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fix(Core): Crashfix. (#15337)
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@@ -409,7 +409,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
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}
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//Player is not looking at loot list, he doesn't need to see updates on the loot list
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loot->RemoveLooter(player->GetGUID());
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if (!lguid.IsItem())
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{
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loot->RemoveLooter(player->GetGUID());
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}
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}
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void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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