From a43dda6444bfe41b7dcd977a9a55d8c8de1274ea Mon Sep 17 00:00:00 2001 From: Localhost <40755539+r0m1ntik@users.noreply.github.com> Date: Fri, 9 Jan 2026 07:37:29 +0100 Subject: [PATCH] fix(Core/Movement): Crash FlightPathMovementGenerator (#24347) --- .../Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 7c13fb982..bee97062a 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -389,10 +389,10 @@ void FlightPathMovementGenerator::LoadPath(Player* player) LOG_ERROR("movement.flightpath", "Failed to build correct path for player: {}. Current node: {}, max nodes: {}. Paths: {}. Player pos: {}.", player->GetGUID().ToString(), GetCurrentNode(), i_path.size(), paths, player->GetPosition().ToString()); // Lets choose the second last element so that a player would still have some flight. - if (int(i_path.size()) - 2 >= 0) + if (i_path.size() >= 2) i_currentNode = uint32(i_path.size() - 2); else - i_currentNode = uint32(i_path.size() - 1); + i_currentNode = 0; } }