From 9220456edb9d2c962b859d58ca8e6d7a1c4ff97e Mon Sep 17 00:00:00 2001 From: lello Date: Tue, 12 Jul 2016 00:48:18 +0200 Subject: [PATCH] [Core/Script] Gunship battle, fix evade battle mage --- .../IcecrownCitadel/boss_icecrown_gunship_battle.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index 9d7df5d9e..ea56eb634 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -1759,6 +1759,11 @@ class npc_gunship_mage : public CreatureScript switch (Index) { case SLOT_FREEZE_MAGE: + if (Player* player = me->SelectNearestPlayer(50.0f)) + { + me->SetInCombatWithZone(); + me->AddThreat(player, 1.0f); + } me->CastSpell((Unit*)NULL, SPELL_BELOW_ZERO, false); break; case SLOT_MAGE_1: