refactor(Scripts/Steamvault): Modernize boss/instance scripts (#15224)

This commit is contained in:
Skjalf
2023-03-04 15:42:29 -03:00
committed by GitHub
parent 428f8e0aaa
commit 0f9a4e15d5
5 changed files with 300 additions and 463 deletions

View File

@@ -35,90 +35,63 @@ enum HydromancerThespia
EVENT_SPELL_ENVELOPING = 3
};
class boss_hydromancer_thespia : public CreatureScript
struct boss_hydromancer_thespia : public BossAI
{
public:
boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
boss_hydromancer_thespia(Creature* creature) : BossAI(creature, DATA_HYDROMANCER_THESPIA) { }
CreatureAI* GetAI(Creature* creature) const override
void JustDied(Unit* /*killer*/) override
{
return GetSteamVaultAI<boss_thespiaAI>(creature);
_JustDied();
Talk(SAY_DEAD);
}
struct boss_thespiaAI : public ScriptedAI
void KilledUnit(Unit* victim) override
{
boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
if (victim->IsPlayer())
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_JustEngagedWith();
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
instance = creature->GetInstanceScript();
case EVENT_SPELL_LIGHTNING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_LIGHTNING_CLOUD, false);
events.RepeatEvent(urand(15000, 25000));
break;
case EVENT_SPELL_LUNG:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_LUNG_BURST);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_ENVELOPING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_ENVELOPING_WINDS, false);
events.RepeatEvent(urand(10000, 15000));
break;
}
InstanceScript* instance;
EventMap events;
void Reset() override
{
events.Reset();
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEAD);
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_LIGHTNING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_LIGHTNING_CLOUD, false);
events.RepeatEvent(urand(15000, 25000));
break;
case EVENT_SPELL_LUNG:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_LUNG_BURST);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_ENVELOPING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_ENVELOPING_WINDS, false);
events.RepeatEvent(urand(10000, 15000));
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
void AddSC_boss_hydromancer_thespia()
{
new boss_hydromancer_thespia();
RegisterSteamvaultCreatureAI(boss_hydromancer_thespia);
}

View File

@@ -42,171 +42,140 @@ enum MekgineerSteamrigger
EVENT_SPELL_NET = 6
};
class boss_mekgineer_steamrigger : public CreatureScript
struct boss_mekgineer_steamrigger : public BossAI
{
public:
boss_mekgineer_steamrigger() : CreatureScript("boss_mekgineer_steamrigger") { }
boss_mekgineer_steamrigger(Creature* creature) : BossAI(creature, DATA_MEKGINEER_STEAMRIGGER) { }
CreatureAI* GetAI(Creature* creature) const override
void JustDied(Unit* /*killer*/) override
{
return GetSteamVaultAI<boss_mekgineer_steamriggerAI>(creature);
Talk(SAY_DEATH);
_JustDied();
}
struct boss_mekgineer_steamriggerAI : public ScriptedAI
void KilledUnit(Unit* victim) override
{
boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
if (victim->IsPlayer())
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_JustEngagedWith();
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
}
void SummonMechanics()
{
Talk(SAY_MECHANICS);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (urand(0, 1))
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
void JustSummoned(Creature* cr) override
{
cr->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (uint32 eventId = events.ExecuteEvent())
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
void Reset() override
{
events.Reset();
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
}
void SummonMechanics()
{
Talk(SAY_MECHANICS);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (urand(0, 1))
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
void JustSummoned(Creature* cr) override
{
cr->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (uint32 eventId = events.ExecuteEvent())
case EVENT_SPELL_SHRINK:
me->CastSpell(me->GetVictim(), SPELL_SUPER_SHRINK_RAY, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_SAW:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
me->CastSpell(target, SPELL_SAW_BLADE, false);
else
me->CastSpell(me->GetVictim(), SPELL_SAW_BLADE, false);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_NET:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_ELECTRIFIED_NET, false);
events.RepeatEvent(10000);
break;
case EVENT_CHECK_HP25:
case EVENT_CHECK_HP50:
case EVENT_CHECK_HP75:
if (me->HealthBelowPct(eventId * 25))
{
case EVENT_SPELL_SHRINK:
me->CastSpell(me->GetVictim(), SPELL_SUPER_SHRINK_RAY, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_SAW:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
me->CastSpell(target, SPELL_SAW_BLADE, false);
else
me->CastSpell(me->GetVictim(), SPELL_SAW_BLADE, false);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_NET:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_ELECTRIFIED_NET, false);
events.RepeatEvent(10000);
break;
case EVENT_CHECK_HP25:
case EVENT_CHECK_HP50:
case EVENT_CHECK_HP75:
if (me->HealthBelowPct(eventId * 25))
{
SummonMechanics();
return;
}
events.RepeatEvent(2000);
break;
SummonMechanics();
return;
}
DoMeleeAttackIfReady();
events.RepeatEvent(2000);
break;
}
};
DoMeleeAttackIfReady();
}
};
class npc_steamrigger_mechanic : public CreatureScript
struct npc_steamrigger_mechanic : public ScriptedAI
{
public:
npc_steamrigger_mechanic() : CreatureScript("npc_steamrigger_mechanic") { }
npc_steamrigger_mechanic(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
void Reset() override
{
return GetSteamVaultAI<npc_steamrigger_mechanicAI>(creature);
_scheduler.CancelAll();
}
struct npc_steamrigger_mechanicAI : public ScriptedAI
void JustEngagedWith(Unit* victim) override
{
npc_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
{
}
ScriptedAI::JustEngagedWith(victim);
uint32 repairTimer;
ObjectGuid bossGUID;
void Reset() override
_scheduler.Schedule(2s, [this](TaskContext context)
{
repairTimer = 0;
bossGUID.Clear();
if (InstanceScript* instance = me->GetInstanceScript())
bossGUID = instance->GetGuidData(TYPE_MEKGINEER_STEAMRIGGER);
}
void MoveInLineOfSight(Unit* /*who*/) override {}
void UpdateAI(uint32 diff) override
{
repairTimer += diff;
if (repairTimer >= 2000)
{
repairTimer = 0;
if (Unit* boss = ObjectAccessor::GetUnit(*me, bossGUID))
if (Creature* boss = instance->GetCreature(DATA_MEKGINEER_STEAMRIGGER))
{
if (me->IsWithinDistInMap(boss, 13.0f))
{
if (!me->HasUnitState(UNIT_STATE_CASTING))
{
me->CastSpell(me, DUNGEON_MODE(SPELL_REPAIR_N, SPELL_REPAIR_H), false);
}
}
}
return;
}
if (!UpdateVictim())
return;
context.Repeat();
});
}
DoMeleeAttackIfReady();
}
};
void MoveInLineOfSight(Unit* /*who*/) override {}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_scheduler.Update(diff,
std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
};
void AddSC_boss_mekgineer_steamrigger()
{
new boss_mekgineer_steamrigger();
new npc_steamrigger_mechanic();
RegisterSteamvaultCreatureAI(boss_mekgineer_steamrigger);
RegisterSteamvaultCreatureAI(npc_steamrigger_mechanic);
}

View File

@@ -41,146 +41,106 @@ enum NagaDistiller
EVENT_SPELL_RAGE = 3
};
class boss_warlord_kalithresh : public CreatureScript
struct boss_warlord_kalithresh : public BossAI
{
public:
boss_warlord_kalithresh() : CreatureScript("boss_warlord_kalithresh") { }
boss_warlord_kalithresh(Creature* creature) : BossAI(creature, DATA_WARLORD_KALITHRESH) { }
CreatureAI* GetAI(Creature* creature) const override
void JustEngagedWith(Unit* /*who*/) override
{
return GetSteamVaultAI<boss_warlord_kalithreshAI>(creature);
Talk(SAY_AGGRO);
_JustEngagedWith();
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
}
struct boss_warlord_kalithreshAI : public ScriptedAI
void KilledUnit(Unit* victim) override
{
boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
if (victim->IsPlayer())
{
instance = creature->GetInstanceScript();
Talk(SAY_SLAY);
}
}
InstanceScript* instance;
EventMap events;
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void Reset() override
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
events.Reset();
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
case EVENT_SPELL_REFLECTION:
me->CastSpell(me, SPELL_SPELL_REFLECTION, false);
events.RepeatEvent(urand(15000, 20000));
break;
case EVENT_SPELL_IMPALE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
me->CastSpell(target, SPELL_IMPALE, false);
events.RepeatEvent(urand(7500, 12500));
break;
case EVENT_SPELL_RAGE:
if (Creature* distiller = me->FindNearestCreature(NPC_NAGA_DISTILLER, 100.0f))
{
case EVENT_SPELL_REFLECTION:
me->CastSpell(me, SPELL_SPELL_REFLECTION, false);
events.RepeatEvent(urand(15000, 20000));
break;
case EVENT_SPELL_IMPALE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
me->CastSpell(target, SPELL_IMPALE, false);
events.RepeatEvent(urand(7500, 12500));
break;
case EVENT_SPELL_RAGE:
if (Creature* distiller = me->FindNearestCreature(NPC_NAGA_DISTILLER, 100.0f))
{
Talk(SAY_REGEN);
//me->CastSpell(me, SPELL_WARLORDS_RAGE, false);
distiller->AI()->DoAction(1);
}
events.RepeatEvent(45000);
break;
Talk(SAY_REGEN);
//me->CastSpell(me, SPELL_WARLORDS_RAGE, false);
distiller->AI()->DoAction(1);
}
DoMeleeAttackIfReady();
events.RepeatEvent(45000);
break;
}
};
DoMeleeAttackIfReady();
}
};
class npc_naga_distiller : public CreatureScript
struct npc_naga_distiller : public NullCreatureAI
{
public:
npc_naga_distiller() : CreatureScript("npc_naga_distiller") { }
npc_naga_distiller(Creature* creature) : NullCreatureAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
uint32 spellTimer;
void Reset() override
{
return GetSteamVaultAI<npc_naga_distillerAI>(creature);
spellTimer = 0;
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
struct npc_naga_distillerAI : public NullCreatureAI
void DoAction(int32 param) override
{
npc_naga_distillerAI(Creature* creature) : NullCreatureAI(creature)
if (param != 1)
return;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_WARLORDS_RAGE_NAGA, true);
spellTimer = 1;
}
void UpdateAI(uint32 diff) override
{
if (spellTimer)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 spellTimer;
void Reset() override
{
spellTimer = 0;
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void DoAction(int32 param) override
{
if (param != 1)
return;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_WARLORDS_RAGE_NAGA, true);
spellTimer = 1;
}
void UpdateAI(uint32 diff) override
{
if (spellTimer)
spellTimer += diff;
if (spellTimer >= 12000)
{
spellTimer += diff;
if (spellTimer >= 12000)
{
if (Creature* kali = me->FindNearestCreature(NPC_WARLORD_KALITHRESH, 100.0f))
kali->CastSpell(kali, SPELL_WARLORDS_RAGE_PROC, true);
me->KillSelf();
}
if (Creature* kali = me->FindNearestCreature(NPC_WARLORD_KALITHRESH, 100.0f))
kali->CastSpell(kali, SPELL_WARLORDS_RAGE_PROC, true);
me->KillSelf();
}
}
};
}
};
void AddSC_boss_warlord_kalithresh()
{
new boss_warlord_kalithresh();
new npc_naga_distiller();
RegisterSteamvaultCreatureAI(boss_warlord_kalithresh);
RegisterSteamvaultCreatureAI(npc_naga_distiller);
}

View File

@@ -26,71 +26,62 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
return false;
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
if (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
if (InstanceScript* instance = go->GetInstanceScript())
{
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
{
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
{
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
else
{
if (instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
{
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
if (go->GetEntry() == GO_ACCESS_PANEL_MEK)
if (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
{
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
if (GameObject* mainGate = instance->GetGameObject(DATA_MAIN_CHAMBERS_DOOR))
{
instance->HandleGameObject(ObjectGuid::Empty, true, mainGate);
}
}
return true;
return true;
}
return false;
}
};
ObjectData const creatureData[] =
{
{ NPC_MEKGINEER_STEAMRIGGER, DATA_MEKGINEER_STEAMRIGGER }
};
ObjectData const objectData[] =
{
{ GO_ACCESS_PANEL_HYDRO, DATA_ACCESS_PANEL_HYDROMANCER },
{ GO_ACCESS_PANEL_MEK, DATA_ACCESS_PANEL_MEKGINEER },
{ GO_MAIN_CHAMBERS_DOOR, DATA_MAIN_CHAMBERS_DOOR }
};
class instance_steam_vault : public InstanceMapScript
{
public:
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_steam_vault_InstanceMapScript(map);
}
struct instance_steam_vault_InstanceMapScript : public InstanceScript
{
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
ObjectGuid MekgineerGUID;
ObjectGuid MainChambersDoor;
ObjectGuid AccessPanelHydro;
ObjectGuid AccessPanelMek;
void Initialize() override
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map)
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
}
bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_MEKGINEER_STEAMRIGGER:
MekgineerGUID = creature->GetGUID();
break;
}
SetHeaders(DataHeaders);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, objectData);
}
void OnGameObjectCreate(GameObject* go) override
@@ -98,122 +89,56 @@ public:
switch (go->GetEntry())
{
case GO_MAIN_CHAMBERS_DOOR:
MainChambersDoor = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ACCESS_PANEL_HYDRO:
AccessPanelHydro = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
else if (GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ACCESS_PANEL_MEK:
AccessPanelMek = go->GetGUID();
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
else if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
}
InstanceScript::OnGameObjectCreate(go);
}
void SetData(uint32 type, uint32 data) override
bool SetBossState(uint32 bossId, EncounterState state) override
{
switch (type)
if (!InstanceScript::SetBossState(bossId, state))
{
case TYPE_HYDROMANCER_THESPIA:
if (data == SPECIAL)
{
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_MEKGINEER_STEAMRIGGER:
if (data == SPECIAL)
{
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_WARLORD_KALITHRESH:
m_auiEncounter[type] = data;
break;
return false;
}
if (data == DONE || data == SPECIAL)
SaveToDB();
}
uint32 GetData(uint32 type) const override
{
switch (type)
if (bossId == DATA_HYDROMANCER_THESPIA && state == DONE)
{
case TYPE_HYDROMANCER_THESPIA:
case TYPE_MEKGINEER_STEAMRIGGER:
case TYPE_WARLORD_KALITHRESH:
return m_auiEncounter[type];
}
return 0;
}
ObjectGuid GetGuidData(uint32 data) const override
{
if (data == TYPE_MEKGINEER_STEAMRIGGER)
return MekgineerGUID;
return ObjectGuid::Empty;
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return stream.str();
}
void Load(const char* strIn) override
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'V')
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_HYDROMANCER))
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
else if (bossId == DATA_MEKGINEER_STEAMRIGGER && state == DONE)
{
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_MEKGINEER))
{
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
OUT_LOAD_INST_DATA_COMPLETE;
return true;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_steam_vault_InstanceMapScript(map);
}
};
void AddSC_instance_steam_vault()

View File

@@ -21,14 +21,22 @@
#include "CreatureAIImpl.h"
#include "PassiveAI.h"
#define DataHeaders "SV"
uint32 const EncounterCount = 3;
#define SteamVaultScriptName "instance_steam_vault"
enum steamVault
{
TYPE_HYDROMANCER_THESPIA = 0,
TYPE_MEKGINEER_STEAMRIGGER = 1,
TYPE_WARLORD_KALITHRESH = 2,
MAX_ENCOUNTER = 3
DATA_HYDROMANCER_THESPIA = 0,
DATA_MEKGINEER_STEAMRIGGER = 1,
DATA_WARLORD_KALITHRESH = 2,
MAX_ENCOUNTER = 3,
DATA_ACCESS_PANEL_HYDROMANCER = 4,
DATA_ACCESS_PANEL_MEKGINEER = 5,
DATA_MAIN_CHAMBERS_DOOR = 6
};
enum steamVaultNPCGO
@@ -47,4 +55,6 @@ inline AI* GetSteamVaultAI(T* obj)
return GetInstanceAI<AI>(obj, SteamVaultScriptName);
}
#define RegisterSteamvaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI)
#endif