* .npc set tempfactionid (35) - will changed the selected npc faction but will not save it.
* .npc set originalFaction - will restore the correct faction from the npc faction template in the DB.
closes#706
* Change the read method of the config of the module.Developers can now easily read the config file in cmake.
e.g. AC_ADD_CONFIG_FILE("${CMAKE_CURRENT_LIST_DIR}/conf/my_first_module.conf.dist")
* Update Master.h
* Update cs_reload.cpp
Command: `.reload config` can now reload the config file of all modules #981
+ simple restarter now prevents infinite crash loops
+ client data downloader now uses github releases and fixed downloading path
+ module updating now take care about compatibility version info
+ disabled CONFDIR variable in bash conf file, using BINPATH by default instead
+ Implemented new dashboard menu
+ some fixes for db_assembler
+ new module installation process with version check via json files
+ some fixes to modules installer
+ implemented simple crossplatform worldserver and authserver restarters
+ new compiler script
+ client data downloader (beta)
+ various other fixes
* tools improvement
* added "Source/DetourAssert.cpp" to recastnavigation/Detour/CMakeLists.txt
* increased MMAP and VMAP version numbers
* Will need to re extract MMAPS and VMAPS
Made "target branch" optional since all the PRs are for the master branch by default
Tidied the existing comments to be shorter to read but with more information
Added links for contribution
* Fixed infinite stacks (and eventually crash) of infected wound. (Also fixes the stranglethorn vale zombies' DoT stack issue and all the mobs using that spell)
* Fixed zombie spawn location (3 gates, only 1 used in 10man, all 3 in 25)
* Fix Gluth's "Zombie Chow" distance, now it's blizzlike. Closes#736
* Maexxna portal rotation.
* Rewritten sql to update, ready to be merged.
* Portal's visual effect should be in different phasemask and appear only when maexxna is killed.
* split the update query in two, forgot that visual is in phase2
* i want to kms.. all should be good now