mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 06:06:23 +00:00
326 lines
13 KiB
C++
326 lines
13 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "LFGScripts.h"
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#include "Group.h"
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#include "LFGMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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namespace lfg
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{
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LFGPlayerScript::LFGPlayerScript() :
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PlayerScript("LFGPlayerScript",
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{
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PLAYERHOOK_ON_LEVEL_CHANGED,
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PLAYERHOOK_ON_LOGOUT,
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PLAYERHOOK_ON_LOGIN,
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PLAYERHOOK_ON_BIND_TO_INSTANCE,
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PLAYERHOOK_ON_MAP_CHANGED
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})
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{
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}
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void LFGPlayerScript::OnPlayerLevelChanged(Player* player, uint8 /*oldLevel*/)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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sLFGMgr->InitializeLockedDungeons(player, player->GetGroup());
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}
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void LFGPlayerScript::OnPlayerLogout(Player* player)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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if (!player->GetGroup() || !player->GetGroup()->isLFGGroup())
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{
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player->GetSession()->SendLfgLfrList(false);
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sLFGMgr->LeaveLfg(player->GetGUID());
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sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true, player->GetGroup() ? player->GetGroup()->GetGUID() : ObjectGuid::Empty);
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// pussywizard: after all necessary actions handle raid browser
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// pussywizard: already done above
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//if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
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// sLFGMgr->LeaveLfg(player->GetGUID());
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}
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sLFGMgr->LfrSearchRemove(player);
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}
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void LFGPlayerScript::OnPlayerLogin(Player* player)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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// Temporal: Trying to determine when group data and LFG data gets desynched
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ObjectGuid guid = player->GetGUID();
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ObjectGuid gguid = sLFGMgr->GetGroup(guid);
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Group const* group = player->GetGroup();
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if (group)
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{
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ObjectGuid gguid2 = group->GetGUID();
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if (gguid != gguid2)
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{
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sLFGMgr->SetupGroupMember(guid, group->GetGUID());
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}
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}
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sLFGMgr->InitializeLockedDungeons(player, group);
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sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId());
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/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGPlayerScript::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
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sLFGMgr->InitializeLockedDungeons(player, player->GetGroup());
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}
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void LFGPlayerScript::OnPlayerMapChanged(Player* player)
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{
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Map const* map = player->GetMap();
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if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
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{
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Group* group = player->GetGroup();
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// This function is also called when players log in
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// if for some reason the LFG system recognises the player as being in a LFG dungeon,
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// but the player was loaded without a valid group, we'll teleport to homebind to prevent
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// crashes or other undefined behaviour
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if (!group)
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{
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sLFGMgr->LeaveLfg(player->GetGUID());
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sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true);
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
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LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player {} ({}) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
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player->GetName(), player->GetGUID().ToString());
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return;
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}
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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if (Player* member = itr->GetSource())
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player->GetSession()->SendNameQueryOpcode(member->GetGUID());
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if (group->IsLfgWithBuff())
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player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
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}
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else
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{
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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// Xinef: Destroy group if only one player is left
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if (Group* group = player->GetGroup())
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if (group->GetMembersCount() <= 1u)
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group->Disband();
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}
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}
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LFGGroupScript::LFGGroupScript() :
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GroupScript("LFGGroupScript",
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{
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GROUPHOOK_ON_ADD_MEMBER,
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GROUPHOOK_ON_REMOVE_MEMBER,
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GROUPHOOK_ON_DISBAND,
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GROUPHOOK_ON_CHANGE_LEADER,
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GROUPHOOK_ON_INVITE_MEMBER
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})
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{
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}
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void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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ObjectGuid gguid = group->GetGUID();
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ObjectGuid leader = group->GetLeaderGUID();
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if (leader == guid)
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{
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LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString());
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sLFGMgr->SetLeader(gguid, guid);
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}
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else
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{
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LfgState gstate = sLFGMgr->GetState(gguid);
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LfgState state = sLFGMgr->GetState(guid);
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LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}] gstate: {}, state: {}",
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gguid.ToString(), guid.ToString(), leader.ToString(), gstate, state);
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if (state == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(guid);
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if (gstate == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(gguid);
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}
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if (!group->isLFGGroup())
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{
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sLFGMgr->LeaveAllLfgQueues(leader, true, gguid); // pussywizard: invited, queued, party formed, neither party nor new member are queued, but leader is in queue solo!
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sLFGMgr->LeaveAllLfgQueues(guid, false);
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}
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sLFGMgr->SetGroup(guid, gguid);
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sLFGMgr->AddPlayerToGroup(gguid, guid);
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sLFGMgr->AddPlayerQueuedForRandomDungeonToGroup(gguid, guid);
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// pussywizard: after all necessary actions handle raid browser
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if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
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sLFGMgr->LeaveLfg(guid);
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}
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void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
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{
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// used only with EXTRA_LOGS
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(void)kicker;
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(void)reason;
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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ObjectGuid gguid = group->GetGUID();
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LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [{}]: remove [{}] Method: {} Kicker: [{}] Reason: {}",
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gguid.ToString(), guid.ToString(), method, kicker.ToString(), (reason ? reason : ""));
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bool isLFG = group->isLFGGroup();
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LfgState state = sLFGMgr->GetState(gguid);
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uint32 dungeonId = sLFGMgr->GetDungeon(gguid, false);
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// If group is being formed after proposal success do nothing more
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if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
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{
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// LfgData: Remove player from group
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sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
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sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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return;
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}
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sLFGMgr->LeaveLfg(guid);
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sLFGMgr->LeaveAllLfgQueues(guid, true, gguid);
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sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
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uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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// pussywizard: after all necessary actions handle raid browser
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// pussywizard: already done above
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//if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
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// sLFGMgr->LeaveLfg(guid);
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// Xinef: only LFG groups can go below
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if (!isLFG)
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return;
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if (state != LFG_STATE_FINISHED_DUNGEON && group) // Need more players to finish the dungeon
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{
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if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
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{
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sLFGMgr->SetDungeon(gguid, dungeonId);
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leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
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}
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}
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if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
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{
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// xinef: fixed dungeon deserter
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if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
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player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED &&
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sWorld->getBoolConfig(CONFIG_LFG_CAST_DESERTER))
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{
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player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
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}
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//else if (state == LFG_STATE_BOOT)
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// Update internal kick cooldown of kicked
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player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
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if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
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{
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// Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true);
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if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
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player->TeleportToEntryPoint();
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}
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}
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}
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void LFGGroupScript::OnDisband(Group* group)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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ObjectGuid gguid = group->GetGUID();
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LOG_DEBUG("lfg", "LFGScripts::OnDisband [{}]", gguid.ToString());
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// pussywizard: after all necessary actions handle raid browser
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if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
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sLFGMgr->LeaveLfg(group->GetLeaderGUID());
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sLFGMgr->RemoveGroupData(gguid);
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}
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void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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ObjectGuid gguid = group->GetGUID();
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LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [{}]: old [{}] new [{}]",
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gguid.ToString(), newLeaderGuid.ToString(), oldLeaderGuid.ToString());
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sLFGMgr->SetLeader(gguid, newLeaderGuid);
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// pussywizard: after all necessary actions handle raid browser
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if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER)
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sLFGMgr->LeaveLfg(oldLeaderGuid);
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}
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void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid)
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{
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// used only with EXTRA_LOGS
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(void)guid;
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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ObjectGuid gguid = group->GetGUID();
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ObjectGuid leader = group->GetLeaderGUID();
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LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [{}]: invite [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString());
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// No gguid == new group being formed
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// No leader == after group creation first invite is new leader
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// leader and no gguid == first invite after leader is added to new group (this is the real invite)
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if (leader && !gguid)
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{
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sLFGMgr->LeaveLfg(leader);
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sLFGMgr->LeaveAllLfgQueues(leader, true);
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}
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}
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void AddSC_LFGScripts()
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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}
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} // namespace lfg
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