Skjalf
08580defd0
refactor(Scripts/Onyxia): Update Onyxia's script ( #9371 )
2021-11-27 13:33:50 -03:00
Skjalf
8fd713ac52
chore(Scripts/OnyxiasLair): Fix broken code style ( #9367 )
2021-11-26 12:47:22 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Kitzunu
6a430cd2f9
fix(Scripts/Misc): Replace some AddItem/CreateItem with spells ( #9006 )
...
Co-authored-by: offl <11556157+offl@users.noreply.github.com >
2021-11-20 09:59:52 -03:00
patou01
adbad6fb19
fix(Scripts/DireMaul): immolthar and adds are now immune to combat until the pylons are activated ( #9007 )
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Co-authored-by: Patou01 <youdontneed@this.com >
2021-11-12 01:02:01 +01:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Malcrom
5236223154
fix(DB/Gossip): go_wind_stone to use db gossip and conditions ( #8953 )
2021-11-05 22:44:18 -03:00
Ragelezz
10ec5a802d
fix(DB/SAI):Twilight Discipline and Twilight Thug scripts(talks an… ( #8023 )
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Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2021-11-05 01:51:13 -03:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
v.tihomirov
12b195e116
fix(Core/QuestNpc): Rework/fix the Stave of Ancients script ( #7929 )
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* WIP Artorius the amiable
* Add Artorius sql update
* Splited npc script to stave of ancients script
* Move reveal form to npcstaveqai
* Change enum constant names
* Refactor DoAction
* Refactor feign death reset
2021-10-28 13:08:19 -03:00
Malcrom
26456132c7
fix(SAI/Script) Quest 8304 Dearest Natalia ( #8717 )
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Redid quest to have proper gossip and use proper db gossip system.
2021-10-26 17:39:25 -03:00
Malcrom
6c4b8215fa
fix(Core/DB) Quest 925 Cairne's Hoofprint ( #8721 )
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Fixed to use proper gossip from db.
2021-10-26 05:35:45 -03:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
UltraNix
0cd88d026a
fix(Script/Quest): move Shay Leafrunner's script from DB to C++ ( #7801 )
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- Closes #1535
- Closes #6722
2021-09-23 15:19:31 +02:00
UltraNix
048025ceba
fix(Scripts/ZulFarrak): Moved Sergeant Bly's script from DB to C++ ( #7855 )
2021-09-21 04:36:51 -06:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes ( #7307 )
2021-09-14 14:38:56 +02:00
IntelligentQuantum
bb343b482e
fix(Scripts/DB): Quest OOX 09 - 17 - 2FE ( #7792 )
2021-09-13 16:06:49 +02:00
Francesco Borzì
7bddd69c95
refactor(Scripts/Kalimdor): code cleanup (part 10) ( #7065 )
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* refactor(Scripts/Kalimdor): code cleanup (part 10)
* chore(Core/zone_mulgore): delete file
* chore(Core/zone_teldrassil): remove file
* chore(Core/kalimdor_script_loader): remove mulgore and teldrassil zone
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2021-08-06 15:45:17 +02:00
Kitzunu
fa03541563
chore(Script/Misc): add comments to some scripts ( #7011 )
2021-07-24 19:37:45 +02:00
Francesco Borzì
4103fca5a4
fix(Core/ObjectGuid): prevent creating copies when looping objects ( #6852 )
2021-07-10 15:54:16 +02:00
Shiroe
f8c8e98a0a
feat(Core): port aggro distance from vMaNGOS ( #6214 )
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Read detection_range values from creature_template
2021-07-08 18:01:27 +02:00
Kargatum
5991b2769a
feat(Core/Scripts): split the huge scriptloader into smaller pieces ( #5346 )
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* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Cláudio Costa
07861d0548
fix(Core/DB): Brewspewer hardcoded conditions ( #6301 )
2021-06-18 17:04:41 +02:00
Raelorasz
c485bab6ee
fix(Scripts/DB): Improve Demon Portals and convert to SAI ( #6140 )
2021-06-05 00:13:19 +02:00
Kitzunu
7152ddc82c
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 ( #6113 )
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* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: SilverIce <slifeleaf@gmail.com >
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Emir
0527c17d5f
fix(Scripts/Quest): A Cry For Help ( #5720 )
2021-05-22 21:53:45 +02:00
Silker
b14ffdb8b9
fix(Scripts/DB/SAI): Return to Vahlarriel ( #5712 )
2021-05-12 22:21:46 -06:00
Raelorasz
9398f9bfcc
fix(Core/DB): Adjust Kodo Roundup quest mob behavior ( #5665 )
2021-05-09 11:36:05 -06:00
UltraNix
44babc3c3a
fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running ( #5572 )
2021-05-08 12:39:09 -06:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
HelloKitty
7297561088
Scripts/RazorfenDowns: Fix Belnistrasz Incorrect Usage of GOSSIP_OPTION_QUESTGIVER ( #5285 )
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* NPC was using GOSSIP_OPTION_QUESTGIVER as a UNIT_NPC_FLAGS when it should have been using UNIT_NPC_FLAG_QUESTGIVER.
* Behavior shouldn't change though as they both coincidentally were 2.
2021-04-19 22:12:05 +02:00
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags ( #5193 )
2021-04-15 14:16:39 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues ( #5097 )
2021-04-09 20:56:19 +02:00
Kitzunu
f9d708b450
feat(Core/Instance): Add instance validation for creature scripts ( #4596 )
2021-04-05 15:34:26 +02:00
Kargatum
c053e111d3
fix(Scripts/Commands): correct reloading creature_template table ( #5020 )
2021-03-30 09:55:05 +07:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Stifler82
30b3d74f01
fix(DB/CreatureSAI): Ruul-Snowhoof ( #4786 )
2021-03-11 18:37:37 +01:00
LannyE
1e90722a15
fix(Core/DB): Missing Diplomat Quests Part 11,14,16 and Minor Guard Tower Fixes ( #4719 )
2021-03-07 13:35:41 +01:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kitzunu
0d52b4ca4a
feat(Core/Spell): Implement ValidateSpellInfo ( #4323 )
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* feat(Core/Spell): Implement ValidateSpellInfo
* cherry-pick from 2b5d7eef3a & a0a158b5b8
* sLog->outError
* cleanup
* convert to ValidateSpellInfo
* fix error log
* improve sLog->outError
* remove non related spells stuff from Validate
* remove the last
* build
* build x2
2021-02-01 18:57:25 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements ( #4220 )
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Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205 , #4203 , #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de >
Co-authored-by: Helias <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-02-01 01:34:27 +01:00
WiZZy
42244612ff
fix(DB/Creature): Gyromasts Revenge ( #4115 )
2021-01-19 22:04:49 +01:00
lineagedr
943c1e7ae7
fix(Scripts/DB/Creature): Set PvP flag for some creatures ( #4270 )
2021-01-14 19:15:55 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces ( #4244 )
...
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00