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fix(Scripts/SunwellPlateau): Fix Alythess chasing players after casting (#21773)
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@@ -210,6 +210,13 @@ struct boss_alythess : public BossAI
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sacrolash->Respawn(true);
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}
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void AttackStart(Unit* who) override
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{
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if (who && who->isTargetableForAttack() && me->GetReactState() != REACT_PASSIVE)
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if (me->Attack(who, false))
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me->AddThreat(who, 0.0f);
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}
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void DoAction(int32 param) override
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{
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if (param == ACTION_SISTER_DIED)
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