fix(DB/Creature): Zul'Gurub entrance creature improvements (#12367)

This commit is contained in:
neifion-00000000
2022-07-12 06:31:18 -05:00
committed by GitHub
parent 654ad10b7f
commit afddf97980

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/* Maintenance on ZG Entranceway mobs part 1 Unpooled */
/* these paths do not exist, the creatures do tho and belong where they end up without the pathing */
DELETE FROM `creature_addon` WHERE `guid` IN (49116, 49117, 49119);
DELETE FROM `waypoint_data` WHERE `id` IN (491160, 491170, 491190);
UPDATE `creature` SET `MovementType`=0 WHERE `guid` IN (49116, 49117, 49119);
-- Below comments are research notes
/* Trolls in front in Huts Can be Priests or Axe Throwers, outside huts are Axe Throwers */
UPDATE `creature` SET `id2`=11350 WHERE `guid`=49115;
UPDATE `creature` SET `id2`=11350 WHERE `guid`=49742;
/* All paired snakes can be either type, but there are some complexities on bigger packs. Adder/Adder is slightly less common than the other combos, except when it's not. Leaving it 50/50 is prolly fine on all 2 packs. */
UPDATE `creature` SET `id1`=11371 WHERE `guid` IN (49739, 49740, 49091, 49090, 49089, 49088);
UPDATE `creature` SET `id2`=11372 WHERE `guid` IN (49739, 49740, 49091, 49090, 49089, 49088);
/* (3) Bridge Entrance Patrol seen Axe/Priest and Axe/Axe */
UPDATE `creature` SET `id2`=11350 WHERE `guid`=49752;