Kitzunu
4fc673dc4a
fix(Script/Spells): validate all rogue spells ( #9164 )
2021-11-17 17:20:24 +01:00
Kitzunu
03c84db04d
fix(Script/Spells): Validate Warlock spells ( #9181 )
2021-11-14 01:48:16 -03:00
Kitzunu
959ee62efe
fix(Script/Spells): Validate Warrior spells ( #9182 )
2021-11-14 01:19:52 -03:00
Kitzunu
0850dea4df
refactor(Scripts/Spells): convert spell_item into new system ( #9057 )
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* refactor(Scripts/Spells): convert spell_item into new system
* fix build
* fix return
2021-11-13 13:01:38 +01:00
Kitzunu
743636c416
fix(Scripts/Spell): don't allow to tame an already owned creature ( #9005 )
2021-11-13 01:00:30 +01:00
Kitzunu
87a6d224ec
refactor(Scripts/Spells): convert spell_generic into new system ( #9044 )
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* refactor(Scripts/Spells): convert spell_generic into new system
* whitespace
* fix build
2021-11-13 00:18:05 +01:00
UltraNix
4046b55c57
fix(Core): Crashfix. ( #9157 )
2021-11-12 18:05:38 -03:00
Skjalf
3240d27d6f
fix(Scripts/Spells): Holiday food items should give their buff after 10 seconds, not when the eating aura expires ( #9132 )
2021-11-12 11:14:10 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
834cfecc4f
refactor(Scripts/Spells): convert spell_warrior into new system ( #9068 )
2021-11-09 11:45:50 +01:00
Kitzunu
7c1fb0b088
refactor(Scripts/Spells): convert spell_warlock into new system ( #9066 )
2021-11-09 11:45:43 +01:00
Kitzunu
9b72a0a0e1
refactor(Scripts/Spells): convert spell_shaman into new system ( #9065 )
2021-11-09 11:45:35 +01:00
Kitzunu
2dc126b0df
refactor(Scripts/Spells): convert spell_quest into new system ( #9064 )
2021-11-09 11:45:27 +01:00
Kitzunu
ebfa8878c1
refactor(Scripts/Spells): convert spell_priest into new system ( #9063 )
2021-11-09 11:45:19 +01:00
Kitzunu
a5a29652d3
refactor(Scripts/Spells): convert spell_paladin into new system #9058 ( #9061 )
2021-11-09 11:45:11 +01:00
Kitzunu
ef0bbc4c7b
refactor(Scripts/Spells): convert spell_mage into new system ( #9058 )
2021-11-09 11:44:37 +01:00
Kitzunu
af02a8990a
refactor(Scripts/Spells): convert spell_hunter into new system ( #9047 )
2021-11-09 11:44:16 +01:00
Kitzunu
6654b98312
refactor(Scripts/Spells): convert spell_hunter into new system ( #9045 )
2021-11-09 11:44:01 +01:00
Kitzunu
cbc655abf7
refactor(Scripts/Spells): convert spell_druid into new system ( #9043 )
2021-11-09 11:43:36 +01:00
Kitzunu
7d22d8219c
refactor(Scripts/Spells): convert spell_dk into new system ( #9042 )
2021-11-09 11:43:27 +01:00
Nefertumm
4cad90be86
fix(Core/Spells): Potential crashes in spell_generic and spell_item ( #8810 )
2021-11-09 07:10:03 -03:00
Nefertumm
babb7d6c69
fix(Core/Spells): Exploit with silithyst aura ( #9014 )
2021-11-06 23:51:54 -03:00
acidmanifesto
8ac01da463
fix(Spell/Core): Prayer of Mending Heal not smart Healing [TC Cherry Pick] ( #8753 )
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Co-authored by @Keader
2021-11-04 18:24:24 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
Skjalf
27659d11a3
fix(Scripts/Spells): Blessing of Ancient Kings crash ( #8871 )
2021-11-01 13:28:35 +01:00
Francesco Borzì
469c572d60
fix(Scripts/SpellHunter): prevent crash in spell_hun_readiness ( #8847 )
2021-10-31 08:20:51 +01:00
Nefertumm
7c363c9040
fix(Core/Crashfix): Add nullptr checks for Blood Draining enchant ( #8778 )
2021-10-28 06:23:29 -03:00
UltraNix
04aac67970
fix(Scripts/Hunter): Fixed freeze while using Readiness. ( #8709 )
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Fixes #8513
2021-10-26 05:17:00 -03:00
Nefertumm
5f28d35c37
fix(Core/Spell): Recall destination for Insignia trinkets using CFBG ( #8679 )
2021-10-24 12:04:24 +02:00
UltraNix
96441a91dc
fix(Core/Spells): Auras triggered by talents/glyphs should be removed on respec. ( #8671 )
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Fixes #8543
2021-10-24 01:23:04 -03:00
Ragelezz
6baf498a17
fix(Core/Spells): Silithyst ( #8656 )
2021-10-22 13:40:57 +02:00
UltraNix
db0c27fe43
fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. ( #8624 )
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Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
UltraNix
cbabc54659
fix(Scripts/Spells): Fixed Enrage armor reduce part. Source: TrinityCore. ( #8625 )
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Fixes #8623
2021-10-21 15:48:49 -03:00
Skjalf
fa832e5da0
fix(Scripts/Spells): fix a crash with resto shaman's t10 chain heal procs ( #8614 )
2021-10-19 03:48:33 -03:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
Skjalf
476d085aa4
fix(Scripts/Spells): Fix Lock and Load proc from Frost Trap ( #8441 )
2021-10-15 00:49:15 +07:00
jestermaniac
d4c4608db8
fix(Scripts/Spells): Linken's boomerang ( #8179 )
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* fix(Scripts/Spells): Linken's boomerang
* Update rev_1633027575141830731.sql
2021-10-14 13:25:16 +02:00
Skjalf
e458ab0d5f
fix(Scripts/Spells): Fix pets not being resurrected by BG Spirit Healers ( #8421 )
2021-10-12 22:56:00 -03:00
Skjalf
dd34d7e138
fix(Script/Spells): Summon Shy-Rotam ( #8382 )
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* Move creature summon script to core spell scripts from event_scripts
* Fixes it not engaging player when summoned
2021-10-11 00:15:06 +02:00
Skjalf
1e57b6fb99
fix(Core/Spells): add several missing null checks for the DamageInfo struct to fix a crash ( #8322 )
2021-10-10 16:07:14 +02:00
UltraNix
66809383d1
fix(Core/Spells): add several missing null checks for the DamageInfo struct to fix a crash - Part II. ( #8376 )
2021-10-10 15:56:42 +02:00
Skjalf
99cc428511
fix(Core/Spells): Improved Drain Soul triggering from every target … ( #8144 )
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...that dies and not just the one affected by Drain Soul and move the Drain Soul code to spell scripts
- TC Ports: d9743c984f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec) and 2b1b36f561 (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
2021-10-07 18:58:46 +02:00
UltraNix
3223f90bcb
feat(Core/Spells): add helper to get clean and unmitigated damage for pro… ( #7244 )
2021-10-05 23:59:57 +02:00
Skjalf
a61d7c2bc8
fix(Core/Spells): correct hunter's Lock and Load procs ( #8177 )
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- Move related code to spell scripts
- Fixes it proc'ing when the target is immune to snares
- Partial port of 746b838870
2021-10-04 15:49:16 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
jestermaniac
1dd53b17f9
fix(DB/Spells): Contagion of rot ( #8021 )
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Co-authored-by: John Smith <mostdefinitelyanagger@outlook.com >
2021-09-27 23:21:51 +02:00
UltraNix
86c5511e7b
fix(Scripts/Spells): Fixed never-ending Victorious state proc off from Victory Rush. ( #7856 )
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Fixes #7628
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2021-09-19 16:07:47 +02:00
jestermaniac
a8ca50fc47
fix(Scripts/Items): Powerful Anti-venom ( #7854 )
2021-09-18 14:45:55 -06:00
IntelligentQuantum
fec27d8d8a
fix(Core/Spell): Warlock Banish ( #7832 )
2021-09-16 17:10:54 +02:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00