refactor(src/server/game/*): remove unused imports (big part 1) (#20310)

This commit is contained in:
Francesco Borzì
2024-10-27 10:25:40 +01:00
committed by GitHub
parent 2c344fc127
commit cb7e28df05
50 changed files with 26 additions and 39 deletions

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@@ -26,6 +26,7 @@
#include "GridNotifiers.h"
#include "Group.h"
#include "InstanceScript.h"
#include "IVMapMgr.h"
#include "LFGMgr.h"
#include "MapInstanced.h"
#include "Metric.h"
@@ -39,6 +40,7 @@
#include "Transport.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapMgr2.h"
#include "Weather.h"
union u_map_magic

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@@ -33,11 +33,9 @@
#include "Position.h"
#include "SharedDefines.h"
#include "TaskScheduler.h"
#include "Timer.h"
#include <bitset>
#include <list>
#include <memory>
#include <mutex>
#include <shared_mutex>
class Unit;

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@@ -23,7 +23,6 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "VMapFactory.h"
MapInstanced::MapInstanced(uint32 id) : Map(id, 0, DUNGEON_DIFFICULTY_NORMAL)
{

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@@ -25,8 +25,6 @@
#include "MapUpdater.h"
#include "Object.h"
#include <mutex>
class Transport;
class StaticTransport;
class MotionTransport;

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@@ -21,7 +21,6 @@
#include "Define.h"
#include "PCQueue.h"
#include <condition_variable>
#include <mutex>
#include <thread>
class Map;

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@@ -18,7 +18,6 @@
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
#include "Common.h"
#include "Creature.h"
class GameObject;