject(ObjectGuid::Empty, true, mainGate);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_MEKGINEER_STEAMRIGGER, DATA_MEKGINEER_STEAMRIGGER }
|
||||
};
|
||||
|
||||
ObjectData const objectData[] =
|
||||
{
|
||||
{ GO_ACCESS_PANEL_HYDRO, DATA_ACCESS_PANEL_HYDROMANCER },
|
||||
{ GO_ACCESS_PANEL_MEK, DATA_ACCESS_PANEL_MEKGINEER },
|
||||
{ GO_MAIN_CHAMBERS_DOOR, DATA_MAIN_CHAMBERS_DOOR }
|
||||
};
|
||||
|
||||
class instance_steam_vault : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
return new instance_steam_vault_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_steam_vault_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
|
||||
ObjectGuid MekgineerGUID;
|
||||
ObjectGuid MainChambersDoor;
|
||||
ObjectGuid AccessPanelHydro;
|
||||
ObjectGuid AccessPanelMek;
|
||||
|
||||
void Initialize() override
|
||||
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const override
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_MEKGINEER_STEAMRIGGER:
|
||||
MekgineerGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
SetHeaders(DataHeaders);
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadObjectData(creatureData, objectData);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
@@ -98,122 +89,56 @@ public:
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAIN_CHAMBERS_DOOR:
|
||||
MainChambersDoor = go->GetGUID();
|
||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||
break;
|
||||
case GO_ACCESS_PANEL_HYDRO:
|
||||
AccessPanelHydro = go->GetGUID();
|
||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
|
||||
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
|
||||
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
|
||||
else if (GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL)
|
||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||
break;
|
||||
case GO_ACCESS_PANEL_MEK:
|
||||
AccessPanelMek = go->GetGUID();
|
||||
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||
else if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||
break;
|
||||
}
|
||||
|
||||
InstanceScript::OnGameObjectCreate(go);
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
bool SetBossState(uint32 bossId, EncounterState state) override
|
||||
{
|
||||
switch (type)
|
||||
if (!InstanceScript::SetBossState(bossId, state))
|
||||
{
|
||||
case TYPE_HYDROMANCER_THESPIA:
|
||||
if (data == SPECIAL)
|
||||
{
|
||||
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||
HandleGameObject(MainChambersDoor, true);
|
||||
}
|
||||
else if (data == DONE)
|
||||
{
|
||||
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
|
||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
m_auiEncounter[type] = data;
|
||||
break;
|
||||
case TYPE_MEKGINEER_STEAMRIGGER:
|
||||
if (data == SPECIAL)
|
||||
{
|
||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
|
||||
HandleGameObject(MainChambersDoor, true);
|
||||
}
|
||||
else if (data == DONE)
|
||||
{
|
||||
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
|
||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
m_auiEncounter[type] = data;
|
||||
break;
|
||||
case TYPE_WARLORD_KALITHRESH:
|
||||
m_auiEncounter[type] = data;
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (data == DONE || data == SPECIAL)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
if (bossId == DATA_HYDROMANCER_THESPIA && state == DONE)
|
||||
{
|
||||
case TYPE_HYDROMANCER_THESPIA:
|
||||
case TYPE_MEKGINEER_STEAMRIGGER:
|
||||
case TYPE_WARLORD_KALITHRESH:
|
||||
return m_auiEncounter[type];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ObjectGuid GetGuidData(uint32 data) const override
|
||||
{
|
||||
if (data == TYPE_MEKGINEER_STEAMRIGGER)
|
||||
return MekgineerGUID;
|
||||
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream stream;
|
||||
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
void Load(const char* strIn) override
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'S' && dataHead2 == 'V')
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_HYDROMANCER))
|
||||
{
|
||||
loadStream >> m_auiEncounter[i];
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
}
|
||||
else if (bossId == DATA_MEKGINEER_STEAMRIGGER && state == DONE)
|
||||
{
|
||||
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_MEKGINEER))
|
||||
{
|
||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
return new instance_steam_vault_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_steam_vault()
|
||||
|
||||
@@ -21,14 +21,22 @@
|
||||
#include "CreatureAIImpl.h"
|
||||
#include "PassiveAI.h"
|
||||
|
||||
#define DataHeaders "SV"
|
||||
|
||||
uint32 const EncounterCount = 3;
|
||||
|
||||
#define SteamVaultScriptName "instance_steam_vault"
|
||||
|
||||
enum steamVault
|
||||
{
|
||||
TYPE_HYDROMANCER_THESPIA = 0,
|
||||
TYPE_MEKGINEER_STEAMRIGGER = 1,
|
||||
TYPE_WARLORD_KALITHRESH = 2,
|
||||
MAX_ENCOUNTER = 3
|
||||
DATA_HYDROMANCER_THESPIA = 0,
|
||||
DATA_MEKGINEER_STEAMRIGGER = 1,
|
||||
DATA_WARLORD_KALITHRESH = 2,
|
||||
MAX_ENCOUNTER = 3,
|
||||
|
||||
DATA_ACCESS_PANEL_HYDROMANCER = 4,
|
||||
DATA_ACCESS_PANEL_MEKGINEER = 5,
|
||||
DATA_MAIN_CHAMBERS_DOOR = 6
|
||||
};
|
||||
|
||||
enum steamVaultNPCGO
|
||||
@@ -47,4 +55,6 @@ inline AI* GetSteamVaultAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, SteamVaultScriptName);
|
||||
}
|
||||
|
||||
#define RegisterSteamvaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI)
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user