fix(Scripts/Spells): re-add startDelay for some traps (#22102)

This commit is contained in:
Jelle Meeus
2025-05-23 18:24:08 +02:00
committed by GitHub
parent f710fb8d9f
commit c6d2249d92

View File

@@ -5112,6 +5112,17 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Attributes |= SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP;
});
ApplySpellFix({
43444, // Explosive Trap (Hex Lord Malacrass)
43447, // Freezing Trap (Hex Lord Malacrass)
43449, // Snake Trap (Hex Lord Malacrass)
45236, // Blaze
50745 // Blaze
}, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_SUMMON_OBJECT_SLOT1;
});
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo* spellInfo = mSpellInfoMap[i];