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fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range. Fixes #7790
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@@ -511,13 +511,18 @@ void Pet::Update(uint32 diff)
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}
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else
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{
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GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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GetCharmInfo()->SetIsCommandAttack(false);
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GetCharmInfo()->SetIsAtStay(false);
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GetCharmInfo()->SetIsReturning(true);
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GetCharmInfo()->SetIsCommandFollow(true);
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GetCharmInfo()->SetIsFollowing(false);
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GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
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if (IsAIEnabled)
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AI()->PetStopAttack();
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else
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{
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GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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GetCharmInfo()->SetIsCommandAttack(false);
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GetCharmInfo()->SetIsAtStay(false);
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GetCharmInfo()->SetIsReturning(true);
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GetCharmInfo()->SetIsCommandFollow(true);
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GetCharmInfo()->SetIsFollowing(false);
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GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
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}
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}
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m_tempoldTarget = nullptr;
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@@ -169,6 +169,9 @@ public:
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static void HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 asynchLoadType, uint8 loadResult);
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uint8 GetAsynchLoadType() const { return asynchLoadType; }
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void SetAsynchLoadType(uint8 type) { asynchLoadType = type; }
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[[nodiscard]] bool HasTempSpell() const { return m_tempspell != 0; }
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protected:
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Player* m_owner;
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int32 m_happinessTimer;
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