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fix(Core/Movement): Crash FlightPathMovementGenerator (#24347)
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@@ -389,10 +389,10 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
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LOG_ERROR("movement.flightpath", "Failed to build correct path for player: {}. Current node: {}, max nodes: {}. Paths: {}. Player pos: {}.", player->GetGUID().ToString(), GetCurrentNode(), i_path.size(), paths, player->GetPosition().ToString());
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// Lets choose the second last element so that a player would still have some flight.
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if (int(i_path.size()) - 2 >= 0)
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if (i_path.size() >= 2)
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i_currentNode = uint32(i_path.size() - 2);
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else
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i_currentNode = uint32(i_path.size() - 1);
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i_currentNode = 0;
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}
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}
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