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[Core/Script] Gunship battle, fix evade battle mage
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@@ -1759,6 +1759,11 @@ class npc_gunship_mage : public CreatureScript
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switch (Index)
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{
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case SLOT_FREEZE_MAGE:
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if (Player* player = me->SelectNearestPlayer(50.0f))
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{
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me->SetInCombatWithZone();
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me->AddThreat(player, 1.0f);
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}
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me->CastSpell((Unit*)NULL, SPELL_BELOW_ZERO, false);
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break;
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case SLOT_MAGE_1:
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