mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -106,7 +106,7 @@ float UnitAI::DoGetSpellMaxRange(uint32 spellId, bool positive)
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return spellInfo ? spellInfo->GetMaxRange(positive) : 0;
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}
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void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
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SpellCastResult UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
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{
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if (me->IsInCombat())
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{
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@@ -114,13 +114,22 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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{
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if (unit->GetTypeId() == TYPEID_PLAYER)
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{
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me->AddAura(spellid, unit);
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return SPELL_CAST_OK;
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}
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}
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else
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return SPELL_FAILED_BAD_TARGETS;
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}
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}
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return SPELL_FAILED_CUSTOM_ERROR;
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}
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void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
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SpellCastResult UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
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{
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if (me->IsInCombat())
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{
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@@ -128,13 +137,19 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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{
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if (unit->GetTypeId() == TYPEID_PLAYER)
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me->CastSpell(unit, spellid, triggered);
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return me->CastSpell(unit, spellid, triggered);
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}
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else
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return SPELL_FAILED_BAD_TARGETS;
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}
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}
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return SPELL_FAILED_CUSTOM_ERROR;
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}
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void UnitAI::DoCast(uint32 spellId)
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SpellCastResult UnitAI::DoCast(uint32 spellId)
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{
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Unit* target = nullptr;
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@@ -149,10 +164,11 @@ void UnitAI::DoCast(uint32 spellId)
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break;
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case AITARGET_ENEMY:
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
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//float range = GetSpellMaxRange(spellInfo, false);
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target = SelectTarget(SelectTargetMethod::Random, 0, spellInfo->GetMaxRange(false), playerOnly);
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
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{
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bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
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target = SelectTarget(SelectTargetMethod::Random, 0, spellInfo->GetMaxRange(false), playerOnly);
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}
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break;
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}
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case AITARGET_ALLY:
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@@ -163,59 +179,63 @@ void UnitAI::DoCast(uint32 spellId)
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break;
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case AITARGET_DEBUFF:
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
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float range = spellInfo->GetMaxRange(false);
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
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{
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bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
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float range = spellInfo->GetMaxRange(false);
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DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
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if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
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&& targetSelector(me->GetVictim()))
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target = me->GetVictim();
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else
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target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector);
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DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
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if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
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&& targetSelector(me->GetVictim()))
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target = me->GetVictim();
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else
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target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector);
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}
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break;
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}
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}
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if (target)
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me->CastSpell(target, spellId, false);
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return SPELL_FAILED_BAD_TARGETS;
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}
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void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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SpellCastResult UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
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{
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if (!victim || (me->HasUnitState(UNIT_STATE_CASTING) && !triggered))
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return;
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if (!victim)
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return SPELL_FAILED_BAD_TARGETS;
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me->CastSpell(victim, spellId, triggered);
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if (me->HasUnitState(UNIT_STATE_CASTING) && !triggered)
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return SPELL_FAILED_SPELL_IN_PROGRESS;
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return me->CastSpell(victim, spellId, triggered);
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}
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void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
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SpellCastResult UnitAI::DoCastVictim(uint32 spellId, bool triggered)
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{
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if (!me->GetVictim() || (me->HasUnitState(UNIT_STATE_CASTING) && !triggered))
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return;
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if (Unit* victim = me->GetVictim())
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return DoCast(victim, spellId, triggered);
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me->CastSpell(me->GetVictim(), spellId, triggered);
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return SPELL_FAILED_BAD_TARGETS;
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}
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void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
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SpellCastResult UnitAI::DoCastAOE(uint32 spellId, bool triggered)
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{
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if (!triggered && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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return SPELL_FAILED_SPELL_IN_PROGRESS;
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me->CastSpell((Unit*)nullptr, spellId, triggered);
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return me->CastSpell((Unit*)nullptr, spellId, triggered);
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}
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void UnitAI::DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition, float dist, bool playerOnly, bool triggered)
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SpellCastResult UnitAI::DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition, float dist, bool playerOnly, bool triggered)
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{
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if (!triggered && me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, threatTablePosition, dist, playerOnly))
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{
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me->CastSpell(target, spellId, triggered);
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return DoCast(target, spellId, triggered);
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}
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return SPELL_FAILED_BAD_TARGETS;
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}
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#define UPDATE_TARGET(a) {if (AIInfo->target<a) AIInfo->target=a;}
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@@ -317,14 +317,14 @@ public:
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void AttackStartCaster(Unit* victim, float dist);
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void DoAddAuraToAllHostilePlayers(uint32 spellid);
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void DoCast(uint32 spellId);
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void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
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inline void DoCastSelf(uint32 spellId, bool triggered = false) { DoCast(me, spellId, triggered); }
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void DoCastToAllHostilePlayers(uint32 spellid, bool triggered = false);
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void DoCastVictim(uint32 spellId, bool triggered = false);
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void DoCastAOE(uint32 spellId, bool triggered = false);
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void DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition = 0, float dist = 0.0f, bool playerOnly = true, bool triggered = false);
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SpellCastResult DoAddAuraToAllHostilePlayers(uint32 spellid);
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SpellCastResult DoCast(uint32 spellId);
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SpellCastResult DoCast(Unit* victim, uint32 spellId, bool triggered = false);
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SpellCastResult DoCastSelf(uint32 spellId, bool triggered = false) { return DoCast(me, spellId, triggered); }
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SpellCastResult DoCastToAllHostilePlayers(uint32 spellid, bool triggered = false);
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SpellCastResult DoCastVictim(uint32 spellId, bool triggered = false);
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SpellCastResult DoCastAOE(uint32 spellId, bool triggered = false);
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SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition = 0, float dist = 0.0f, bool playerOnly = true, bool triggered = false);
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float DoGetSpellMaxRange(uint32 spellId, bool positive = false);
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@@ -1417,6 +1417,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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trans->Append(stmt);
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WorldDatabase.CommitTransaction(trans);
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sScriptMgr->OnCreatureSaveToDB(this);
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}
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void Creature::SelectLevel(bool changelevel)
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@@ -1062,6 +1062,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
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}
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WorldDatabase.CommitTransaction(trans);
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sScriptMgr->OnGameObjectSaveToDB(this);
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}
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bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
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@@ -38,6 +38,16 @@ void ScriptMgr::OnCreatureRemoveWorld(Creature* creature)
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});
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}
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void ScriptMgr::OnCreatureSaveToDB(Creature* creature)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnCreatureSaveToDB(creature);
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});
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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@@ -37,3 +37,13 @@ void ScriptMgr::OnGameObjectRemoveWorld(GameObject* go)
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script->OnGameObjectRemoveWorld(go);
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});
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}
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void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
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{
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ASSERT(go);
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ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
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{
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script->OnGameObjectSaveToDB(go);
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});
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}
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@@ -562,6 +562,13 @@ public:
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*/
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virtual void OnCreatureRemoveWorld(Creature* /*creature*/) { }
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/**
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* @brief This hook runs after creature has been saved to DB
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*
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* @param creature Contains information about the Creature
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*/
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virtual void OnCreatureSaveToDB(Creature* /*creature*/) { }
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/**
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* @brief This hook called when a player opens a gossip dialog with the creature.
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*
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@@ -644,7 +651,12 @@ public:
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* @param go Contains information about the GameObject
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*/
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virtual void OnGameObjectAddWorld(GameObject* /*go*/) { }
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/**
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* @brief This hook runs after the game object iis saved to the database
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*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
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virtual void OnGameObjectSaveToDB(GameObject* /*go*/) { }
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/**
|
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* @brief This hook runs after remove game object in world
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*
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@@ -2433,6 +2445,10 @@ public: /* AllCreatureScript */
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//listener function (OnAllCreatureUpdate) is called by OnCreatureUpdate
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//void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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void Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature);
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void OnCreatureSaveToDB(Creature* creature);
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public: /* AllGameobjectScript */
|
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void OnGameObjectSaveToDB(GameObject* go);
|
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|
||||
public: /* AllMapScript */
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void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool load, std::string data, uint32 completedEncounterMask);
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|
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@@ -1658,20 +1658,22 @@ public:
|
||||
{
|
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// output that player don't have any items to destroy
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handler->PSendSysMessage(LANG_REMOVEITEM_FAILURE, handler->GetNameLink(playerTarget).c_str(), itemId);
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handler->SetSentErrorMessage(true);
|
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return false;
|
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}
|
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else if (!playerTarget->HasItemCount(itemId, -count))
|
||||
|
||||
if (!playerTarget->HasItemCount(itemId, -count))
|
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{
|
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// output that player don't have as many items that you want to destroy
|
||||
handler->PSendSysMessage(LANG_REMOVEITEM_ERROR, handler->GetNameLink(playerTarget).c_str(), itemId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// output successful amount of destroyed items
|
||||
playerTarget->DestroyItemCount(itemId, -count, true, false);
|
||||
handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str());
|
||||
}
|
||||
|
||||
// output successful amount of destroyed items
|
||||
playerTarget->DestroyItemCount(itemId, -count, true, false);
|
||||
handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -532,21 +532,26 @@ public:
|
||||
break;
|
||||
case 51:
|
||||
{
|
||||
uint32 entries[4] = { 15423, 15424, 15414, 15422 };
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
std::list<Creature*> constructList;
|
||||
|
||||
me->GetCreatureListWithEntryInGrid(constructList, 15423, 100.0f);
|
||||
me->GetCreatureListWithEntryInGrid(constructList, 15424, 100.0f);
|
||||
me->GetCreatureListWithEntryInGrid(constructList, 15414, 100.0f);
|
||||
me->GetCreatureListWithEntryInGrid(constructList, 15422, 100.0f);
|
||||
|
||||
if (!constructList.empty())
|
||||
{
|
||||
Unit* mob = player->FindNearestCreature(entries[i], 50, me);
|
||||
while (mob)
|
||||
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
|
||||
{
|
||||
mob->RemoveFromWorld();
|
||||
mob = player->FindNearestCreature(15423, 50, me);
|
||||
(*itr)->RemoveFromWorld();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 52:
|
||||
Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
|
||||
Fandral->AI()->Talk(ANACHRONOS_SAY_9, me);
|
||||
Talk(ANACHRONOS_SAY_9);
|
||||
break;
|
||||
case 53:
|
||||
Fandral->AI()->Talk(FANDRAL_SAY_6);
|
||||
@@ -555,7 +560,8 @@ public:
|
||||
Talk(ANACHRONOS_EMOTE_2);
|
||||
break;
|
||||
case 55:
|
||||
Fandral->SetVisible(false);
|
||||
//Fandral should not dispear atm.
|
||||
//Fandral->SetVisible(false);
|
||||
break;
|
||||
case 56:
|
||||
Talk(ANACHRONOS_EMOTE_3);
|
||||
|
||||
@@ -73,17 +73,6 @@ enum VezaxGOs
|
||||
// GO_VEZAX_DOOR = 194750,
|
||||
};
|
||||
|
||||
enum VezaxSounds
|
||||
{
|
||||
SOUND_VEZAX_AGGRO = 15542,
|
||||
SOUND_VEZAX_SLAIN_1 = 15543,
|
||||
SOUND_VEZAX_SLAIN_2 = 15544,
|
||||
SOUND_VEZAX_SURGE = 15545,
|
||||
SOUND_VEZAX_DEATH = 15546,
|
||||
SOUND_VEZAX_BERSERK = 15547,
|
||||
SOUND_VEZAX_HARDMODE = 15548,
|
||||
};
|
||||
|
||||
enum VezaxEvents
|
||||
{
|
||||
EVENT_SPELL_VEZAX_SHADOW_CRASH = 1,
|
||||
@@ -99,13 +88,23 @@ enum VezaxEvents
|
||||
EVENT_RESTORE_TARGET = 11,
|
||||
};
|
||||
|
||||
#define TEXT_VEZAX_AGGRO "Your destruction will herald a new age of suffering!"
|
||||
#define TEXT_VEZAX_SLAIN_1 "You thought to stand before the legions of death... and survive?"
|
||||
#define TEXT_VEZAX_SLAIN_2 "Defiance... a flaw of mortality."
|
||||
#define TEXT_VEZAX_SURGE "The black blood of Yogg-Saron courses through me! I. AM. UNSTOPPABLE!"
|
||||
#define TEXT_VEZAX_BERSERK "Your defeat was inevitable!"
|
||||
#define TEXT_VEZAX_DEATH "Oh, what horrors await...."
|
||||
#define TEXT_VEZAX_HARDMODE "Behold, now! Terror, absolute!"
|
||||
enum VezaxText
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SURGE_OF_DARKNESS = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_BERSERK = 4,
|
||||
SAY_HARDMODE = 5,
|
||||
SAY_EMOTE_ANIMUS = 6,
|
||||
SAY_EMOTE_BARRIER = 7,
|
||||
SAY_EMOTE_SURGE_OF_DARKNESS = 8,
|
||||
};
|
||||
|
||||
enum VaporsText
|
||||
{
|
||||
SAY_EMOTE_VAPORS = 0,
|
||||
};
|
||||
|
||||
class boss_vezax : public CreatureScript
|
||||
{
|
||||
@@ -165,8 +164,7 @@ public:
|
||||
events.RescheduleEvent(EVENT_SPELL_SUMMON_SARONITE_VAPORS, 30000);
|
||||
events.RescheduleEvent(EVENT_BERSERK, 600000);
|
||||
|
||||
me->Yell(TEXT_VEZAX_AGGRO, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_AGGRO, 0);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_VEZAX, IN_PROGRESS);
|
||||
@@ -226,8 +224,7 @@ public:
|
||||
case EVENT_BERSERK:
|
||||
berserk = true;
|
||||
me->CastSpell(me, SPELL_VEZAX_BERSERK, true);
|
||||
me->Yell(TEXT_VEZAX_BERSERK, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_BERSERK, 0);
|
||||
Talk(SAY_BERSERK);
|
||||
break;
|
||||
case EVENT_SPELL_VEZAX_SHADOW_CRASH:
|
||||
{
|
||||
@@ -261,8 +258,8 @@ public:
|
||||
events.RepeatEvent( me->GetMap()->Is25ManRaid() ? 8000 : 15000 );
|
||||
break;
|
||||
case EVENT_SPELL_SURGE_OF_DARKNESS:
|
||||
me->Yell(TEXT_VEZAX_SURGE, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_SURGE, 0);
|
||||
Talk(SAY_SURGE_OF_DARKNESS);
|
||||
Talk(SAY_EMOTE_SURGE_OF_DARKNESS);
|
||||
me->CastSpell(me, SPELL_SURGE_OF_DARKNESS, false);
|
||||
events.RepeatEvent(63000);
|
||||
events.DelayEvents(10000, 1);
|
||||
@@ -298,7 +295,6 @@ public:
|
||||
{
|
||||
vaporsCount++;
|
||||
me->CastSpell(me, SPELL_SUMMON_SARONITE_VAPORS, false);
|
||||
me->TextEmote("A cloud of saronite vapors coalesces nearby!", nullptr, true);
|
||||
|
||||
if( vaporsCount < 6 || !hardmodeAvailable )
|
||||
events.RepeatEvent(30000);
|
||||
@@ -321,7 +317,7 @@ public:
|
||||
case EVENT_SARONITE_VAPORS_SWIRL:
|
||||
if (summons.size())
|
||||
{
|
||||
me->TextEmote("The saronite vapors mass and swirl violently, merging into a monstrous form!", nullptr, true);
|
||||
Talk(SAY_EMOTE_ANIMUS);
|
||||
if( Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())) )
|
||||
sv->CastSpell(sv, SPELL_SARONITE_ANIMUS_FORMATION_VISUAL, true);
|
||||
|
||||
@@ -332,10 +328,8 @@ public:
|
||||
case EVENT_SPELL_SUMMON_SARONITE_ANIMUS:
|
||||
if (summons.size())
|
||||
{
|
||||
me->TextEmote("A saronite barrier appears around General Vezax!", nullptr, true);
|
||||
me->Yell(TEXT_VEZAX_HARDMODE, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_HARDMODE, 0);
|
||||
|
||||
Talk(SAY_HARDMODE);
|
||||
Talk(SAY_EMOTE_BARRIER);
|
||||
me->CastSpell(me, SPELL_SARONITE_BARRIER, true);
|
||||
if( Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())) )
|
||||
sv->CastSpell(sv, SPELL_SUMMON_SARONITE_ANIMUS, true);
|
||||
@@ -358,8 +352,7 @@ public:
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_VEZAX, DONE);
|
||||
|
||||
me->Yell(TEXT_VEZAX_DEATH, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_DEATH, 0);
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
if( GameObject* door = me->FindNearestGameObject(GO_VEZAX_DOOR, 500.0f) )
|
||||
if( door->GetGoState() != GO_STATE_ACTIVE )
|
||||
@@ -372,18 +365,7 @@ public:
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if( who->GetTypeId() == TYPEID_PLAYER )
|
||||
{
|
||||
if( urand(0, 1) )
|
||||
{
|
||||
me->Yell(TEXT_VEZAX_SLAIN_1, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_SLAIN_1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->Yell(TEXT_VEZAX_SLAIN_2, LANG_UNIVERSAL);
|
||||
me->PlayDirectSound(SOUND_VEZAX_SLAIN_2, 0);
|
||||
}
|
||||
}
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) override {}
|
||||
@@ -429,6 +411,11 @@ public:
|
||||
if( Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)) )
|
||||
vezax->AI()->DoAction(1);
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/) override
|
||||
{
|
||||
Talk(SAY_EMOTE_VAPORS);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user