Revert Visibility Notifier changes (#17682)

* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
This commit is contained in:
Kitzunu
2023-11-12 00:48:49 +01:00
committed by GitHub
parent 4df0ab3427
commit bbadc32bea
64 changed files with 1074 additions and 1764 deletions

View File

@@ -16,7 +16,6 @@
*/
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "SpellInfo.h"
@@ -24,10 +23,22 @@
#include "Transport.h"
#include "UpdateData.h"
#include "WorldPacket.h"
#include "CellImpl.h"
using namespace Acore;
void VisibleNotifier::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
GameObject* go = iter->GetSource();
if (i_largeOnly != go->IsVisibilityOverridden())
continue;
vis_guids.erase(go->GetGUID());
i_player.UpdateVisibilityOf(go, i_data, i_visibleNow);
}
}
void VisibleNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
@@ -35,6 +46,9 @@ void VisibleNotifier::SendToSelf()
if (Transport* transport = i_player.GetTransport())
for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
{
if (i_largeOnly != (*itr)->IsVisibilityOverridden())
continue;
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
@@ -51,9 +65,6 @@ void VisibleNotifier::SendToSelf()
case TYPEID_UNIT:
i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow);
break;
case TYPEID_DYNAMICOBJECT:
i_player.UpdateVisibilityOf((*itr)->ToDynObject(), i_data, i_visibleNow);
break;
default:
break;
}
@@ -62,6 +73,12 @@ void VisibleNotifier::SendToSelf()
for (GuidUnorderedSet::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it)
{
if (WorldObject* obj = ObjectAccessor::GetWorldObject(i_player, *it))
{
if (i_largeOnly != obj->IsVisibilityOverridden())
continue;
}
// pussywizard: static transports are removed only in RemovePlayerFromMap and here if can no longer detect (eg. phase changed)
if ((*it).IsTransport())
if (GameObject* staticTrans = i_player.GetMap()->GetGameObject(*it))
@@ -86,8 +103,11 @@ void VisibleNotifier::SendToSelf()
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
for (std::vector<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
{
if (i_largeOnly != (*it)->IsVisibilityOverridden())
continue;
i_player.GetInitialVisiblePackets(*it);
}
}
@@ -158,23 +178,6 @@ void PlayerRelocationNotifier::Visit(PlayerMapType& m)
}
}
void PlayerRelocationNotifier::Visit(CreatureMapType& m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
vis_guids.erase(c->GetGUID());
i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
@@ -191,58 +194,6 @@ void CreatureRelocationNotifier::Visit(PlayerMapType& m)
}
}
void CreatureRelocationNotifier::Visit(CreatureMapType& m)
{
if (!i_creature.IsAlive())
return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
CreatureUnitRelocationWorker(&i_creature, c);
if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_creature);
}
}
void DelayedUnitRelocation::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* unit = iter->GetSource();
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
CreatureRelocationNotifier relocate(*unit);
TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
}
}
void DelayedUnitRelocation::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->GetSource();
WorldObject const* viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
if (player != viewPoint && !viewPoint->IsPositionValid())
continue;
PlayerRelocationNotifier relocate(*player);
Cell::VisitAllObjects(viewPoint, relocate, i_radius, false);
relocate.SendToSelf();
}
}
void AIRelocationNotifier::Visit(CreatureMapType& m)
{
bool self = isCreature && !((Creature*)(&i_unit))->IsMoveInLineOfSightStrictlyDisabled();
@@ -390,9 +341,14 @@ void MessageDistDelivererToHostile::Visit(DynamicObjectMapType& m)
template<class T>
void ObjectUpdater::Visit(GridRefMgr<T>& m)
{
for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->GetSource()->IsInWorld())
iter->GetSource()->Update(i_timeDiff);
T* obj;
for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); )
{
obj = iter->GetSource();
++iter;
if (obj->IsInWorld() && (i_largeOnly == obj->IsVisibilityOverridden()))
obj->Update(i_timeDiff);
}
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)

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@@ -42,10 +42,18 @@ namespace Acore
{
Player& i_player;
GuidUnorderedSet vis_guids;
std::set<Unit*> i_visibleNow;
std::vector<Unit*>& i_visibleNow;
bool i_gobjOnly;
bool i_largeOnly;
UpdateData i_data;
VisibleNotifier(Player& player) : i_player(player), vis_guids(player.m_clientGUIDs) {}
VisibleNotifier(Player& player, bool gobjOnly, bool largeOnly) :
i_player(player), vis_guids(player.m_clientGUIDs), i_visibleNow(player.m_newVisible), i_gobjOnly(gobjOnly), i_largeOnly(largeOnly)
{
i_visibleNow.clear();
}
void Visit(GameObjectMapType&);
template<class T> void Visit(GridRefMgr<T>& m);
void SendToSelf(void);
};
@@ -63,10 +71,9 @@ namespace Acore
struct PlayerRelocationNotifier : public VisibleNotifier
{
PlayerRelocationNotifier(Player& player) : VisibleNotifier(player) { }
PlayerRelocationNotifier(Player& player, bool largeOnly): VisibleNotifier(player, false, largeOnly) { }
template<class T> void Visit(GridRefMgr<T>& m) { VisibleNotifier::Visit(m); }
void Visit(CreatureMapType&);
void Visit(PlayerMapType&);
};
@@ -75,20 +82,6 @@ namespace Acore
Creature& i_creature;
CreatureRelocationNotifier(Creature& c) : i_creature(c) {}
template<class T> void Visit(GridRefMgr<T>&) {}
void Visit(CreatureMapType&);
void Visit(PlayerMapType&);
};
struct DelayedUnitRelocation
{
Map& i_map;
Cell& cell;
CellCoord& p;
const float i_radius;
DelayedUnitRelocation(Cell& c, CellCoord& pair, Map& map, float radius) :
i_map(map), cell(c), p(pair), i_radius(radius) { }
template<class T> void Visit(GridRefMgr<T>&) { }
void Visit(CreatureMapType&);
void Visit(PlayerMapType&);
};
@@ -101,25 +94,6 @@ namespace Acore
void Visit(CreatureMapType&);
};
struct GridUpdater
{
GridType& i_grid;
uint32 i_timeDiff;
GridUpdater(GridType& grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) { }
template<class T> void updateObjects(GridRefMgr<T>& m)
{
for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->GetSource()->Update(i_timeDiff);
}
void Visit(PlayerMapType& m) { updateObjects<Player>(m); }
void Visit(CreatureMapType& m) { updateObjects<Creature>(m); }
void Visit(GameObjectMapType& m) { updateObjects<GameObject>(m); }
void Visit(DynamicObjectMapType& m) { updateObjects<DynamicObject>(m); }
void Visit(CorpseMapType& m) { updateObjects<Corpse>(m); }
};
struct MessageDistDeliverer
{
WorldObject const* i_source;
@@ -180,7 +154,8 @@ namespace Acore
struct ObjectUpdater
{
uint32 i_timeDiff;
explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
bool i_largeOnly;
explicit ObjectUpdater(const uint32 diff, bool largeOnly) : i_timeDiff(diff), i_largeOnly(largeOnly) {}
template<class T> void Visit(GridRefMgr<T>& m);
void Visit(PlayerMapType&) {}
void Visit(CorpseMapType&) {}

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@@ -32,8 +32,15 @@
template<class T>
inline void Acore::VisibleNotifier::Visit(GridRefMgr<T>& m)
{
// Xinef: Update gameobjects only
if (i_gobjOnly)
return;
for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
continue;
vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}