fix(Core/Conditions): correctly check if player queued random dungeon (#24424)

This commit is contained in:
sogladev
2026-01-16 03:22:58 +01:00
committed by GitHub
parent d908b4c2fc
commit e85c267c28
7 changed files with 42 additions and 6 deletions

View File

@@ -542,13 +542,13 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = object->GetMap()->GetDifficulty() == ConditionValue1;
break;
}
case CONDITION_RANDOM_DUNGEON:
case CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON:
{
if (Unit* unit = object->ToUnit())
{
if (Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Player* player = unit->ToPlayer())
{
if (sLFGMgr->selectedRandomLfgDungeon(player->GetGUID()))
if (sLFGMgr->IsPlayerQueuedForRandomDungeon(player->GetGUID()))
{
if (!ConditionValue1)
condMeets = true;
@@ -803,7 +803,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_CHARMED:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_RANDOM_DUNGEON:
case CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_WORLD_SCRIPT:
@@ -2486,7 +2486,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
return false;
}
break;
case CONDITION_RANDOM_DUNGEON:
case CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON:
if (cond->ConditionValue1 > 1)
{
LOG_ERROR("sql.sql", "RandomDungeon condition has useless data in value1 ({}).", cond->ConditionValue1);

View File

@@ -88,7 +88,7 @@ enum ConditionTypes
CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
CONDITION_WORLD_SCRIPT = 103, // conditionId state 0 true if WorldState::IsConditionFulfilled returns true
CONDITION_AI_DATA = 104, // dataId value 0 true if AI::GetData returns value
CONDITION_RANDOM_DUNGEON = 105, // difficulty (0 = any) 0 0 true if player is queued for a random dungeon via RDF (param1 = Difficulty)
CONDITION_PLAYER_QUEUED_RANDOM_DUNGEON = 105, // checkDifficulty difficulty 0 true if player is queued for a random dungeon via RDF
CONDITION_AC_END = 106 // placeholder
};

View File

@@ -139,4 +139,13 @@ namespace lfg
return m_KicksLeft;
}
void LfgGroupData::AddRandomQueuedPlayer(ObjectGuid guid)
{
m_RandomQueuedPlayers.insert(guid);
}
[[nodiscard]] bool LfgGroupData::IsRandomQueuedPlayer(ObjectGuid guid) const
{
return m_RandomQueuedPlayers.contains(guid);
}
} // namespace lfg

View File

@@ -37,6 +37,8 @@ namespace lfg
void SetState(LfgState state);
void RestoreState();
void AddPlayer(ObjectGuid guid);
void AddRandomQueuedPlayer(ObjectGuid guid);
[[nodiscard]] bool IsRandomQueuedPlayer(ObjectGuid guid) const;
uint8 RemovePlayer(ObjectGuid guid);
void RemoveAllPlayers();
void SetLeader(ObjectGuid guid);
@@ -66,6 +68,7 @@ namespace lfg
LfgState m_OldState; ///< Old State
ObjectGuid m_Leader; ///< Leader GUID
LfgGuidSet m_Players; ///< Players in group
LfgGuidSet m_RandomQueuedPlayers; ///< Players that queued for random dungeon
// Dungeon
uint32 m_Dungeon; ///< Dungeon entry
bool _isLFGGroup;

View File

@@ -2583,6 +2583,18 @@ namespace lfg
GroupsStore[gguid].AddPlayer(guid);
}
void LFGMgr::AddPlayerQueuedForRandomDungeonToGroup(ObjectGuid gguid, ObjectGuid guid)
{
const LfgDungeonSet& dungeons = GetSelectedDungeons(guid);
if (dungeons.empty())
return;
uint32 dungeonId = *dungeons.begin();
LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);
if (dungeon && (dungeon->type == LFG_TYPE_RANDOM))
GroupsStore[gguid].AddRandomQueuedPlayer(guid);
}
void LFGMgr::SetLeader(ObjectGuid gguid, ObjectGuid leader)
{
GroupsStore[gguid].SetLeader(leader);
@@ -2839,4 +2851,12 @@ namespace lfg
sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, mapId, nullptr);
}
bool LFGMgr::IsPlayerQueuedForRandomDungeon(ObjectGuid guid)
{
auto gguid = GetGroup(guid);
if (!gguid)
return false;
return GroupsStore[gguid].IsRandomQueuedPlayer(guid);
}
} // namespace lfg

View File

@@ -506,6 +506,9 @@ namespace lfg
uint8 RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid);
/// Adds player to group
void AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid);
/// Store player that selected random queue to group
void AddPlayerQueuedForRandomDungeonToGroup(ObjectGuid gguid, ObjectGuid guid);
bool IsPlayerQueuedForRandomDungeon(ObjectGuid guid);
/// Xinef: Set Random Players Count
void SetRandomPlayersCount(ObjectGuid guid, uint8 count);
/// Xinef: Get Random Players Count

View File

@@ -187,6 +187,7 @@ namespace lfg
sLFGMgr->SetGroup(guid, gguid);
sLFGMgr->AddPlayerToGroup(gguid, guid);
sLFGMgr->AddPlayerQueuedForRandomDungeonToGroup(gguid, guid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)