fix(Core/Session): Inform the client when we can no longer fly (flyin… (#15363)

This commit is contained in:
Skjalf
2023-03-12 13:25:54 -03:00
committed by GitHub
parent b5a655c8b7
commit cbaa63eb64

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@@ -1084,6 +1084,13 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
if (mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
{
// Inform the client we can no longer fly, which is required if data mismatches for some reason
// Like flight auras being removed but the client still sends flight movement packets.
GetPlayer()->SetCanFly(false);
}
//! Cannot fly and fall at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY) && mi->HasMovementFlag(MOVEMENTFLAG_FALLING),
MOVEMENTFLAG_FALLING);