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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Common): -Wdeprecated-enum-float-conversion warning (#6870)
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@@ -12,7 +12,6 @@
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "Item.h"
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#include "Language.h"
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#include "Logging/Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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@@ -22,10 +21,7 @@
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#include "WorldSession.h"
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#include <vector>
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enum eAuctionHouse
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{
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AH_MINIMUM_DEPOSIT = 100,
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};
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constexpr auto AH_MINIMUM_DEPOSIT = 100;
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AuctionHouseMgr::AuctionHouseMgr()
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{
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@@ -563,7 +559,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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if (AsyncAuctionListingMgr::IsAuctionListingAllowed() == false) // pussywizard: World::Update is waiting for us...
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if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
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if ((itrcounter++) % 100 == 0) // check condition every 100 iterations
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if (avgDiffTracker.getAverage() >= 30 || getMSTimeDiff(World::GetGameTimeMS(), getMSTime()) >= 10) // pussywizard: stop immediately if diff is high or waiting too long
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return false;
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@@ -44,10 +44,7 @@ enum BattlefieldSounds
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BF_START = 3439
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};
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enum BattlefieldTimers
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{
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BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL = 1000
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};
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constexpr auto BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL = 1000;
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const uint32 BattlefieldFactions[BG_TEAMS_COUNT] =
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{
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