Fixes creature equipment not loading correctly. (#688)

This commit is contained in:
Kevin Starrheld
2017-11-14 14:42:52 +01:00
committed by Yehonal
parent a95be19341
commit d98ba9cdaa

View File

@@ -353,7 +353,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
// Load creature equipment
if (!data || data->equipmentId == 0) // use default from the template
LoadEquipment(GetCreatureData() ? GetOriginalEquipmentId() : 1);
LoadEquipment();
else if (data && data->equipmentId != 0) // override, 0 means no equipment
{
m_originalEquipmentId = data->equipmentId;