From e9770dbb33bcf0838418de7fc03f50d9f89d6213 Mon Sep 17 00:00:00 2001 From: Pondaveia <43385840+Pondaveia@users.noreply.github.com> Date: Sun, 26 May 2019 14:06:32 +0100 Subject: [PATCH] Core/Spells: Fix wintergrasp spells yards (#1842) Continuation of developer's work https://github.com/xDevICCI --- src/server/game/Spells/SpellMgr.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 6eb5357a5..699d8dc7e 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4312,16 +4312,18 @@ void SpellMgr::LoadDbcDataCorrections() break; // Wintergrasp spells case 51422: // Cannon (Tower Cannon) - spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd + spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards break; case 57610: // Cannon (Siege Turret) - spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd + spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards + spellInfo->EffectRadiusIndex[EFFECT_1] = 10; // Radius: 10 yards break; case 50999: // Boulder (Demolisher) - spellInfo->EffectRadiusIndex[EFFECT_0] = 13; // 10yd + spellInfo->EffectRadiusIndex[EFFECT_0] = 20; // Radius: 20 yards + spellInfo->EffectRadiusIndex[EFFECT_1] = 3; // Radius: 3 yards break; case 50990: // Flame Breath (Catapult) - spellInfo->EffectRadiusIndex[EFFECT_0] = 19; // 18yd + spellInfo->EffectRadiusIndex[EFFECT_0] = 30; // Radius: 30 yards break; /////////////////////////////////