Core/Spells: Fix wintergrasp spells yards (#1842)

Continuation of developer's work https://github.com/xDevICCI
This commit is contained in:
Pondaveia
2019-05-26 14:06:32 +01:00
committed by Knindza
parent e4c33b46cb
commit e9770dbb33

View File

@@ -4312,16 +4312,18 @@ void SpellMgr::LoadDbcDataCorrections()
break;
// Wintergrasp spells
case 51422: // Cannon (Tower Cannon)
spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards
break;
case 57610: // Cannon (Siege Turret)
spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards
spellInfo->EffectRadiusIndex[EFFECT_1] = 10; // Radius: 10 yards
break;
case 50999: // Boulder (Demolisher)
spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd
spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards
spellInfo->EffectRadiusIndex[EFFECT_1] = 3; // Radius: 3 yards
break;
case 50990: // Flame Breath (Catapult)
spellInfo->EffectRadiusIndex[EFFECT_0] = 19; // 18yd
spellInfo->EffectRadiusIndex[EFFECT_0] = 30; // Radius: 30 yards
break;
/////////////////////////////////