[Core/Script] Gunship battle, fix evade battle mage

This commit is contained in:
lello
2016-07-12 00:48:18 +02:00
parent e010dbf3fa
commit 9220456edb

View File

@@ -1759,6 +1759,11 @@ class npc_gunship_mage : public CreatureScript
switch (Index)
{
case SLOT_FREEZE_MAGE:
if (Player* player = me->SelectNearestPlayer(50.0f))
{
me->SetInCombatWithZone();
me->AddThreat(player, 1.0f);
}
me->CastSpell((Unit*)NULL, SPELL_BELOW_ZERO, false);
break;
case SLOT_MAGE_1: