Commit Graph

48 Commits

Author SHA1 Message Date
UltraNix
14f3b444ae fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)
* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.

Fixes #6674

* Update.
2023-01-06 00:52:05 +01:00
Maelthyr
3024bee3ba refactor(Core/UnitAI): Update target selector (#13169)
* refactor(Core/UnitAI): Update TargetSelector.

Cherry-pick:
*https://github.com/TrinityCore/TrinityCore/pull/19930

Co-authored-by: Treeston <treeston@users.noreply.github.com>

* fix GGC/CLang errors in scripts

* .

* missing a file and fix a script error

* .

* fix path changes dude to a miss click in the second commit

* .

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2022-12-06 09:27:13 -03:00
Angelo Venturini
ad4ce0895f fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967 refactor(Core/Spells): Implement QAston Proc System (#11079)
* .

* sql

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* 1

* 2

* 3

* 4

* 5

* 6

* 7

* 8

* 9

* 10

* 11

* 12

* 13

* 14

* 15

* Update spell_item.cpp

* Update Unit.cpp

* 16

* 17

* 18

* 19

* 20

* 21

* Update Unit.cpp

* REVERT UltraNIX Commit

* 22

* 23

* .

* .

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* .

* DOND DEL ME WAD DO DO

* error 2

* .

* .

* .

* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

* .

* ja genau

* Update .gitignore

* .

* .

* .,

* .

* .

* .

* .

* Update Unit.cpp
2022-10-02 19:39:34 +02:00
Maelthyr
1f472bddd3 refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
UltraNix
ea24a7b231 fix(Scripts/ZulGurub): Mandokir's Threatening Gaze. (#12095)
* fix(Scripts/ZulGurub: Mandokir's Threatening Gaze.

Boss can melee attack while casting.
Boss charges after the debuff run out.
Guillotine is casted on hit rather than on launch.
Properly coded Threatening Gaze Charge (with dot/hot exceptions)
Whirlwind is removed during charge.
Fixes #11748

* Update

* missing

* Update

* Update.

* Update.

* Update.

* Update.

* Update.
2022-06-26 04:50:50 -03:00
Maelthyr
dfc6adb081 refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
2022-05-23 05:51:52 -03:00
Maelthyr
c5368816fa Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758) 2022-05-18 05:36:57 -03:00
Maelthyr
5ede1177c5 refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)
* implement ResetAllThreat()

* .
2022-05-17 12:01:25 -03:00
acidmanifesto
db360f0cfb Fix (Core\DB) Hostil to Hostile spelling fix (#11399)
* Fix (Core) Hostil to Hostile spelling fix

* sql cmd adjustment as well

* AliGnZ

* Further Hostil to Hostile Correction

Per @Si1ker  Research via https://github.com/azerothcore/azerothcore-wotlk/pull/11399#issuecomment-1099506373
2022-04-16 11:00:38 -04:00
Francesco Borzì
9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
acidmanifesto
2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
UltraNix
a54c84f349 fix(Core/Players): Removed old and invalid Player::SetInWater funct… (#9739)
* fix(Core/Players): Removed old and invalid `Player::SetInWater` function.

Updates #8729

* buildfix.
2021-12-28 09:34:45 -03:00
patou01
801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
UltraNix
0e5eb1b0cf fix(Core/Pets): Eye of Kilrogg should not put its owner in combat wit… (#7193)
- Closes #6627
2021-10-07 20:03:04 +02:00
UltraNix
0d411ec2c3 fix(Core/Crash): Evade after cleaning threat references. (#8160) 2021-10-06 01:26:03 -03:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix
1bf4f54b32 fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Francesco Borzì
7d9fe22e28 refactor(Core): code cleanup (part 1) (#6361) 2021-06-16 12:58:14 +02:00
Bogir[rus]
e3a5727222 chore(Core): typo fixes (#6272)
Co-authored-by: Bogir <m-000@bk.ru>
2021-06-16 11:28:00 +02:00
Kitzunu
897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì
c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì
0b8ec1f6ee refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì
cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì
161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
niaro-kitty
32dcb3bf63 feat(Core/Spell): Header include optimization for files: SpellAura.h SpellAuraEffects.h (#2632) 2020-02-19 07:55:18 +01:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Nefertumm
c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00