fix(Core/Movement): Crash FlightPathMovementGenerator (#24347)

This commit is contained in:
Localhost
2026-01-09 07:37:29 +01:00
committed by GitHub
parent 15855e9080
commit a43dda6444

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@@ -389,10 +389,10 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
LOG_ERROR("movement.flightpath", "Failed to build correct path for player: {}. Current node: {}, max nodes: {}. Paths: {}. Player pos: {}.", player->GetGUID().ToString(), GetCurrentNode(), i_path.size(), paths, player->GetPosition().ToString());
// Lets choose the second last element so that a player would still have some flight.
if (int(i_path.size()) - 2 >= 0)
if (i_path.size() >= 2)
i_currentNode = uint32(i_path.size() - 2);
else
i_currentNode = uint32(i_path.size() - 1);
i_currentNode = 0;
}
}