* Boss re-order
1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039
* Domrel eventmap
swapped timers to events
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Doomrel ain't the first boss
* Don't ignore first boss
* Gossip option
* Gossip done
* Kologarn bugfixes
- Doors not closing or opening during and after encounter
- Petrifying gaze should have a start window so the raid doesn't wipe on pull
* Update src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
* override canceled the repeats
* fix(CORE/Commands): .Pinfo
*Now you can see Guild Name, Guild Rank, Note, Officer Note And Xp - Total Xp
* Renamed inappropriate variable names
* Add Guild related informations
- Remove item script for Trident of Naz'jan (Use: Impale Leviroth while he slumbers in the waters below Riplash)
- Restore Immune to PC flag on reset.
- Add missing in-combat spell.
- Change inhabittype so the NPC's corpse doesn't fall to the sea floor when he dies
- Added missing overrides and changed NULL for nullptr.
- Fix timers (this needs atention, it might be wrong)
- No more Dark Martyrdom being casted in phase 2.
- Added temporal immunities to certain spell mechanics to avoid interrupt Dark Martyrdom cast.
- Added the correct auras to reanimated cultists (fanatic's/adherent's determination).
- Avoid spam of Dark Martyrdom.
- Lady Deathwhisper should be immune to taunt on heroic.
- Don't do the intro in combat (this can happen if the server crash or restart and there's people in front of the boss, when they login again and they don't activate the areatrigger, so avoid this).
- Indentation correction.
* Core/Misc Created handler for character creation
* fix(Core/DB): Error message when the password is longer than 16 char when creating an account
* Update rev_1551539925032805900.sql
* Update AccountMgr.cpp
* Milestone (DB/Core): Create new table for perfect item craft, create new command for reload capability to this new table, implements the table into core (killExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp), change some magic number with enum. Tnx to Treestone
* clean old sql
* Remove perfect item in skill extra item template table, now the perfect are in skill_perfect_item_template, sync column name skill_extra_item_template same as TC
* Update rev_1552232377246845400.sql
* I removed the blank
* I made some changes to correct Travis's error.
* Update oculus.cpp
* Removed the unused method parameter
Renamed Unit::SetSpeed to SetSpeedRate
* added an improvement
* Correct Drakes flight error
* duplicate removed
* Travis Error Fixing
Reloading an existing creature with .reload creature_template will most of the time cause the error "MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID..." when the NPC tries to move afterward without a proper server restart.
Caused because the cInfo->speed_run was calling the field 29 for whatever reason.