mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
9
data/sql/updates/db_world/2022_05_03_00.sql
Normal file
9
data/sql/updates/db_world/2022_05_03_00.sql
Normal file
@@ -0,0 +1,9 @@
|
||||
-- DB update 2022_05_01_01 -> 2022_05_03_00
|
||||
-- Fix for the levitate issue
|
||||
UPDATE `creature_template` SET `speed_walk` = 1, `speed_run` = 2.14286, `flags_extra` = `flags_extra`|512 WHERE `entry` = 14517;
|
||||
UPDATE `creature_template_movement` SET `Flight` = 0 WHERE `CreatureId` = 14517;
|
||||
-- Update Emotes
|
||||
DELETE FROM `creature_text` WHERE `CreatureID` = 14517 AND `GroupID` IN (3,4);
|
||||
INSERT INTO `creature_text` (`CreatureID`,`GroupID`,`ID`,`Text`,`Type`,`Language`,`Probability`,`Emote`,`Duration`,`Sound`,`BroadcastTextId`,`TextRange`,`comment`) VALUES
|
||||
(14517,3,0,'%s emits a deafening shriek!',16,0,100,0,0,0,10370,0,'High Priestess Jeklik - EMOTE_SUMMON_BATS'),
|
||||
(14517,4,0,'%s begins to cast a Great Heal!',16,0,100,0,0,0,10494,0,'High Priestess Jeklik - EMOTE_GREAT_HEAL');
|
||||
3
data/sql/updates/db_world/2022_05_03_01.sql
Normal file
3
data/sql/updates/db_world/2022_05_03_01.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
-- DB update 2022_05_03_00 -> 2022_05_03_01
|
||||
--
|
||||
UPDATE `gameobject_template_addon` SET `flags` = `flags` |16 WHERE `entry` = 179116;
|
||||
5
data/sql/updates/db_world/2022_05_03_02.sql
Normal file
5
data/sql/updates/db_world/2022_05_03_02.sql
Normal file
@@ -0,0 +1,5 @@
|
||||
-- DB update 2022_05_03_01 -> 2022_05_03_02
|
||||
--
|
||||
DELETE FROM `areatrigger_scripts` WHERE `entry` = 4052 AND `ScriptName` = 'at_battleguard_sartura';
|
||||
INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES
|
||||
(4052, 'at_battleguard_sartura');
|
||||
5
data/sql/updates/db_world/2022_05_04_00.sql
Normal file
5
data/sql/updates/db_world/2022_05_04_00.sql
Normal file
@@ -0,0 +1,5 @@
|
||||
-- DB update 2022_05_03_02 -> 2022_05_04_00
|
||||
UPDATE `creature_template` SET `faction` = 1216 WHERE (`entry` = 13086);
|
||||
UPDATE `creature_template` SET `faction` = 1216 WHERE (`entry` = 22670);
|
||||
UPDATE `creature_template` SET `faction` = 1216 WHERE (`entry` = 31918);
|
||||
UPDATE `creature_template` SET `faction` = 1216 WHERE (`entry` = 37234);
|
||||
@@ -9671,7 +9671,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction
|
||||
return REP_FRIENDLY;
|
||||
|
||||
// duel - always hostile to opponent
|
||||
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->StartTime != 0)
|
||||
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
|
||||
return REP_HOSTILE;
|
||||
|
||||
// same group - checks dependant only on our faction - skip FFA_PVP for example
|
||||
@@ -13352,7 +13352,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
||||
|
||||
// check duel - before sanctuary checks
|
||||
if (playerAffectingAttacker && playerAffectingTarget)
|
||||
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->StartTime != 0)
|
||||
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
// PvP case - can't attack when attacker or target are in sanctuary
|
||||
|
||||
@@ -83,6 +83,9 @@ public:
|
||||
_breathSpells = { SPELL_INCINERATE, SPELL_TIMELAPSE, SPELL_CORROSIVEACID, SPELL_IGNITEFLESH, SPELL_FROSTBURN };
|
||||
|
||||
Acore::Containers::RandomResize(_breathSpells, 2);
|
||||
|
||||
// Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
|
||||
creature->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
@@ -118,6 +121,8 @@ public:
|
||||
if (id == GUID_LEVER_USER)
|
||||
{
|
||||
_playerGUID = guid;
|
||||
// Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,14 +242,14 @@ class go_chromaggus_lever : public GameObjectScript
|
||||
{
|
||||
if (_instance->GetBossState(DATA_CHROMAGGUS) != DONE && _instance->GetBossState(DATA_CHROMAGGUS) != IN_PROGRESS)
|
||||
{
|
||||
if (Creature* creature = _instance->instance->GetCreature(_instance->GetGuidData(DATA_CHROMAGGUS)))
|
||||
if (Creature* creature = _instance->GetCreature(DATA_CHROMAGGUS))
|
||||
{
|
||||
creature->SetHomePosition(homePos);
|
||||
creature->GetMotionMaster()->MovePath(creature->GetEntry() * 10, false);
|
||||
creature->AI()->SetGUID(player->GetGUID(), GUID_LEVER_USER);
|
||||
}
|
||||
|
||||
if (GameObject* go = _instance->instance->GetGameObject(_instance->GetGuidData(DATA_GO_CHROMAGGUS_DOOR)))
|
||||
if (GameObject* go = _instance->GetGameObject(DATA_GO_CHROMAGGUS_DOOR))
|
||||
_instance->HandleGameObject(ObjectGuid::Empty, true, go);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ DoorData const doorData[] =
|
||||
{ GO_PORTCULLIS_RAZORGORE_ROOM, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_ROOM, }, // ID 176964 || GUID 75158
|
||||
{ GO_PORTCULLIS_VAELASTRASZ, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE }, // ID 175185 || GUID 7229
|
||||
{ GO_PORTCULLIS_BROODLORD, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE }, // ID 179365 || GUID 75159
|
||||
{ GO_PORTCULLIS_CHROMAGGUS, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE }, // ID 179116 || GUID 75161
|
||||
{ GO_PORTCULLIS_NEFARIAN, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE }, // ID 179116 || GUID 75161
|
||||
{ GO_PORTCULLIS_NEFARIAN, DATA_NEFARIAN, DOOR_TYPE_ROOM }, // ID 179117 || GUID 75164
|
||||
{ 0, 0, DOOR_TYPE_ROOM } // END
|
||||
};
|
||||
@@ -44,7 +44,13 @@ ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_GRETHOK, DATA_GRETHOK },
|
||||
{ NPC_NEFARIAN_TROOPS, DATA_NEFARIAN_TROOPS },
|
||||
{ NPC_VICTOR_NEFARIUS, DATA_LORD_VICTOR_NEFARIUS }
|
||||
{ NPC_VICTOR_NEFARIUS, DATA_LORD_VICTOR_NEFARIUS },
|
||||
{ NPC_CHROMAGGUS, DATA_CHROMAGGUS }
|
||||
};
|
||||
|
||||
ObjectData const objectData[] =
|
||||
{
|
||||
{ GO_PORTCULLIS_CHROMAGGUS, DATA_GO_CHROMAGGUS_DOOR }
|
||||
};
|
||||
|
||||
Position const SummonPosition[8] =
|
||||
@@ -73,7 +79,7 @@ public:
|
||||
//SetHeaders(DataHeader);
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
LoadObjectData(creatureData, objectData);
|
||||
}
|
||||
|
||||
void Initialize() override
|
||||
@@ -101,9 +107,6 @@ public:
|
||||
case NPC_RAZORGORE:
|
||||
razorgoreGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_CHROMAGGUS:
|
||||
chromaggusGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BLACKWING_DRAGON:
|
||||
++addsCount[0];
|
||||
if (Creature* razor = instance->GetCreature(razorgoreGUID))
|
||||
@@ -166,19 +169,6 @@ public:
|
||||
EggList.push_back(go->GetGUID());
|
||||
}
|
||||
break;
|
||||
case GO_PORTCULLIS_NEFARIAN:
|
||||
AddDoor(go, true);
|
||||
nefarianDoorGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_CHROMAGGUS) != DONE)
|
||||
{
|
||||
HandleGameObject(ObjectGuid::Empty, false, go);
|
||||
}
|
||||
break;
|
||||
case GO_PORTCULLIS_CHROMAGGUS:
|
||||
AddDoor(go, true);
|
||||
chromaggusDoorGUID = go->GetGUID();
|
||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -200,6 +190,8 @@ public:
|
||||
return NefarianLeftTunnel;
|
||||
case DATA_NEFARIAN_RIGHT_TUNNEL:
|
||||
return NefarianRightTunnel;
|
||||
case DATA_EGG_EVENT:
|
||||
return EggEvent;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -243,12 +235,6 @@ public:
|
||||
}
|
||||
}
|
||||
break;
|
||||
case DATA_CHROMAGGUS:
|
||||
if (state == DONE)
|
||||
{
|
||||
HandleGameObject(nefarianDoorGUID, true);
|
||||
}
|
||||
break;
|
||||
case DATA_NEFARIAN:
|
||||
switch (state)
|
||||
{
|
||||
@@ -257,7 +243,9 @@ public:
|
||||
[[fallthrough]];
|
||||
case NOT_STARTED:
|
||||
if (Creature* nefarian = instance->GetCreature(nefarianGUID))
|
||||
{
|
||||
nefarian->DespawnOrUnsummon();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -339,10 +327,6 @@ public:
|
||||
{
|
||||
case DATA_RAZORGORE_THE_UNTAMED:
|
||||
return razorgoreGUID;
|
||||
case DATA_CHROMAGGUS:
|
||||
return chromaggusGUID;
|
||||
case DATA_GO_CHROMAGGUS_DOOR:
|
||||
return chromaggusDoorGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -496,8 +480,6 @@ public:
|
||||
|
||||
protected:
|
||||
ObjectGuid razorgoreGUID;
|
||||
ObjectGuid chromaggusGUID;
|
||||
ObjectGuid chromaggusDoorGUID;
|
||||
ObjectGuid nefarianGUID;
|
||||
ObjectGuid nefarianDoorGUID;
|
||||
|
||||
|
||||
@@ -22,20 +22,31 @@
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_RAIN_FIRE = 1,
|
||||
SAY_DEATH = 2
|
||||
SAY_CALL_RIDERS = 1,
|
||||
SAY_DEATH = 2,
|
||||
EMOTE_SUMMON_BATS = 3,
|
||||
EMOTE_GREAT_HEAL = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Intro
|
||||
SPELL_GREEN_CHANNELING = 13540,
|
||||
SPELL_BAT_FORM = 23966,
|
||||
|
||||
// Phase one
|
||||
SPELL_PIERCE_ARMOR = 12097,
|
||||
SPELL_BLOOD_LEECH = 22644,
|
||||
SPELL_CHARGE = 22911,
|
||||
SPELL_SONICBURST = 23918,
|
||||
SPELL_SCREECH = 6605,
|
||||
SPELL_SONIC_BURST = 23918,
|
||||
SPELL_SWOOP = 23919,
|
||||
|
||||
// Phase two
|
||||
SPELL_CURSE_OF_BLOOD = 16098,
|
||||
SPELL_PSYCHIC_SCREAM = 22884,
|
||||
SPELL_SHADOW_WORD_PAIN = 23952,
|
||||
SPELL_MIND_FLAY = 23953,
|
||||
SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled
|
||||
SPELL_GREATERHEAL = 23954,
|
||||
SPELL_BAT_FORM = 23966,
|
||||
SPELL_GREATER_HEAL = 23954,
|
||||
|
||||
// Batriders Spell
|
||||
SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working...
|
||||
@@ -49,13 +60,19 @@ enum BatIds
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Phase one
|
||||
EVENT_CHARGE_JEKLIK = 1,
|
||||
EVENT_PIERCE_ARMOR,
|
||||
EVENT_BLOOD_LEECH,
|
||||
EVENT_SONIC_BURST,
|
||||
EVENT_SCREECH,
|
||||
EVENT_SWOOP,
|
||||
EVENT_SPAWN_BATS,
|
||||
|
||||
// Phase two
|
||||
EVENT_CURSE_OF_BLOOD,
|
||||
EVENT_PSYCHIC_SCREAM,
|
||||
EVENT_SHADOW_WORD_PAIN,
|
||||
EVENT_MIND_FLAY,
|
||||
EVENT_CHAIN_MIND_FLAY,
|
||||
EVENT_GREATER_HEAL,
|
||||
EVENT_SPAWN_FLYING_BATS
|
||||
};
|
||||
@@ -87,6 +104,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
DoCastSelf(SPELL_GREEN_CHANNELING);
|
||||
_Reset();
|
||||
}
|
||||
|
||||
@@ -100,15 +118,17 @@ public:
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
me->RemoveAurasDueToSpell(SPELL_GREEN_CHANNELING);
|
||||
me->SetDisableGravity(true);
|
||||
DoCastSelf(SPELL_BAT_FORM);
|
||||
events.SetPhase(PHASE_ONE);
|
||||
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, 20000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, 8000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SCREECH, 13000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
|
||||
|
||||
me->SetCanFly(true);
|
||||
DoCast(me, SPELL_BAT_FORM);
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(10000, 20000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(5000, 15000), PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SWOOP, 20000, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
@@ -116,14 +136,17 @@ public:
|
||||
if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(50))
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_BAT_FORM);
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
DoResetThreat();
|
||||
events.SetPhase(PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 6000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 11000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, 26000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 50000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, 0, PHASE_TWO);
|
||||
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(5000, 15000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(10000, 15000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(25000, 35000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, urand(10000, 30000), PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, PHASE_TWO);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -142,53 +165,68 @@ public:
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
// Phase one
|
||||
case EVENT_CHARGE_JEKLIK:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
AttackStart(target);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_PIERCE_ARMOR:
|
||||
DoCastVictim(SPELL_PIERCE_ARMOR);
|
||||
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_BLOOD_LEECH:
|
||||
DoCastVictim(SPELL_BLOOD_LEECH);
|
||||
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(10000, 20000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SONIC_BURST:
|
||||
DoCastVictim(SPELL_SONICBURST);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(8000, 13000), 0, PHASE_ONE);
|
||||
DoCastVictim(SPELL_SONIC_BURST);
|
||||
events.ScheduleEvent(EVENT_SONIC_BURST, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SCREECH:
|
||||
DoCastVictim(SPELL_SCREECH);
|
||||
events.ScheduleEvent(EVENT_SCREECH, urand(18000, 26000), 0, PHASE_ONE);
|
||||
case EVENT_SWOOP:
|
||||
DoCastVictim(SPELL_SWOOP);
|
||||
events.ScheduleEvent(EVENT_SWOOP, urand(20000, 30000), PHASE_ONE);
|
||||
break;
|
||||
case EVENT_SPAWN_BATS:
|
||||
Talk(EMOTE_SUMMON_BATS);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
if (Creature* bat = me->SummonCreature(NPC_BLOODSEEKER_BAT, SpawnBat[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
bat->AI()->AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SPAWN_BATS, 30000, PHASE_ONE);
|
||||
break;
|
||||
//Phase two
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastSelf(SPELL_CURSE_OF_BLOOD);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(25000, 30000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_PSYCHIC_SCREAM:
|
||||
DoCastVictim(SPELL_PSYCHIC_SCREAM);
|
||||
events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, urand(35000, 45000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_SHADOW_WORD_PAIN:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
DoCast(target, SPELL_SHADOW_WORD_PAIN);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), 0, PHASE_TWO);
|
||||
DoCastRandomTarget(SPELL_SHADOW_WORD_PAIN, 0, true);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_MIND_FLAY:
|
||||
DoCastVictim(SPELL_MIND_FLAY);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 16000, 0, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_CHAIN_MIND_FLAY:
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCastVictim(SPELL_CHAIN_MIND_FLAY);
|
||||
events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, urand(15000, 30000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, urand(20000, 40000), PHASE_TWO);
|
||||
break;
|
||||
case EVENT_GREATER_HEAL:
|
||||
Talk(EMOTE_GREAT_HEAL);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_GREATERHEAL);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, urand(25000, 35000), 0, PHASE_TWO);
|
||||
DoCastSelf(SPELL_GREATER_HEAL);
|
||||
events.ScheduleEvent(EVENT_GREATER_HEAL, 25000, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_SPAWN_FLYING_BATS:
|
||||
Talk(SAY_CALL_RIDERS);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
if (Creature* flyingBat = me->SummonCreature(NPC_FRENZIED_BAT, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
|
||||
flyingBat->AI()->AttackStart(target);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), PHASE_TWO);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -23,9 +23,15 @@ SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "InstanceScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_SARTURA, DATA_SARTURA },
|
||||
};
|
||||
|
||||
class instance_temple_of_ahnqiraj : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
@@ -38,7 +44,10 @@ public:
|
||||
|
||||
struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
}
|
||||
|
||||
//If Vem is dead...
|
||||
bool IsBossDied[3];
|
||||
@@ -89,12 +98,8 @@ public:
|
||||
ViscidusGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const override
|
||||
{
|
||||
//not active in AQ40
|
||||
return false;
|
||||
InstanceScript::OnCreatureCreate(creature);
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
@@ -174,7 +179,31 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
// 4052, At Battleguard Sartura
|
||||
class at_battleguard_sartura : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_battleguard_sartura() : AreaTriggerScript("at_battleguard_sartura") { }
|
||||
|
||||
bool OnTrigger(Player* player, const AreaTrigger* /*at*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
if (Creature* sartura = instance->GetCreature(DATA_SARTURA))
|
||||
{
|
||||
if (sartura->IsAlive())
|
||||
{
|
||||
sartura->SetInCombatWith(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_temple_of_ahnqiraj()
|
||||
{
|
||||
new instance_temple_of_ahnqiraj();
|
||||
new at_battleguard_sartura();
|
||||
}
|
||||
|
||||
@@ -37,7 +37,8 @@ enum DataTypes
|
||||
DATA_VEKNILASH_DEATH = 11,
|
||||
DATA_BUG_TRIO_DEATH = 14,
|
||||
DATA_CTHUN_PHASE = 20,
|
||||
DATA_VISCIDUS = 21
|
||||
DATA_VISCIDUS = 21,
|
||||
DATA_SARTURA = 22
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
@@ -61,7 +62,8 @@ enum Creatures
|
||||
NPC_KRI = 15511,
|
||||
NPC_VEKLOR = 15276,
|
||||
NPC_VEKNILASH = 15275,
|
||||
NPC_OURO = 15517
|
||||
NPC_OURO = 15517,
|
||||
NPC_SARTURA = 15516
|
||||
};
|
||||
|
||||
template <class AI, class T>
|
||||
|
||||
Reference in New Issue
Block a user