From 546c547e7bb8f1af3c36a372a8699e0e1b9a7159 Mon Sep 17 00:00:00 2001 From: talamortis Date: Mon, 20 Nov 2017 13:51:48 +0000 Subject: [PATCH] Bloodworms will now be defensive state when summoned. closes #641 --- src/game/Entities/Pet/Pet.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/Entities/Pet/Pet.cpp b/src/game/Entities/Pet/Pet.cpp index 4d064f5af..e887d6cb6 100644 --- a/src/game/Entities/Pet/Pet.cpp +++ b/src/game/Entities/Pet/Pet.cpp @@ -960,6 +960,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetCreateHealth(4 * petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); + SetReactState(REACT_DEFENSIVE); break; } case NPC_ARMY_OF_THE_DEAD: