mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
Molten Core - Core Hounds (#683)
* fixed core hounds * removed warning * removed warning
This commit is contained in:
@@ -4,12 +4,12 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Boss_Magmadar
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SD%Complete: 75
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SDComment: Conflag on ground nyi
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SDCategory: Molten Core
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EndScriptData */
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/* ScriptData
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SDName: Boss_Magmadar
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SD%Complete: 75
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SDComment: Conflag on ground nyi
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SDCategory: Molten Core
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EndScriptData */
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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@@ -18,99 +18,98 @@ EndScriptData */
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enum Texts
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{
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EMOTE_FRENZY = 0,
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EMOTE_SMOLDERING = 0,
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EMOTE_IGNITE = 1,
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EMOTE_FRENZY = 0,
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EMOTE_SMOLDERING = 0,
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EMOTE_IGNITE = 1,
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};
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enum Spells
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{
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SPELL_FRENZY = 19451,
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SPELL_MAGMA_SPIT = 19449,
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SPELL_PANIC = 19408,
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SPELL_LAVA_BOMB = 19428,
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SPELL_SERRATED_BITE = 19771,
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SPELL_FRENZY = 19451,
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SPELL_MAGMA_SPIT = 19449,
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SPELL_PANIC = 19408,
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SPELL_LAVA_BOMB = 19428,
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SPELL_SERRATED_BITE = 19771,
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};
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enum Events
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{
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EVENT_FRENZY = 1,
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EVENT_PANIC = 2,
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EVENT_LAVA_BOMB = 3,
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EVENT_FRENZY = 1,
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EVENT_PANIC = 2,
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EVENT_LAVA_BOMB = 3,
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EVENT_SERRATED_BITE = 1,
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EVENT_IGNITE = 2,
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EVENT_IGNITE = 2,
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};
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class boss_magmadar : public CreatureScript
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{
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public:
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boss_magmadar() : CreatureScript("boss_magmadar") { }
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public:
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boss_magmadar() : CreatureScript("boss_magmadar") { }
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struct boss_magmadarAI : public BossAI
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struct boss_magmadarAI : public BossAI
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{
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boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
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{
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boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
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{
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}
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void Reset()
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{
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BossAI::Reset();
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DoCast(me, SPELL_MAGMA_SPIT, true);
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}
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void EnterCombat(Unit* victim)
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{
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BossAI::EnterCombat(victim);
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events.ScheduleEvent(EVENT_FRENZY, 30000);
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events.ScheduleEvent(EVENT_PANIC, 20000);
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events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FRENZY:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_FRENZY);
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events.ScheduleEvent(EVENT_FRENZY, 15000);
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break;
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case EVENT_PANIC:
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DoCastVictim(SPELL_PANIC);
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events.ScheduleEvent(EVENT_PANIC, 35000);
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break;
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case EVENT_LAVA_BOMB:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
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DoCast(target, SPELL_LAVA_BOMB);
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events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_magmadarAI(creature);
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}
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void Reset()
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{
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BossAI::Reset();
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DoCast(me, SPELL_MAGMA_SPIT, true);
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}
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void EnterCombat(Unit* victim)
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{
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BossAI::EnterCombat(victim);
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events.ScheduleEvent(EVENT_FRENZY, 30000);
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events.ScheduleEvent(EVENT_PANIC, 20000);
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events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FRENZY:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_FRENZY);
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events.ScheduleEvent(EVENT_FRENZY, 15000);
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break;
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case EVENT_PANIC:
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DoCastVictim(SPELL_PANIC);
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events.ScheduleEvent(EVENT_PANIC, 35000);
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break;
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case EVENT_LAVA_BOMB:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
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DoCast(target, SPELL_LAVA_BOMB);
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events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_magmadarAI(creature);
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}
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};
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// Smoldering animation is an hack, Serrated Bites timer may be wrong
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// The original smoldering aura should increase crit chance to 100% and play dead animation
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// Serrated Bites timer may be wrong
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class npc_magmadar_core_hound : public CreatureScript
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{
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public:
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@@ -123,19 +122,38 @@ public:
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}
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EventMap events;
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bool smoldering;
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std::list<Creature *> hounds;
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bool smoldering = false;
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Unit* killer;
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
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void removeFeignDeath() {
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
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me->ClearUnitState(UNIT_STATE_DIED);
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me->ClearUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
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me->DisableRotate(false);
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}
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
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{
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if (me->HealthBelowPctDamaged(0, damage))
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{
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if (!smoldering)
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{
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killer = attacker;
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events.ScheduleEvent(EVENT_IGNITE, 10000);
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me->SetHealth(1);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED|UNIT_FLAG_PACIFIED);
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me->AddAura(57626, me); // feign death animation, this is an hack even if the result is good
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
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me->AddUnitState(UNIT_STATE_DIED);
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me->AddUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
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me->DisableRotate(true);
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Talk(EMOTE_SMOLDERING);
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}
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damage = 0;
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@@ -143,20 +161,22 @@ public:
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}
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}
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void Reset()
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{
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void Reset() {
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removeFeignDeath();
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}
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void JustDied(Unit* /*killer*/) {
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removeFeignDeath();
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}
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void EnterCombat(Unit* /*victim*/)
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{
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events.ScheduleEvent(EVENT_SERRATED_BITE, 10000); // timer may be wrong
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smoldering = false;
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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if (!UpdateVictim() && !smoldering)
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return;
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events.Update(diff);
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@@ -166,34 +186,49 @@ public:
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switch (eventId)
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{
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case EVENT_SERRATED_BITE:
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if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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if (UpdateVictim() && !smoldering) {
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DoCast(me->GetVictim(), SPELL_SERRATED_BITE);
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events.ScheduleEvent(EVENT_SERRATED_BITE, 10000); // again, timer may be wrong
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events.ScheduleEvent(EVENT_SERRATED_BITE, 10000); // again, timer may be wrong
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}
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break;
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case EVENT_IGNITE:
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me->GetCreaturesWithEntryInRange(hounds, 100, NPC_CORE_HOUND);
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smoldering = false;
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me->GetCreaturesWithEntryInRange(hounds, 80, NPC_CORE_HOUND);
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for (Creature * i : hounds)
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{
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if (i && i->IsAlive() && i->IsInCombat() && !i->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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if (i && i->IsAlive() && i->IsInCombat() && !i->HasUnitState(UNIT_STATE_DIED))
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED|UNIT_FLAG_PACIFIED);
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me->RemoveAura(me->GetAura(57626), AURA_REMOVE_BY_DEFAULT);
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me->SetFullHealth();
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smoldering = false;
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Talk(EMOTE_IGNITE);
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me->SetFullHealth();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
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me->ClearUnitState(UNIT_STATE_DIED);
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me->ClearUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
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me->DisableRotate(false);
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me->AI()->AttackStart(i->GetVictim());
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return;
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}
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}
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Unit::Kill(me, me);
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if (me->HasUnitState(UNIT_STATE_DIED))
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{
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if (killer)
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{
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me->Kill(killer, me);
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}
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else
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{
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me->Kill(me, me);
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}
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}
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break;
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default:
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break;
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}
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}
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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return;
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DoMeleeAttackIfReady();
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}
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};
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