Bloodworms will now be defensive state when summoned.

closes #641
This commit is contained in:
talamortis
2017-11-20 13:51:48 +00:00
parent 3e9ffa3e33
commit 546c547e7b

View File

@@ -960,6 +960,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateHealth(4 * petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetReactState(REACT_DEFENSIVE);
break;
}
case NPC_ARMY_OF_THE_DEAD: