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fix(Scripts/Creature): Add 5 second timer for Raliq the Drunk to animate drinking (#15203)
Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com>
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@@ -35,6 +35,7 @@ EndContentData */
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "TaskScheduler.h"
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/*######
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## npc_raliq_the_drunk
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@@ -45,7 +46,8 @@ EndContentData */
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enum Raliq
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{
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SPELL_UPPERCUT = 10966,
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QUEST_CRACK_SKULLS = 10009
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QUEST_CRACK_SKULLS = 10009,
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EMOTE_DRINK = 7,
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};
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class npc_raliq_the_drunk : public CreatureScript
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@@ -87,28 +89,40 @@ public:
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}
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uint32 m_uiNormFaction;
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uint32 Uppercut_Timer;
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void Reset() override
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{
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Uppercut_Timer = 5000;
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me->RestoreFaction();
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_scheduler.CancelAll();
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_scheduler.Schedule(5s, [this](TaskContext context)
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{
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me->HandleEmoteCommand(EMOTE_DRINK);
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context.Repeat(5s);
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});
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_scheduler
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.Schedule(5s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_UPPERCUT);
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context.Repeat(15s);
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});
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};
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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if (!UpdateVictim())
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return;
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if (Uppercut_Timer <= diff)
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{
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DoCastVictim(SPELL_UPPERCUT);
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Uppercut_Timer = 15000;
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}
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else Uppercut_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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private:
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TaskScheduler _scheduler;
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};
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};
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