mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
588 lines
15 KiB
C++
588 lines
15 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_GRIDNOTIFIERSIMPL_H
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#define ACORE_GRIDNOTIFIERSIMPL_H
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#include "Corpse.h"
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#include "CreatureAI.h"
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#include "GridNotifiers.h"
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#include "Object.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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template<class T>
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inline void Acore::VisibleNotifier::Visit(GridRefMgr<T>& m)
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{
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// Xinef: Update gameobjects only
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if (i_gobjOnly)
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return;
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for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
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continue;
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vis_guids.erase(iter->GetSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
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}
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void Acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
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return;
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// already found
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if (i_object)
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return;
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::WorldObjectSearcher<Check>::Visit(PlayerMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
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return;
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::WorldObjectSearcher<Check>::Visit(CreatureMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
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return;
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::WorldObjectSearcher<Check>::Visit(CorpseMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
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return;
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// already found
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if (i_object)
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return;
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for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
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return;
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// already found
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if (i_object)
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return;
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for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
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return;
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
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return;
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
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return;
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
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return;
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for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
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return;
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for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::WorldObjectListSearcher<Check>::Visit(PlayerMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
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return;
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::WorldObjectListSearcher<Check>::Visit(CreatureMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
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return;
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::WorldObjectListSearcher<Check>::Visit(CorpseMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
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return;
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for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::WorldObjectListSearcher<Check>::Visit(GameObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
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return;
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType& m)
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{
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if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
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return;
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for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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// Gameobject searchers
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template<class Check>
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void Acore::GameObjectSearcher<Check>::Visit(GameObjectMapType& m)
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{
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// already found
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if (i_object)
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return;
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
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{
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType& m)
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{
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for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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// Unit searchers
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template<class Check>
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void Acore::UnitSearcher<Check>::Visit(CreatureMapType& m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::UnitSearcher<Check>::Visit(PlayerMapType& m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::UnitLastSearcher<Check>::Visit(CreatureMapType& m)
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{
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::UnitLastSearcher<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::UnitListSearcher<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::UnitListSearcher<Check>::Visit(CreatureMapType& m)
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{
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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// Creature searchers
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template<class Check>
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void Acore::CreatureSearcher<Check>::Visit(CreatureMapType& m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::CreatureLastSearcher<Check>::Visit(CreatureMapType& m)
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{
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Acore::CreatureListSearcher<Check>::Visit(CreatureMapType& m)
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{
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::PlayerListSearcher<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource(), true))
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i_objects.push_back(itr->GetSource());
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}
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template<class Check>
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void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType& m)
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{
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for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()->HasSharedVision())
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for (SharedVisionList::const_iterator i = itr->GetSource()->GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end(); ++i)
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if (i_check(*i, false))
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i_objects.push_back(*i);
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}
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template<class Check>
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void Acore::PlayerSearcher<Check>::Visit(PlayerMapType& m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Acore::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
|
|
continue;
|
|
|
|
if (i_check(itr->GetSource()))
|
|
i_object = itr->GetSource();
|
|
}
|
|
}
|
|
|
|
template<class Builder>
|
|
void Acore::LocalizedPacketDo<Builder>::operator()(Player* p)
|
|
{
|
|
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx + 1;
|
|
WorldPacket* data;
|
|
|
|
// create if not cached yet
|
|
if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
|
|
{
|
|
if (i_data_cache.size() < cache_idx + 1)
|
|
i_data_cache.resize(cache_idx + 1);
|
|
|
|
data = new WorldPacket();
|
|
|
|
i_builder(*data, loc_idx);
|
|
|
|
i_data_cache[cache_idx] = data;
|
|
}
|
|
else
|
|
data = i_data_cache[cache_idx];
|
|
|
|
p->SendDirectMessage(data);
|
|
}
|
|
|
|
template<class Builder>
|
|
void Acore::LocalizedPacketListDo<Builder>::operator()(Player* p)
|
|
{
|
|
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
|
uint32 cache_idx = loc_idx + 1;
|
|
WorldPacketList* data_list;
|
|
|
|
// create if not cached yet
|
|
if (i_data_cache.size() < cache_idx + 1 || i_data_cache[cache_idx].empty())
|
|
{
|
|
if (i_data_cache.size() < cache_idx + 1)
|
|
i_data_cache.resize(cache_idx + 1);
|
|
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
i_builder(*data_list, loc_idx);
|
|
}
|
|
else
|
|
data_list = &i_data_cache[cache_idx];
|
|
|
|
for (size_t i = 0; i < data_list->size(); ++i)
|
|
p->SendDirectMessage((*data_list)[i]);
|
|
}
|
|
|
|
#endif // ACORE_GRIDNOTIFIERSIMPL_H
|