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fix(Core/Conditions): correctly check if player queued random dungeon (#24424)
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@@ -187,6 +187,7 @@ namespace lfg
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sLFGMgr->SetGroup(guid, gguid);
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sLFGMgr->AddPlayerToGroup(gguid, guid);
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sLFGMgr->AddPlayerQueuedForRandomDungeonToGroup(gguid, guid);
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// pussywizard: after all necessary actions handle raid browser
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if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
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