fix(Core/DB): Adjust Kodo Roundup quest mob behavior (#5665)

This commit is contained in:
Raelorasz
2021-05-09 19:36:05 +02:00
committed by GitHub
parent 40f2e5e8c1
commit 9398f9bfcc
2 changed files with 4 additions and 0 deletions

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@@ -0,0 +1,3 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1620304598558845500');
UPDATE `creature_template` SET `faction` = 35 WHERE (`entry` = 11627);

View File

@@ -447,6 +447,7 @@ public:
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
if (Creature* smeed = who->ToCreature())